cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								68dbf929a2 
								
							 
						 
						
							
							
								
								Add updated pathgrid marker nif file and fix merge issues.  
							
							
							
						 
						
							2015-04-18 16:14:25 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								03578129c7 
								
							 
						 
						
							
							
								
								Merge branch 'master' into pathgrid-edit  
							
							... 
							
							
							
							Conflicts:
	apps/opencs/view/render/cell.cpp 
							
						 
						
							2015-04-18 15:47:45 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sylar 
								
							 
						 
						
							
							
							
							
								
							
							
								4c57cfc2d3 
								
							 
						 
						
							
							
								
								fixes for glsles2  
							
							
							
						 
						
							2015-03-01 09:49:33 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								6d5899361e 
								
							 
						 
						
							
							
								
								Merge branch 'master' into pathgrid-edit  
							
							
							
						 
						
							2015-03-01 16:05:35 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sylar 
								
							 
						 
						
							
							
							
							
								
							
							
								edd3f9f95c 
								
							 
						 
						
							
							
								
								small fix for float  
							
							
							
						 
						
							2015-02-27 08:58:00 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sylar 
								
							 
						 
						
							
							
							
							
								
							
							
								cef725012c 
								
							 
						 
						
							
							
								
								fix transpose error fo gles2  
							
							
							
						 
						
							2015-02-27 08:56:20 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								7f7c3d57bd 
								
							 
						 
						
							
							
								
								Merge branch 'master' into pathgrid-edit  
							
							... 
							
							
							
							Conflicts:
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/cell.hpp 
							
						 
						
							2015-02-16 16:46:52 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								93ffdb427c 
								
							 
						 
						
							
							
								
								Small tweak to ripples  
							
							
							
						 
						
							2015-02-14 15:53:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jacmoe 
								
							 
						 
						
							
							
							
							
								
							
							
								ee574e08ef 
								
							 
						 
						
							
							
								
								MIT License header added to all terrain component files.  
							
							
							
						 
						
							2015-02-09 20:16:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c27c20a859 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/openmw-35' into HEAD  
							
							... 
							
							
							
							Conflicts:
	files/materials/water.shader 
							
						 
						
							2015-02-09 19:40:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dbd4abd6fe 
								
							 
						 
						
							
							
								
								Fix ripples for D3D - added simpler effect ( Fixes   #1649 )  
							
							
							
						 
						
							2015-02-09 19:30:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lazaroth 
								
							 
						 
						
							
							
							
							
								
							
							
								fc6bd8e784 
								
							 
						 
						
							
							
								
								Water tweaks  
							
							... 
							
							
							
							As per https://forum.openmw.org/viewtopic.php?f=3&t=2492 
Also did a quick remove trailing spaces. 
							
						 
						
							2015-02-03 00:23:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								417f60f467 
								
							 
						 
						
							
							
								
								Use the mooncircle textures ( Fixes   #1624 ,  Fixes   #1743 )  
							
							
							
						 
						
							2015-01-31 22:40:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dac1290597 
								
							 
						 
						
							
							
								
								Reduce size of water plane and increase subdivisions ( Fixes   #969 )  
							
							
							
						 
						
							2015-01-31 22:40:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								84f0ddd51c 
								
							 
						 
						
							
							
								
								Merge branch 'master' into pathgrid-edit  
							
							... 
							
							
							
							Conflicts:
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/object.cpp
	apps/opencs/view/render/object.hpp
	apps/opencs/view/render/pagedworldspacewidget.cpp
	apps/opencs/view/render/unpagedworldspacewidget.cpp
	apps/opencs/view/render/worldspacewidget.cpp 
							
						 
						
							2014-12-09 14:02:26 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b650338d69 
								
							 
						 
						
							
							
								
								Implement drawMode of NiStencilProperty (Feature  #1057 )  
							
							
							
						 
						
							2014-12-03 18:28:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								077c619611 
								
							 
						 
						
							
							
								
								Implement Clamp mode for NiTexturingProperty ( Fixes   #2050 )  
							
							
							
						 
						
							2014-12-01 23:09:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								f2ff2f2988 
								
							 
						 
						
							
							
								
								Render pathgrid points and edges.  Can move the points but the edges are not updated.  Visibility mask does not work properly because pathgrid points are considered as objects by the physics engine.  
							
							
							
						 
						
							2014-11-08 15:51:45 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sylar 
								
							 
						 
						
							
							
							
							
								
							
							
								a5b509ca70 
								
							 
						 
						
							
							
								
								Merge branch 'fixes-shadows-on-glsles-shaders' of  https://github.com/sandstranger/openmw  
							
							
							
						 
						
							2014-11-26 06:56:28 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sylar 
								
							 
						 
						
							
							
							
							
								
							
							
								925f1487b0 
								
							 
						 
						
							
							
								
								fix for world_matrix error  
							
							
							
						 
						
							2014-11-26 06:55:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sylar 
								
							 
						 
						
							
							
							
							
								
							
							
								c9750dc7c6 
								
							 
						 
						
							
							
								
								fixes shadows on glsles  
							
							
							
						 
						
							2014-10-25 19:00:23 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d7f4085a5 
								
							 
						 
						
							
							
								
								Add shader implementation of alpha test  
							
							
							
