Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9b491edbf8 
								
							 
						 
						
							
							
								
								Small cleanup for loading animation keyframes  
							
							
							
						 
						
							2012-09-28 18:53:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								906d290935 
								
							 
						 
						
							
							
								
								Markers are actually hidden now. Inspecting the markers in NifSkope revealed why it didn't work previously: the flag that is being looked for is not present in any of the markers, nor any other flag or extra data to identify them. However, the root node name always starts with "marker", making it possible to do a string search.  
							
							
							
						 
						
							2012-09-12 12:41:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e3d893b001 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'jhooks/animationsmooth'  
							
							
							
						 
						
							2012-09-06 09:09:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4f1bcb749f 
								
							 
						 
						
							
							
								
								turned off redundant edge list building  
							
							
							
						 
						
							2012-09-02 10:09:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								5202b11235 
								
							 
						 
						
							
							
								
								just moving a comment  
							
							
							
						 
						
							2012-08-18 15:31:54 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								4a219404fc 
								
							 
						 
						
							
							
								
								Super smooth animations; 100 PERCENT COMPLETE  
							
							
							
						 
						
							2012-08-18 15:21:43 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								f21df64808 
								
							 
						 
						
							
							
								
								changing a few things around  
							
							
							
						 
						
							2012-08-18 14:48:18 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								cc776810e2 
								
							 
						 
						
							
							
								
								smoother animations  
							
							
							
						 
						
							2012-08-17 17:10:21 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1da56e2832 
								
							 
						 
						
							
							
								
								removed some unused variables  
							
							
							
						 
						
							2012-08-17 15:37:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								d14cc5a435 
								
							 
						 
						
							
							
								
								update master  
							
							
							
						 
						
							2012-08-16 18:20:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								281e15f58e 
								
							 
						 
						
							
							
								
								consider all material properties for nif material sharing, instead of just the texture  
							
							
							
						 
						
							2012-07-26 23:40:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4f46c8a8db 
								
							 
						 
						
							
							
								
								Use a functor for the mismatch compare function  
							
							
							
						 
						
							2012-07-24 14:59:25 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								36be1536d9 
								
							 
						 
						
							
							
								
								Return text keys from NIFs when creating entities  
							
							
							
						 
						
							2012-07-23 17:20:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f8d6a36196 
								
							 
						 
						
							
							
								
								Merge branch 'master' into nif-cleanup  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/sky.cpp
	apps/openmw/mwrender/sky.hpp
	components/nifogre/ogre_nif_loader.cpp
	components/nifogre/ogre_nif_loader.hpp 
							
						 
						
							2012-07-23 15:35:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4035d7370e 
								
							 
						 
						
							
							
								
								Fix name/filter comparison  
							
							
							
						 
						
							2012-07-21 22:04:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d8cb685543 
								
							 
						 
						
							
							
								
								Interpolate keyframes when creating them  
							
							... 
							
							
							
							Probably not fully correct, but better than nothing. 
							
						 
						
							2012-07-21 18:03:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c5b9098517 
								
							 
						 
						
							
							
								
								Remove an unused field from EntityList  
							
							
							
						 
						
							2012-07-21 17:09:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4bc93ecd1a 
								
							 
						 
						
							
							
								
								Use the skeleton name for the main animation  
							
							
							
						 
						
							2012-07-20 11:09:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4210880c06 
								
							 
						 
						
							
							
								
								Load the animation tracks into Ogre  
							
							
							
						 
						
							2012-07-19 21:46:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0986cd5962 
								
							 
						 
						
							
							
								
								Get the animation controller target names  
							
							
							
						 
						
							2012-07-19 20:48:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c2acf47d88 
								
							 
						 
						
							
							
								
								Store the list of keyframe controllers when building the bones  
							
							
							
						 
						
							2012-07-19 20:30:10 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f6c837468f 
								
							 
						 
						
							
							
								
								Load the proper NIF skeleton  
							
							
							
						 
						
							2012-07-19 11:44:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e760219953 
								
							 
						 
						
							
							
								
								Use a unique loader for each skeleton resource  
							
							
							
						 
						
							2012-07-19 11:36:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c9b1f72d81 
								
							 
						 
						
							
							
								
								Use a case-insensitive compare for the part filter  
							
							
							
						 
						
							2012-07-18 22:31:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bd74ab027a 
								
							 
						 
						
							
							
								
								Mirror left-sided parts  
							
							
							
						 
						
							2012-07-18 21:21:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4af1bce659 
								
							 
						 
