Commit Graph

22 Commits (6090bfcdab36c7fd4a008c463782c11a10fedafb)

Author SHA1 Message Date
Mads Buvik Sandvei c82c111ee1 Use correct index for Athletics_SwimOneSecond 10 months ago
Mads Buvik Sandvei 011d9d6493 Dehardcode skill and level progression 11 months ago
Evil Eye 1c47062083 Replace more explicitly sized reads 1 year ago
Evil Eye cd8f2355c0 Only allow StringRefId for Skill ids 1 year ago
Evil Eye 967b5d205b Use StringRefId for skills 1 year ago
Evil Eye ac9378fa08 Replace Skill::mIndex with Skill::refIdToIndex 1 year ago
Evil Eye 73c2387708 Merge schools into skills 2 years ago
Evil Eye 3c588900dd Apply elsid's suggestion and revert 3a888ef543 2 years ago
Evil Eye 65b22975c9 Remove SkillEnum 2 years ago
Evil Eye 16c0f0d5cc Use a regular TypedDynamicStore for ESM:Skill 2 years ago
Evil Eye 08f35fe839 Add ESM::Skill::mWerewolfValue 2 years ago
Evil Eye eea730768b Replace sIconNames with ESM::Skill::mIcon 2 years ago
Evil Eye 9c60a6fa4d Replace sSkillNameIds with ESM::Skill::mName 2 years ago
unknown 14600de185 Remove sAttributeIds and sSkillIds 2 years ago
Mads Buvik Sandvei 7ba43c9426 actor.ActiveEffects and actor.ActiveSpells 2 years ago
elsid e6cf516e12
Support index RefId as pair of record type and std::uint32_t 2 years ago
fteppe 125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
jvoisin df0cd86cf4 Use the proper types 3 years ago
jvoisin 6c71071083 Make the sRedcordId constexpr 3 years ago
elsid 4447ab0ed7
Remove ESM:: namespace qualifier in components/esm3/ and tests 3 years ago
Bret Curtis d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
3 years ago