Cody Glassman
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45362e0ede
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fix distortion breaking in first person meshes
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2024-07-03 13:51:57 -07:00 |
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Sam Hellawell
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a51d560174
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Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
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2024-04-05 01:59:40 +01:00 |
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Sam Hellawell
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2288a691d2
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Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
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2024-04-04 00:10:51 +01:00 |
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Cody Glassman
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187f63d3d3
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support postprocess distortion
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2023-12-21 10:56:38 -08:00 |
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Cody Glassman
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09928ba265
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use a dynamic falloff range for soft effect and use shader flags
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2023-10-28 10:23:55 -07:00 |
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Petr Mikheev
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63d5bd6f8a
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Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman)
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2023-09-27 20:41:52 +02:00 |
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elsid
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843753da14
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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glassmancody.info
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a0265ffb89
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only enable soft particles when enabled in settings
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2022-07-02 09:42:15 -07:00 |
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glassmancody.info
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b09411d396
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allow soft particles on meshes and add extra data extensions
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2022-06-29 18:15:12 -07:00 |
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