						
							
							
								
								Restore and fix some missing parts  
							
							
							
						 
						
							2012-07-18 20:14:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d9b64b77ec 
								
							 
						 
						
							
							
								
								Attach skinned parts to the scene node instead of the named bone  
							
							
							
						 
						
							2012-07-18 18:38:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5154188110 
								
							 
						 
						
							
							
								
								Allow specifying an alternate skeleton for mesh skinning  
							
							
							
						 
						
							2012-07-18 18:29:25 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								626dcd54dc 
								
							 
						 
						
							
							
								
								Store the skeleton name with the mesh resource loader instead of a flag  
							
							
							
						 
						
							2012-07-18 17:26:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								04b244cf9e 
								
							 
						 
						
							
							
								
								Use the mesh's skeleton to transform shapes into "bind pose" instead of the NIF nodes  
							
							
							
						 
						
							2012-07-18 17:18:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2890904fb5 
								
							 
						 
						
							
							
								
								Use lowercase names for the mesh and skeleton resources  
							
							... 
							
							
							
							To reduce the risk of duplicates due to different capitalizations. 
							
						 
						
							2012-07-18 15:27:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e8ff304562 
								
							 
						 
						
							
							
								
								Fix the initial normal vector for vertex fixups  
							
							
							
						 
						
							2012-07-18 12:53:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3b29d280b9 
								
							 
						 
						
							
							
								
								Filter out skinned shapes that don't match the bone name  
							
							
							
						 
						
							2012-07-18 12:47:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								db948969c9 
								
							 
						 
						
							
							
								
								Attach NPC parts to the proper bone  
							
							
							
						 
						
							2012-07-18 11:14:13 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a32740cf5e 
								
							 
						 
						
							
							
								
								Remove an unused parameter  
							
							
							
						 
						
							2012-07-17 22:41:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b04c3cbcac 
								
							 
						 
						
							
							
								
								Store the entities' root node in the EntityList  
							
							
							
						 
						
							2012-07-17 21:42:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1c544682d5 
								
							 
						 
						
							
							
								
								Stub handling for NiTextKeyExtraData to suppress some spam  
							
							
							
						 
						
							2012-07-17 16:45:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								496343b714 
								
							 
						 
						
							
							
								
								Use the proper member for the NIF type string  
							
							
							
						 
						
							2012-07-17 16:36:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3efd2030e2 
								
							 
						 
						
							
							
								
								Create entities when loading NIFs for creatures  
							
							
							
						 
						
							2012-07-17 14:11:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3dedac5cb1 
								
							 
						 
						
							
							
								
								Create mesh entities for objects when loading the NIF  
							
							
							
						 
						
							2012-07-17 13:40:03 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								93f0043afc 
								
							 
						 
						
							
							
								
								Set the mesh's attach point as the NiTriShape's node  
							
							
							
						 
						
							2012-07-17 10:04:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								65c20f128f 
								
							 
						 
						
							
							
								
								Build bones for non-NiNode nodes (NiTriShapes, etc)  
							
							
							
						 
						
							2012-07-16 21:18:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fefbf86531 
								
							 
						 
						
							
							
								
								Use Ogre's matrix ops to transform normals  
							
							
							
						 
						
							2012-07-16 14:30:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bf26f029f9 
								
							 
						 
						
							
							
								
								Fix some skinning-related transformations  
							
							
							
						 
						
							2012-07-16 13:47:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								df76c324a4 
								
							 
						 
						
							
							
								
								Handle the MRK text string marker  
							
							
							
						 
						
							2012-07-16 13:34:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								12f1785882 
								
							 
						 
						
							
							
								
								Use default bone names for duplicate names  
							
							
							
						 
						
							2012-07-16 11:43:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								75ce10c580 
								
							 
						 
						
							
							
								
								Don't load data for hidden meshes  
							
							
							
						 
						
							2012-07-16 11:31:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ad75b47472 
								
							 
						 
						
							
							
								
								Build and set up a skeleton for meshes  
							
							
							
						 
						
							2012-07-15 19:07:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b1f7fd9f7b 
								
							 
						 
						
							
							
								
								Pre-transform the mesh vertices when there's no skinning or skeleton  
							
							
							
						 
						
							2012-07-15 17:00:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								441a5c2da2 
								
							 
						 
						
							
							
								
								Load NiTriShapes into Ogre meshes  
							
							
							
						 
						
							2012-07-15 14:12:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3029c221ef 
								
							 
						 
						
							
							
								
								Create materials when creating meshes  
							
							
							
						 
						
							2012-07-15 12:59:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9028cfe83c 
								
							 
						 
						
							
							
								
								Look for the NiTriShape when the mesh resource wants to load  
							
							... 
							
