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									 scrawl | 91583fc027 | Fix MWRender::Mask_ParticleSystem | 2015-11-10 17:00:33 +01:00 |  | 
				
					
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									 scrawl | 26656707dd | Use marker_error.nif as replacement when a mesh fails to load | 2015-07-28 03:21:44 +02:00 |  | 
				
					
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									 scrawl | fabc5126f3 | Include cleanup | 2015-06-18 00:30:51 +02:00 |  | 
				
					
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									 scrawl | 7f9f9a32d2 | InitWorldSpaceParticles fix | 2015-06-01 16:29:42 +02:00 |  | 
				
					
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									 scrawl | 723beb1cac | Move IncrementalCompileOperation to SceneManager | 2015-05-26 20:20:18 +02:00 |  | 
				
					
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									 scrawl | af7cbb2e3b | Leak fix | 2015-05-08 17:52:35 +02:00 |  | 
				
					
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									 scrawl | 5dd1ab24fe | More efficient StateSetController, beginnings of sky rendering | 2015-04-14 15:58:16 +02:00 |  | 
				
					
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									 scrawl | e5e1013c51 | TextKeys attached to root node as user data, add .kf loading to scenemanager | 2015-04-02 17:34:44 +02:00 |  | 
				
					
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									 scrawl | 232e34bddd | OpenCS: port lighting toolbar, fix multiple context GL objects issue | 2015-03-28 20:15:17 +01:00 |  | 
				
					
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									 scrawl | bb32c761df | *very* early texture manager, need a lot more thought to design this properly | 2015-03-28 02:27:59 +01:00 |  | 
				
					
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									 scrawl | 322fcdc2d3 | Transform world space particles when attaching to a node | 2015-03-28 00:30:49 +01:00 |  | 
				
					
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									 scrawl | 99e1720980 | Add SceneManager and clone utility | 2015-03-26 18:02:51 +01:00 |  |