						 
						
							2014-10-17 19:11:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									sylar 
								
							 
						 
						
							
							
							
							
								
							
							
								3a625c567d 
								
							 
						 
						
							
							
								
								fixes for shaders glsles  
							
							
							
						 
						
							2014-10-07 23:32:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a33514fa1d 
								
							 
						 
						
							
							
								
								More shader compatibility fixes  
							
							
							
						 
						
							2014-10-02 13:55:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c826de49a5 
								
							 
						 
						
							
							
								
								Potential shader compatibility fix  
							
							
							
						 
						
							2014-09-30 22:57:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fdc6dd6985 
								
							 
						 
						
							
							
								
								Shader compatibility fixes for GLSL ES  
							
							
							
						 
						
							2014-07-27 20:33:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								07d0f4458d 
								
							 
						 
						
							
							
								
								Rotate clouds/particles to come from red mountain ( Fixes   #245 )  
							
							
							
						 
						
							2014-06-27 03:22:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fil Krynicki 
								
							 
						 
						
							
							
							
							
								
							
							
								cfea7736d9 
								
							 
						 
						
							
							
								
								WIP fix  
							
							... 
							
							
							
							Bug is fixed, but appears to have broken vision underwater. Notes:
+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night 
							
						 
						
							2014-06-16 17:08:02 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c64dc2c831 
								
							 
						 
						
							
							
								
								Terrain specular mapping: use a "_diffusespec" postfix to indicate specular information is present in the alpha channel. Use alpha directly instead of 1-alpha.  
							
							
							
						 
						
							2014-01-11 00:51:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d97615d5d8 
								
							 
						 
						
							
							
								
								Support separate specular maps  
							
							
							
						 
						
							2014-01-07 18:05:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								94cdc1efd2 
								
							 
						 
						
							
							
								
								Enable mipmap generator for 1.9+  
							
							
							
						 
						
							2013-12-31 00:54:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								27b45dd3cd 
								
							 
						 
						
							
							
								
								Remove unused input  
							
							
							
						 
						
							2013-12-28 16:34:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e68e2f82a2 
								
							 
						 
						
							
							
								
								Implement DarkTexture slot. Fix an issue with incorrect transparency override when base texture is empty.  
							
							
							
						 
						
							2013-12-26 20:53:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0050e6e67b 
								
							 
						 
						
							
							
								
								Support materials with no base (diffuse) texture (should be white). Support alternate UV set for diffuse texture.  
							
							
							
						 
						
							2013-12-26 20:53:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								74e902330f 
								
							 
						 
						
							
							
								
								Fix a terrain shader issue  
							
							
							
						 
						
							2013-12-26 20:53:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a3eb3b355 
								
							 
						 
						
							
							
								
								Better way of reversing layer UV.  
							
							
							
						 
						
							2013-12-19 01:31:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37a7ee8fcd 
								
							 
						 
						
							
							
								
								Set alpha value of character animations according to Invisibility / Chameleon effects.  
							
							
							
						 
						
							2013-12-08 23:05:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								062ea627b3 
								
							 
						 
						
							
							
								
								Add parallax mapping for objects  
							
							
							
						 
						
							2013-12-05 15:51:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								69c0bb1723 
								
							 
						 
						
							
							
								
								Add normal, specular & parallax mapping for terrain  
							
							
							
						 
						
							2013-12-05 15:51:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f1878eb54 
								
							 
						 
						
							
							
								
								Add specular mapping (uses alpha channel of diffuse texture)  
							
							
							
						 
						
							2013-12-03 18:41:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								147bc447a5 
								
							 
						 
						
							
							
								
								Add specular lighting for directional light to objects shader  
							
							
							
						 
						
							2013-12-03 16:07:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3452bd2e0b 
								
							 
						 
						
							
							
								
								Add glow effect for enchanted items  
							
							
							
						 
						
							2013-11-20 00:13:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5ce94c336 
								
							 
						 
						
							
							
								
								Fix the water being affected by fog on the map  
							
							
							
						 
						
							2013-08-27 16:45:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f7e6f7b10 
								
							 
						 
						
							
							
								
								Fix a material issue, layers per pass wasn't entirely correct  
							
							
							
						 
						
							2013-08-21 17:26:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ecf7786d11 
								
							 
						 
						
							
							
								
								terrain_num_lights was removed  
							
							
							
						 
						
							2013-08-20 12:31:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c8653160d 
								
							 
						 
						
							
							
								
								Crash fix, material fix  
							
							
							
						 
						
							2013-08-20 09:52:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebf9debb80 
								
							 
						 
						
							
							
								
								Enabled terrain self shadows, implemented getHeightAt, some optimizations  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e27437f8ed 
								
							 
						 
						
							
							
								
								New terrain renderer - improvements:  
							
							... 
							
							
							
							- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY  - we can't really enable this yet due to depth precision issues when using a large view distance 
							
						 
						
							2013-08-19 20:34:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								726c93c365 
								
							 
						 
						
							
							
								
								Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10  
							
							
							
						 
						
							2013-08-07 01:34:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de5a08a07d 
								
							 
						 
						
							
							
								
								Version should be 100 for GLSLES  
							
							
							
						 
						
							2013-05-25 05:40:35 +02:00