							
							
							It's still not loaded yet. 
							
						 
						
							2012-07-15 12:02:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								69ed73399a 
								
							 
						 
						
							
							
								
								Avoid exposing the NIF mesh resource loading class  
							
							
							
						 
						
							2012-07-15 11:40:48 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								300730a834 
								
							 
						 
						
							
							
								
								Create the skeleton resource from NIFs  
							
							... 
							
							
							
							Note they are not loaded yet. 
							
						 
						
							2012-07-15 11:13:48 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6a447c88fb 
								
							 
						 
						
							
							
								
								Create meshes from the NiTriShapes in the NIF.  
							
							... 
							
							
							
							This doesn't actually load them yet. It's also very slow for certain NIFs. 
							
						 
						
							2012-07-15 06:45:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d41050fb79 
								
							 
						 
						
							
							
								
								merge  
							
							
							
						 
						
							2012-07-14 11:21:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d5b94709d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into shadersystem  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogre_nif_loader.cpp 
							
						 
						
							2012-07-14 11:16:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								939d0d2fc5 
								
							 
						 
						
							
							
								
								Return a list of meshes and the skeleton from NIFLoader::load  
							
							
							
						 
						
							2012-07-13 20:01:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fdfe40a55a 
								
							 
						 
						
							
							
								
								Use a different loader object for each NIF mesh  
							
							
							
						 
						
							2012-07-13 13:41:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								386ac56bda 
								
							 
						 
						
							
							
								
								Remove the NIF loader and code to manually transform the vertices  
							
							... 
							
							
							
							This currently breaks just about everything. They should come back as it's all
reimplemented, though. 
							
						 
						
							2012-07-12 20:12:18 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3f11b6b1ae 
								
							 
						 
						
							
							
								
								Cleanup a couple unneeded misc component references  
							
							
							
						 
						
							2012-07-12 12:01:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								86b37c6c11 
								
							 
						 
						
							
							
								
								Move the velocity out of the transformation object  
							
							
							
						 
						
							2012-07-12 11:21:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								645b507ba0 
								
							 
						 
						
							
							
								
								Return a reference to the RecordPtr from operator[] for consistency  
							
							... 
							
							
							
							RecordListT is supposed to be a list of RecordPtrT objects. 
							
						 
						
							2012-07-12 05:37:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								348b5fa207 
								
							 
						 
						
							
							
								
								Merge remote branch 'zini/master' into nif-cleanup  
							
							... 
							
							
							
							Conflicts:
	components/nifbullet/bullet_nif_loader.cpp 
							
						 
						
							2012-07-10 06:16:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ca37706b34 
								
							 
						 
						
							
							
								
								Use Ogre types for Matrix and Vector objects  
							
							
							
						 
						
							2012-07-10 02:38:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								98ae7168b1 
								
							 
						 
						
							
							
								
								Fix double-incrementing a pointer  
							
							
							
						 
						
							2012-07-10 00:24:18 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b3aa453f9a 
								
							 
						 
						
							
							
								
								Use Ogre data streams for loading NIFs  
							
							
							
						 
						
							2012-07-09 22:02:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0143cacd2b 
								
							 
						 
						
							
							
								
								Avoid returning pointers from NIFFile  
							
							
							
						 
						
							2012-07-09 21:35:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d3a31a24ce 
								
							 
						 
						
							
							
								
								Use proper strings and vectors instead of slice arrays for NIF files  
							
							... 
							
							
							
							Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams. 
							
						 
						
							2012-07-09 21:08:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b803d0e949 
								
							 
						 
						
							
							
								
								converted shadow caster shader  
							
							
							
						 
						
							2012-07-09 19:46:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								81d30ff63a 
								
							 
						 
						
							
							
								
								temp commit  
							
							
							
						 
						
							2012-07-09 19:20:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								03f7740474 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw.git  into objectRotationScaling  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwscript/docs/vmformat.txt
	apps/openmw/mwworld/worldimp.hpp 
							
						 
						
							2012-07-09 10:39:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e517e75d09 
								
							 
						 
						
							
							
								
								update  
							
							
							
						 
						
							2012-07-07 01:25:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a095572205 
								
							 
						 
						
							
							
								
								fixed some textures, started with sky  
							
							
							
						 
						
							2012-07-06 10:31:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								33c48b9481 
								
							 
						 
						
							
							
								
								update  
							
							
							
						 
						
							2012-07-06 04:28:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e683c2e05 
								
							 
						 
						
							
							
								
								vertex colors  
							
							
							
						 
						
							2012-07-05 01:38:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9bd888d9a1 
								
							 
						 
						
							
							
								
								transparency  
							
							
							
						 
						
							2012-07-05 00:39:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								19ecc7f890 
								
							 
						 
						
							
							
								
								fix performance  
							
							
							
						 
						
							2012-07-04 17:28:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ea6530772 
								
							 
						 
						
							
							
								
								hello world.  
							
