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									 scrawl | 67a6a8f5d4 | Make projectiles receive lighting | 2015-12-05 00:44:18 +01:00 |  | 
				
					
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									 scrawl | 258f7a2b42 | LightController fixes | 2015-12-05 00:38:06 +01:00 |  | 
				
					
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									 scrawl | 6181594251 | Disable freezeOnCull for magic projectile particles | 2015-12-05 00:33:01 +01:00 |  | 
				
					
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									 scrawl | a8938589f6 | Magic projectiles rotate during flight | 2015-12-05 00:33:01 +01:00 |  | 
				
					
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									 scrawl | 3f93af4181 | Projectiles interact with the water surface (Fixes #2986) | 2015-12-04 23:28:11 +01:00 |  | 
				
					
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									 scrawl | 4a9b37aa53 | Fix copy constructor issue | 2015-12-04 18:08:32 +01:00 |  | 
				
					
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									 scrawl | c442af09c5 | Write more documentation for the lighting system | 2015-12-04 18:08:32 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 49b37ce8bf | Merge remote-tracking branch 'scrawl/geteffect' | 2015-12-04 10:42:22 +01:00 |  | 
				
					
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									 scrawl | 462ef617ce | Don't read forward/backward values for Quaternion key lists https://forum.openmw.org/viewtopic.php?f=8&t=3201&p=35867#p35867 | 2015-12-04 00:18:54 +01:00 |  | 
				
					
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									 scrawl | 8e9571d155 | Double buffer the light StateAttributes and StateSets Fixes a race condition where the position of a light could jump a frame ahead. | 2015-12-04 00:06:22 +01:00 |  | 
				
					
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									 scrawl | 1f8ee9b8d1 | StateSetUpdater: use the frameNumber More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents). | 2015-12-03 23:46:25 +01:00 |  | 
				
					
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									 scrawl | f22982d251 | Merge pull request #835 from sandstranger/opengles1 enable opengl es1 | 2015-12-03 21:25:00 +01:00 |  | 
				
					
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									 scrawl | 5f349b9a6e | Support effects with attribute/skill argument in OpGetEffect | 2015-12-03 21:12:58 +01:00 |  | 
				
					
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									 sandstranger | 7db307e028 | delete unused variables | 2015-12-03 22:37:42 +03:00 |  | 
				
					
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									 scrawl | 1ec338f19d | Don't attempt to load external keyframes for non-NIF files | 2015-12-03 20:11:28 +01:00 |  | 
				
					
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									 scrawl | 795f6d77f2 | Cache the Animation's Skeleton | 2015-12-03 20:06:00 +01:00 |  | 
				
					
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									 scrawl | eb458bf9c8 | Fix inactive RigGeometry not rendering correctly | 2015-12-03 19:49:45 +01:00 |  | 
				
					
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									 sandstranger | 7d374b36fd | change cmake variables | 2015-12-03 21:29:50 +03:00 |  | 
				
					
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									 sandstranger | d9b1b7c516 | addd forgotten line | 2015-12-03 19:56:38 +03:00 |  | 
				
					
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									 Marc Zinnschlag | e0c9265148 | Merge remote-tracking branch 'origin/master' | 2015-12-03 15:56:24 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 8b0659c4f2 | Merge remote-tracking branch 'scrawl/soundlistener' | 2015-12-03 15:52:57 +01:00 |  | 
				
					
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									 scrawl | 389b168d5f | Restore OpGetWaterLevel to vanilla behaviour | 2015-12-03 15:48:27 +01:00 |  | 
				
					
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									 scrawl | 6234fba16d | Merge pull request #836 from kcat/master More audio cleanups and crash fix | 2015-12-03 15:41:22 +01:00 |  | 
				
					
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									 scrawl | d0c6b407b4 | Fix isUnderwater checks being off by one for exterior cells | 2015-12-03 15:16:50 +01:00 |  | 
				
