Alexei Kotov
52bc744642
Fix reading backlight power in NIF stream version 132
2024-04-26 17:32:07 +03:00
Alexei Kotov
fdf9184cae
Improve or fix FO76-related definitions
2023-11-08 13:38:14 +03:00
Alexei Kotov
f507e17807
Read BSWaterShaderProperty and BSSkyShaderProperty
2023-09-22 00:36:41 +03:00
Alexei Kotov
77c5882622
Read various FO3 shader properties
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BSDistantTreeShaderProperty, DistantLODShaderProperty, HairShaderProperty, Lighting30ShaderProperty, SkyShaderProperty, TallGrassShaderProperty, TileShaderProperty, VolumetricFogShaderProperty, WaterShaderProperty
2023-09-20 05:06:38 +03:00
Alexei Kotov
30b842dd1e
Read BSMeshLODTriShape and BSDynamicTriShape
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Slightly clean up BSVertexData loading
Fix skin tint alpha loading in BSLightingShaderProperty
2023-09-20 05:06:38 +03:00
Alexei Kotov
82eed09604
Further adjust FO3+ shader properties based on nifly definitions
2023-09-19 00:12:05 +03:00
Alexei Kotov
4db994cda9
Remap FO76 shader types
2023-09-18 06:44:44 +03:00
Alexei Kotov
81441bc963
Fix formatting and typos
2023-09-18 06:44:44 +03:00
Alexei Kotov
1b93e646b8
Rename Property->NiProperty
2023-09-18 06:44:44 +03:00
Alexei Kotov
c551f23667
Update NIF property loading, second pass
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Refactor all remaining NIF properties
2023-09-18 06:44:44 +03:00
Alexei Kotov
080d7d2c13
Refactor NiTexturingProperty, load everything
2023-09-18 06:44:44 +03:00
Alexei Kotov
9ae1077808
Update NIF property loading, first pass
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Revise all FO3+ shader properties (attempt reading FO4, FO76 and Starfield properties)
Use constants for most instances of property flags
Drop invalid usage of non-existent double-sided flag for BSShader
Make formatting more consistent, drop unnecessary comments
2023-09-17 19:22:16 +03:00
Alexei Kotov
b0dfd74562
NIFStream: remove getBoolean, getString
2023-09-14 01:54:27 +03:00
Alexei Kotov
fb8ead2bd4
Rename nif/controlled to nif/texture
2023-08-31 18:59:33 +03:00
Alexei Kotov
2de81738c1
Implement the basics of BSEffectShaderProperty
2023-02-20 00:23:00 +03:00
Alexei Kotov
99aa90f90c
Rewrite NiVertexColorProperty
2023-02-11 00:58:13 +03:00
elsid
f2fb3d6de8
Separate NIFFileReader from NIFFile
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NIFFile might not always be created from a file or stream containing NIF data.
Basically there are 2 different responsibilities for this class:
1. Read NIF file
2. Provide input for nifosg and bulletnifloader.
Remove no longer needed NIFFileMock since the state of NIFFfile can be
initialized independently from reading NIF file.
2022-09-24 19:10:14 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
Alexei Dobrohotov
b5a7ad6d62
Fix multilayer parallax parameter reading
2022-01-08 01:58:52 +03:00
Alexei Dobrohotov
50b90a594d
Loading and basic handling of BSLightingShaderProperty
2021-11-13 22:52:45 +03:00
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
2021-03-22 01:55:58 +03:00
Alexei Dobrohotov
085ea44af5
Add BSShaderLightingProperty abstraction
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
c0b9823372
Read BSShaderProperty and handle NiGeometry properties
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
29ccb09da5
Introduce some extended NIF definitions
2020-10-04 13:18:56 +03:00
Capostrophic
19a7245251
Add bump mapping support
2020-03-03 13:32:30 +03:00
capostrophic
e654a52b70
More NIF adjustments
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Constant interpolation support
2020-01-02 13:07:27 +03:00
Capostrophic
8056107c6e
More minor NIF improvements
2019-10-16 01:36:43 +03:00
scrawl
8e01d8cb19
Add OSG nifloader, currently supports geometry, materials, basic texturing, skinning, morphing, and most controllers.
2015-02-23 21:06:10 +01:00