							
							
						 
						
							2012-07-04 00:26:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c85aaafac2 
								
							 
						 
						
							
							
								
								more include cleanup (most removing Ogre.h)  
							
							
							
						 
						
							2012-07-03 15:32:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								fbde798968 
								
							 
						 
						
							
							
								
								merge  
							
							
							
						 
						
							2012-06-21 19:02:20 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								5028f9926d 
								
							 
						 
						
							
							
								
								Bullet scale solution  
							
							
							
						 
						
							2012-06-12 18:09:58 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c85c794c86 
								
							 
						 
						
							
							
								
								fixed some cppcheck issues  
							
							
							
						 
						
							2012-06-06 20:29:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ddb0a91994 
								
							 
						 
						
							
							
								
								addition to last commit  
							
							
							
						 
						
							2012-05-13 12:19:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								afa859a6a6 
								
							 
						 
						
							
							
								
								Merge remote branch 'jhooks/clothingarmor'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/npcanimation.cpp 
							
						 
						
							2012-04-15 22:06:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95f87a8abf 
								
							 
						 
						
							
							
								
								more or less complete list for morrowind.bsa (thanks to artorius)  
							
							
							
						 
						
							2012-04-12 16:33:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a727bcd4a4 
								
							 
						 
						
							
							
								
								override nif transparency settings (part 1)  
							
							
							
						 
						
							2012-04-11 20:13:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a4fcf42a3 
								
							 
						 
						
							
							
								
								basic shadows  
							
							
							
						 
						
							2012-04-11 18:53:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								74deb5588d 
								
							 
						 
						
							
							
								
								Post merge  
							
							
							
						 
						
							2012-04-08 20:41:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdea19206c 
								
							 
						 
						
							
							
								
								Revert "more accurate fog, TODO: apply this to the terrain"  
							
							... 
							
							
							
							This reverts commit 96c37d3e7c 
							
						 
						
							2012-04-07 22:47:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								96911ada95 
								
							 
						 
						
							
							
								
								restored render queue of transparent objects, they are now part of the mrt textures  
							
							... 
							
							
							
							this fixes some issues with transparent objects not visible in the refraction 
							
						 
						
							2012-04-07 22:37:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								96c37d3e7c 
								
							 
						 
						
							
							
								
								more accurate fog, TODO: apply this to the terrain  
							
							
							
						 
						
							2012-04-07 16:55:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								622fb568cf 
								
							 
						 
						
							
							
								
								removed MRT setting and figure it out automatically  
							
							
							
						 
						
							2012-04-05 19:27:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								006970fd79 
								
							 
						 
						
							
							
								
								add MRT code to shaders  
							
							
							
						 
						
							2012-04-04 19:53:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								57299571d5 
								
							 
						 
						
							
							
								
								Preparing for clothes/armor  
							
							
							
						 
						
							2012-04-02 22:08:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6091a0504d 
								
							 
						 
						
							
							
								
								first settings test (config file has to be created manually)  
							
							
							
						 
						
							2012-04-01 16:59:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								4a9a416d46 
								
							 
						 
						
							
							
								
								Can find files even if no .bsa file exists now  
							
							
							
						 
						
							2012-03-30 14:45:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								f8afc22f04 
								
							 
						 
						
							
							
								
								Issue  #225 : Corrected wrong delete operator introduced by one of previous commit.  
							
							
							
						 
						
							2012-03-26 23:16:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								2b9845a5b6 
								
							 
						 
						
							
							
								
								Issue  #225 : Free memory allocated for sending into HardwareVertexBuffer.  
							
							... 
							
							
							
							Free memory allocated for sending into HardwareVertexBuffer in NIFLoader class. 
							
						 
						
							2012-03-26 19:09:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								118250171d 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into shaders  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/objects.cpp 
							
						 
						
							2012-03-13 17:31:10 +01:00