Commit Graph

9 Commits (63b8e636f391e80388a7d7a5077c16cf9847fd64)

Author SHA1 Message Date
elsid bb7ac64f19
Use settings values for Stereo and Stereo View settings 1 year ago
Mads Buvik Sandvei fe066069d7 /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2 years ago
Mads Buvik Sandvei e666f36b60 [Multiview] Fix transparent pass and vertex shader 2 years ago
elsid 063fff7fa4
Fix and prevent -Wextra-semi warning 2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
Mads Buvik Sandvei b277fa48c7 Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 3 years ago
Mads Buvik Sandvei 6dc727cf8f More stereo-postprocessing integration 3 years ago
cody glassman 04843fed6d moddable post-processing pipeline 3 years ago
madsbuvi dd5901d351 Initial commit
Multiview shaders.

Refactor Frustum management

Rewrite shared shadow map

cull mask should respect stereo

Stereo savegame screencap

LocalMap refactoring

use the vertex buffer hint instead of the display list patch to enable/disable display lists

Character preview fixes
3 years ago