cfcohen 
								
							 
						 
						
							
							
							
							
								
							
							
								b507d5da5d 
								
							 
						 
						
							
							
								
								One more tooltip fix.  This one in the review dialog with Socucius Ergalla.  
							
							
							
						 
						
							2015-11-22 00:50:36 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								99500f4021 
								
							 
						 
						
							
							
								
								make initial size of script error panel configurable ( Fixes   #2996 )  
							
							
							
						 
						
							2015-11-21 14:28:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f5c61ee616 
								
							 
						 
						
							
							
								
								remember script error panel height per scriptsubview  
							
							
							
						 
						
							2015-11-21 14:19:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								26640d17eb 
								
							 
						 
						
							
							
								
								do not adjust error panel height if panal was already open  
							
							
							
						 
						
							2015-11-21 12:52:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1093a53cf9 
								
							 
						 
						
							
							
								
								hide script error list when there are no errors ( Fixes   #2867 )  
							
							
							
						 
						
							2015-11-21 12:45:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b74b274ac0 
								
							 
						 
						
							
							
								
								Removed validator for filenames in OpenMW-CS ( Fixes   #2918 )  
							
							
							
						 
						
							2015-11-21 12:14:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e0e9e7f8c2 
								
							 
						 
						
							
							
								
								adjusted startup warning message for recent improvements regarding loading/saving  
							
							
							
						 
						
							2015-11-21 11:56:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f614187cd4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/openmw-37' into openmw-37  
							
							
							
						 
						
							2015-11-21 09:31:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9d8a1479eb 
								
							 
						 
						
							
							
								
								updated change log once more  
							
							
							
						 
						
							2015-11-21 09:31:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								8da04bf76f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2015-11-21 09:15:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1b1d9a7a9c 
								
							 
						 
						
							
							
								
								Fixed another tooltip  
							
							
							
						 
						
							2015-11-21 02:05:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ea79ebc588 
								
							 
						 
						
							
							
								
								Merge pull request  #813  from cfcohen/master  
							
							... 
							
							
							
							Correct tooltip for Magicka in stats window. 
							
						 
						
							2015-11-20 21:09:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cfcohen 
								
							 
						 
						
							
							
							
							
								
							
							
								cf4f3d9ebc 
								
							 
						 
						
							
							
								
								Correct tooltip for Magicka in stats window.  
							
							
							
						 
						
							2015-11-20 14:57:42 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								43de13fa99 
								
							 
						 
						
							
							
								
								Do not allow resting on lava  
							
							
							
						 
						
							2015-11-20 19:22:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2d302aef99 
								
							 
						 
						
							
							
								
								Implement stayOutside script variable  
							
							
							
						 
						
							2015-11-20 05:05:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b2746c8c01 
								
							 
						 
						
							
							
								
								Fix the collision shape not updating when scaling an object via script  
							
							
							
						 
						
							2015-11-20 03:39:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5ce3f62b7 
								
							 
						 
						
							
							
								
								Fix lighting incontinuity at nightfall and sunrise  
							
							
							
						 
						
							2015-11-20 03:38:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								622573f494 
								
							 
						 
						
							
							
								
								Set the object node scale before inserting model  
							
							... 
							
							
							
							This fixes initWorldSpaceParticles not taking object scale into account. Still not taking into account object rotation or node animations. Ideally the initWorldSpaceParticles needs to run in an updateCallback. 
							
						 
						
							2015-11-20 03:38:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								966737f891 
								
							 
						 
						
							
							
								
								Set the particle scaleReferenceFrame to local space  
							
							
							
						 
						
							2015-11-20 03:38:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								038f682510 
								
							 
						 
						
							
							
								
								Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id  
							
							... 
							
							
							
							Now it returns true if *any* sounds matching the given Ptr and id are playing. The previous behaviour was causing problems with "zombie" sounds (sounds that have finished playing, but weren't removed from the map yet) making the isPlaying method return false even though there's another legitimately playing sound in the map. 
							
						 
						
							2015-11-20 03:38:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								27617468c8 
								
							 
						 
						
							
							
								
								Fix the collision shape not updating when scaling an object via script  
							
							
							
						 
						
							2015-11-20 03:29:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f143dee2d 
								
							 
						 
						
							
							
								
								Fix lighting incontinuity at nightfall and sunrise  
							
							
							
						 
						
							2015-11-20 03:22:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								61314e1db1 
								
							 
						 
						
							
							
								
								Fix bounding box of bullet debug drawer  
							
							
							
						 
						
							2015-11-20 03:04:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								706b1d4c28 
								
							 
						 
						
							
							
								
								Disable culling of ClipNode  
							
							
							
						 
						
							2015-11-20 02:22:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cbf344663f 
								
							 
						 
						
							
							
								
								animateCollisionShape checks if the shape is really animated  
							
							
							
						 
						
							2015-11-20 00:17:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								894477849a 
								
							 
						 
						
							
							
								
								Store animated collision objects in a separate container  
							
							
							
						 
						
							2015-11-19 23:33:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								36e91617c9 
								
							 
						 
						
							
							
								
								Revert "NifOsg::Emitter: ignore psToWorld scale"  
							
							... 
							
