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									 Bret Curtis | cd97d0c61c | Merge branch 'master' into automove | 2020-06-08 11:42:05 +02:00 |  | 
				
					
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									 Capostrophic | 1873da4c91 | Don't save to or read automove state from saved games (#5452) | 2020-06-06 15:58:21 +03:00 |  | 
				
					
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									 Andrei Kortunov | 5468fcb29f | Store attributes and skills values as floats (bug #4021) | 2020-06-03 17:34:15 +04:00 |  | 
				
					
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									 Andrei Kortunov | acd3cba5fa | Store previous items in the savegame | 2018-06-10 16:21:19 +04:00 |  | 
				
					
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									 scrawl | d6a7255391 | Loading/saving for player's original skills/attributes (prior to becoming a werewolf) | 2015-06-21 17:36:49 +02:00 |  | 
				
					
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									 scrawl | 7bddfc0025 | Fix some spelling mistakes. | 2014-05-03 12:23:22 +02:00 |  | 
				
					
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									 Jeffrey Haines | a274b48f2f | States are saved. Crime is reacted to. Issues where some crime is ignored. Needs a lot more work | 2014-04-05 22:45:40 -04:00 |  | 
				
					
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									 Marc Zinnschlag | 5b04c10e1d | added creature/NPC state to saved games (only container/inventory for now) | 2014-02-01 17:36:23 +01:00 |  | 
				
					
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									 Marc Zinnschlag | ce00639d31 | added missing birthsign field to player state record | 2014-01-17 10:51:52 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 8c5f313546 | added savedgame-specifc record structs for objects state | 2014-01-14 15:29:55 +01:00 |  |