Commit Graph

25 Commits (63b8e636f391e80388a7d7a5077c16cf9847fd64)

Author SHA1 Message Date
elsid dcd81d026f
Use settings values for Video settings
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
1 year ago
Andrei Kortunov be488649c3 Add support for non-adaptive VSync (feature 7129) 2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
unrelentingtech 1c8fd2ecdb Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc) 2 years ago
Gleb Mazovetskiy 044e784072 gl4es: Delay feature detection until a context exists
gl4es feature detection does not work reliably with EGL.

If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.

This requires gl4es to be configured with:

    -DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON

This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
4 years ago
Andrei Kortunov 8084a336b5 Replace zeroes and nulls by nullptrs 4 years ago
psi29a 22c3588d0d Merge branch '4771-and-4631' into 'master'
Try lower MSAA level if the requested value isn't available

Closes #4471 and #4631

See merge request OpenMW/openmw!297

(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)

da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md
4 years ago
elsid b07a6afa91
Avoid virtual call in GraphicsWindowSDL2 ctor
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
    if(valid())
       ^
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: This constructor of an object of type 'GraphicsWindowSDL2' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: Call to virtual function during construction
5 years ago
terrabyte25 b29476de58
Add support for OpenGLES 3.2 6 years ago
Capostrophic 9b65f0dbca Vsync tweaks
Try to use adaptive vsync if available
Don't use vsync if unavailable
6 years ago
Andrei Kortunov e06f0b797a Replace all NULLs to nullptr 6 years ago
bret curtis 4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 7 years ago
Ilya Zhuravlev 359910762d GraphicsWindowSDL2: support setting up GLESv2 context for android 7 years ago
sandstranger a7b78b37f5 disable opengles for Android by default 9 years ago
scrawl 5824619a95 Clean up includes 9 years ago
scrawl 8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
sandstranger bd5057aa3c enable opengl es1 9 years ago
scrawl 7776c49fc1 GraphicsWindowSDL2: adjust the log levels 9 years ago
scrawl 0409e5a043 Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change) 9 years ago
scrawl 9c9b83f8e2 Changes to compile with osg-svn 3.3.8 10 years ago
scrawl 9ea416b852 Readded HW cursor manager (no image rotation yet) 10 years ago
scrawl 39fb46601a Readded input & event handling 10 years ago
scrawl 298b3ed2ef Create the GraphicsWindowSDL2 directly 10 years ago
scrawl 0498e6e5f0 Readded window icon 10 years ago
scrawl 375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago