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									 sylar | 4c57cfc2d3 | fixes for glsles2 | 2015-03-01 09:49:33 +04:00 |  | 
				
					
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									 scrawl | a33514fa1d | More shader compatibility fixes | 2014-10-02 13:55:36 +02:00 |  | 
				
					
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									 scrawl | fdc6dd6985 | Shader compatibility fixes for GLSL ES | 2014-07-27 20:33:44 +02:00 |  | 
				
					
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									 scrawl | 8845c0cee1 | Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. | 2013-05-07 17:38:24 +02:00 |  | 
				
					
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									 scrawl | 8aff033a0c | Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog | 2013-02-25 18:29:11 +01:00 |  | 
				
					
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									 scrawl | 42883ec64b | cleanup | 2013-02-18 02:33:53 +01:00 |  | 
				
					
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									 scrawl | bf037b7d29 | Removed problematic ModVertexAlpha method, now done in shader | 2013-02-04 18:03:03 +01:00 |  | 
				
					
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									 scrawl | acc5c3bbbf | some fixes | 2012-07-20 17:08:15 +02:00 |  | 
				
					
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									 scrawl | 014396e80c | remove the plugins.cfg files, do not enforce CG plugin | 2012-07-20 16:44:03 +02:00 |  | 
				
					
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									 scrawl | ad7383be43 | sky | 2012-07-11 09:08:55 +02:00 |  | 
				
					
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									 scrawl | 865bfc6f47 | sync mrt_output setting | 2012-07-11 02:31:03 +02:00 |  | 
				
					
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									 scrawl | 07fd9986ef | accidently removed the map. | 2012-07-09 20:14:07 +02:00 |  | 
				
					
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									 scrawl | a095572205 | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 |  | 
				
					
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									 scrawl | 9bd888d9a1 | transparency | 2012-07-05 00:39:25 +02:00 |  |