					
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									 scrawl | 86881bcf39 | In first person mode, attach sound listener to the camera | 2015-12-03 15:16:20 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 06efd72a89 | allow keywords as strings in messagebox instruction (Fixes #2991) | 2015-12-03 11:14:58 +01:00 |  | 
				
					
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									 sandstranger | 238a5824be | add custom new variable fot Qt | 2015-12-03 08:54:14 +03:00 |  | 
				
					
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									 Chris Robinson | f19f1c47c8 | Fix playing pending voices without a Ptr | 2015-12-02 16:09:25 -08:00 |  | 
				
					
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									 Chris Robinson | 2face3d0a9 | Combine duplicate code | 2015-12-02 16:09:25 -08:00 |  | 
				
					
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									 Chris Robinson | 1407366e51 | Use a premade SoundStream object for the output's streamSound functions | 2015-12-02 16:09:25 -08:00 |  | 
				
					
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									 Chris Robinson | 2ee3265b66 | Use a premade Sound object for the output's playSound functions | 2015-12-02 16:09:25 -08:00 |  | 
				
					
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									 Chris Robinson | 53718a5ca0 | Use a typedef for the sound instance handle | 2015-12-02 16:09:25 -08:00 |  | 
				
					
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									 Chris Robinson | 3a39a92b93 | Keep track of audio tracks | 2015-12-02 16:09:24 -08:00 |  | 
				
					
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									 Chris Robinson | 2883cdba5c | Initialize the Sound object before modifying the pitch variable | 2015-12-02 16:09:24 -08:00 |  | 
				
					
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									 Chris Robinson | a6db96b2d8 | Update sound and stream parameters | 2015-12-02 16:09:24 -08:00 |  | 
				
					
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									 Chris Robinson | 4bd235284b | Rename a couple members to avoid confusion | 2015-12-02 16:09:24 -08:00 |  | 
				
					
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									 Chris Robinson | 1ce3e7f5b9 | Use a separate type for streams They're basically the same, but it's to help avoid accidents with passing non-
streaming sounds to the stream functions, or vice-versa. | 2015-12-02 16:09:24 -08:00 |  | 
				
					
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									 Chris Robinson | 816015d6e6 | Avoid inheriting from Sound for sound types | 2015-12-02 16:09:24 -08:00 |  | 
				
					
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									 sandstranger | b0b3192520 | delete bad symbol | 2015-12-02 22:50:54 +03:00 |  | 
				
					
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									 sandstranger | bd5057aa3c | enable opengl es1 | 2015-12-02 22:40:04 +03:00 |  | 
				
					
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									 scrawl | 647bed7f40 | Do not read openmw.cfg from global path if one was found in the local path | 2015-12-02 19:21:10 +01:00 |  | 
				
					
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									 scrawl | 77965501d4 | CMakeLists.txt: set the OPENMW_RESOURCE_FILES before configuring openmw.cfg | 2015-12-02 17:33:55 +01:00 |  | 
				
					
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									 scrawl | 7d6fa1b65a | CMakeLists.txt: Don't use DATADIR before it's defined | 2015-12-02 16:14:04 +01:00 |  | 
				
					
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									 scrawl | 87e44bf627 | Small fix | 2015-12-02 15:21:13 +01:00 |  | 
				
					
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									 scrawl | d3fa8a8602 | Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2 | 2015-12-02 15:14:39 +01:00 |  | 
				
					
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									 scrawl | a29aef14f1 | Eliminate a dynamic_cast in ParticleSystemController | 2015-12-02 14:59:32 +01:00 |  | 
				
					
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									 scrawl | 6cf2c35235 | Don't rely on the _particles vector implementation details This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg. | 2015-12-02 14:59:32 +01:00 |  | 
				
					
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									 scrawl | 3d12b2ca9d | Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. | 2015-12-02 14:59:32 +01:00 |  | 
				
					
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									 Dmitry Marakasov | 84305a1297 | Reuse DATADIR in data paths | 2015-12-02 04:17:54 +03:00 |  | 
				
					
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									 scrawl | c9d710f334 | Use a typedef to avoid conditional compiling | 2015-12-01 16:18:19 +01:00 |  |