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15417 commits

Author SHA1 Message Date
Bret Curtis
4e3de9b00c
Merge pull request #2206 from Capostrophic/title
Loop title screen music (bug #4896)
2019-03-18 08:58:14 +01:00
elsid
4624f31788
Report navigator stats 2019-03-17 22:15:18 +03:00
Capostrophic
abae35e88b Loop title screen music (bug #4896) 2019-03-17 21:05:52 +03:00
Capostrophic
168e758921 Correct look and behavior of some setting sliders 2019-03-17 06:44:42 +03:00
Bret Curtis
433893e733
Merge pull request #2256 from unelsson/instance_viewcell
Editor: Implement exterior cell view from Instances table
2019-03-16 20:47:40 +01:00
Nelsson Huotari
2b674cedaa Implement view cell from r-type hint 2019-03-16 14:38:51 +02:00
Capostrophic
dd03d3b231 Print SDL version at startup 2019-03-15 19:07:31 +03:00
Bret Curtis
f62c1c59b4
Merge pull request #2241 from Capostrophic/console
Use selected object local variables in the console (feature #3893)
2019-03-13 15:42:43 +01:00
Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
Allow to override texture records in the game
2019-03-11 21:05:30 +01:00
Andrei Kortunov
943279abbb Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736) 2019-03-11 20:19:19 +04:00
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
Refactor navigator related code
2019-03-11 07:51:43 +01:00
elsid
518e34b403
Remove useless variables 2019-03-10 23:58:48 +03:00
elsid
614d5243c3
Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
2019-03-10 23:07:36 +03:00
Capostrophic
dd952c3ddb Fix extra space in "no script" showvars output 2019-03-10 17:12:43 +03:00
Capostrophic
578beb6305 Use selected object local variables in console (feature #3893) 2019-03-10 17:09:54 +03:00
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
Remove useless SharedGuarded type.
2019-03-10 17:06:19 +03:00
elsid
0479ebf5ae
Remove unused actors and navmeshes on update
When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes.
2019-03-10 17:06:15 +03:00
Bret Curtis
1078708da0
Merge pull request #2235 from akortunov/aifix
[0.45 regression] Fix AI regressions
2019-03-10 11:48:48 +01:00
Bret Curtis
a4b647db3e
Merge pull request #2236 from Capostrophic/audio
Fix EAGAIN error leading to packets getting lost (bugs #4906, #4909)
2019-03-10 11:40:09 +01:00
Andrei Kortunov
08202f8185 Fix missing null check 2019-03-10 11:03:51 +04:00
Capostrophic
d1967562a3 Fix the last audio packet getting lost 2019-03-09 21:25:16 +03:00
Andrei Kortunov
2a08b85998 Combat AI: normalize hit chance in the weapon priority calculation 2019-03-09 22:24:50 +04:00
Andrei Kortunov
5f0c8a4783 Combat AI: decrease priority multiplier for enchantments (bug #3830) 2019-03-09 22:05:24 +04:00
Bret Curtis
947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
Do not scale duration when timescale is zero
2019-03-09 18:06:53 +01:00
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
Minor preloading improvements
2019-03-09 17:56:18 +01:00
elsid
d3bdf912a4
Do not scale duration when timescale is zero 2019-03-09 17:14:07 +03:00
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
2019-03-09 14:04:06 +01:00
Bret Curtis
048cfdfac6
Merge pull request #2228 from Capostrophic/mainmenu
Fix main menu toggling again
2019-03-09 10:27:09 +01:00
Andrei Kortunov
12f9184d00 Allow to interrupt terrain preloading 2019-03-09 13:15:23 +04:00
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
Fix twitchy movement for massive creatures (bug #4907)
2019-03-09 02:11:11 +01:00
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
Use relative animation time only for bows and crossbows
2019-03-08 22:52:10 +01:00
Bret Curtis
c2a7aa2932
Merge pull request #2225 from elsid/retry_async_navmesh_update_job
Support explicit limit of navmesh tiles for scene
2019-03-08 22:39:45 +01:00
Capostrophic
ca83b9ee90 Refactor main menu and settings toggling again 2019-03-08 23:09:57 +03:00
elsid
ea80a81538
Drop path points while tolerance allows 2019-03-08 22:33:34 +03:00
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents 2019-03-08 22:33:34 +03:00
elsid
8fd6b37e34
Make path point tolerance depending on actor half extents 2019-03-08 22:33:33 +03:00
Andrei Kortunov
4c21776b94 Use relative animation time only for bows and crossbows (bug #3778) 2019-03-08 20:16:02 +04:00
elsid
f2e47d640d
Add option to limit max number of navmesh tiles 2019-03-08 17:39:04 +03:00
Bret Curtis
1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
2019-03-08 15:25:45 +01:00
Andrei Kortunov
de41c98022 Refactor menu toggling 2019-03-08 13:36:44 +04:00
Capostrophic
b05531818c Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
2019-03-07 21:09:00 +03:00
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
Move forcePPL and clamp to global shader defines (task #4869)
2019-03-07 16:56:09 +01:00
Bret Curtis
df6112aa35
Merge pull request #2221 from akortunov/iter
Use C++11-style loops in the game world instead of iterators
2019-03-07 16:53:18 +01:00
Perry Hugh
b8b7568ce5 Correct odd toggling menu behavior. 2019-03-07 11:41:48 +01:00
Bret Curtis
088de40365
Merge pull request #2218 from akortunov/warnfix
Fix MSVC warning about variable re-declaration
2019-03-07 11:37:07 +01:00
Bret Curtis
a5d7efc009
Merge pull request #2207 from CyberShadow/gettooltipinfo-var
[Trivial] Reuse a previously-saved value
2019-03-07 11:36:44 +01:00
Bret Curtis
9adb557833
Merge pull request #2211 from Capostrophic/messages
Small script verifier tweaks
2019-03-07 10:11:56 +01:00
Andrei Kortunov
d23a0ce2ae Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
Andrei Kortunov
dcec9df345 Fix MSVC warning about variable re-declaration 2019-03-07 08:08:13 +04:00
Bret Curtis
8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
Do not build path by navigator for pure water and flying creatures
2019-03-06 21:37:41 +01:00