							
							
							This reverts commit 7c16630874Fixes  #3022  
							
						 
						
							2015-11-19 22:09:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c268f239e 
								
							 
						 
						
							
							
								
								Set the object node scale before inserting model  
							
							... 
							
							
							
							This fixes initWorldSpaceParticles not taking object scale into account. Still not taking into account object rotation or node animations. Ideally the initWorldSpaceParticles needs to run in an updateCallback. 
							
						 
						
							2015-11-19 15:57:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b96fcc224 
								
							 
						 
						
							
							
								
								Set the particle scaleReferenceFrame to local space  
							
							
							
						 
						
							2015-11-19 15:49:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ccc721ba3f 
								
							 
						 
						
							
							
								
								Print the OpenMW version to the logfile  
							
							
							
						 
						
							2015-11-19 02:56:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67b0d99737 
								
							 
						 
						
							
							
								
								Merge pull request  #810  from scrawl/soundplaying  
							
							... 
							
							
							
							getSoundPlaying fix 
							
						 
						
							2015-11-19 01:48:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f08cfa19ea 
								
							 
						 
						
							
							
								
								Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id  
							
							... 
							
							
							
							Now it returns true if *any* sounds matching the given Ptr and id are playing. The previous behaviour was causing problems with "zombie" sounds (sounds that have finished playing, but weren't removed from the map yet) making the isPlaying method return false even though there's another legitimately playing sound in the map. 
							
						 
						
							2015-11-19 01:06:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3bd2aaddea 
								
							 
						 
						
							
							
								
								Adjust PulseSlow light controller ( Fixes   #1963 )  
							
							
							
						 
						
							2015-11-18 23:14:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a49058721e 
								
							 
						 
						
							
							
								
								Use a contactTest for collision script functions  
							
							... 
							
							
							
							The previous method didn't work for stationary actors. This change fixes the grinder in "Sotha Sil, Dome of Kasia" not registering collisions if the player stands still. (Fixes  #1934 ) 
							
						 
						
							2015-11-18 21:20:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9fce428929 
								
							 
						 
						
							
							
								
								ContactTestResultCallback: do not rely on col1 being the object tested against  
							
							... 
							
							
							
							Unsure why, but in some cases col0 and col1 are swapped. 
							
						 
						
							2015-11-18 20:41:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3453353091 
								
							 
						 
						
							
							
								
								AiCombat distance check takes into account collision box ( Fixes   #1699 )  
							
							
							
						 
						
							2015-11-18 19:00:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0bdfd1b0d7 
								
							 
						 
						
							
							
								
								Ignore Creature INDX subrecords  
							
							... 
							
							
							
							Found in some .ess files, not sure what they mean. 
							
						 
						
							2015-11-18 16:47:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								020b3add94 
								
							 
						 
						
							
							
								
								Merge branch 'openmw-37'  
							
							
							
						 
						
							2015-11-17 09:54:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								5de9a5e840 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/openmw-37' into openmw-37  
							
							
							
						 
						
							2015-11-17 09:04:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d68ea994d5 
								
							 
						 
						
							
							
								
								Deal with empty meshes  
							
							
							
						 
						
							2015-11-17 01:51:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83e9a649e5 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2015-11-17 01:45:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e62470d674 
								
							 
						 
						
							
							
								
								Auto-generate the collision shape for native mesh formats  
							
							
							
						 
						
							2015-11-17 00:20:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8cf57ef6ac 
								
							 
						 
						
							
							
								
								Move BulletShapeManager and BulletShape to resource/  
							
							
							
						 
						
							2015-11-17 00:20:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eb2f16d682 
								
							 
						 
						
							
							
								
								Support for loading .osg mesh format  
							
							
							
						 
						
							2015-11-16 23:26:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21e25f4756 
								
							 
						 
						
							
							
								
								Use the traversalNumber as frame number  
							
							
							
						 
						
							2015-11-16 20:03:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								52901ec10c 
								
							 
						 
						
							
							
								
								Do not create terrain geodes when built with OSG 3.4  
							
							
							
						 
						
							2015-11-16 15:11:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								71d9e7dc52 
								
							 
						 
						
							
							
								
								Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file  
							
							
							
						 
						
							2015-11-16 02:21:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e9e12d396d 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/openmw-37' into HEAD  
							
							
							
						 
						
							2015-11-15 21:37:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f347eccbf 
								
							 
						 
						
							
							
								
								Flip the origin of global map texture  
							
							... 
							
							
							
							Now it's consistent with the overlay texture. 
							
						 
						
							2015-11-15 21:36:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b7bdcd127 
								
							 
						 
						
							
							
								
								Fix the global map overlay viewport (Bug  #3018 )  
							
							
							
						 
						
							2015-11-15 21:32:34 +01:00