scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4fba157d3b 
								
							 
						 
						
							
							
								
								Implement releaseGLObjects for cached resources  
							
							
							
						 
						
							2017-08-26 19:29:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								b62cb0e2a4 
								
							 
						 
						
							
							
								
								Clear out GPU texture/stateset cache  
							
							
							
						 
						
							2017-08-20 19:55:16 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ewan Higgs 
								
							 
						 
						
							
							
							
							
								
							
							
								38a2de3c51 
								
							 
						 
						
							
							
								
								convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis  
							
							
							
						 
						
							2017-06-09 16:49:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								051c17a184 
								
							 
						 
						
							
							
								
								Make reportStats const  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35d53acc65 
								
							 
						 
						
							
							
								
								Factor out terrain chunk loading/caching into a new resource manager  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e0011bfc8 
								
							 
						 
						
							
							
								
								Improve NPC loading performance by caching the cleaned objectRoot  
							
							
							
						 
						
							2017-03-01 03:00:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								75677f03e7 
								
							 
						 
						
							
							
								
								Remove SceneManager::notifyAttached  
							
							
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d75a3fd0fb 
								
							 
						 
						
							
							
								
								Add SharedStateManager to the stats panel  
							
							
							
						 
						
							2017-02-23 23:28:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f79fa3d72 
								
							 
						 
						
							
							
								
								Add resource statistics panel opened with F4  
							
							
							
						 
						
							2017-02-22 14:28:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								57b585570a 
								
							 
						 
						
							
							
								
								Preload magic effect visuals of the player's selected weapon/spell  
							
							
							
						 
						
							2017-02-15 21:01:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b4a6b6387b 
								
							 
						 
						
							
							
								
								Create own instance of osgDB::SharedStateManager so we control when to call prune()  
							
							... 
							
							
							
							prune() is now called in the background thread, just like the resource cache update.
Seems to improve performance by ~0.3 ms/frame 
							
						 
						
							2017-02-03 03:27:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								157c11398d 
								
							 
						 
						
							
							
								
								Add terrain parallax mapping  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f01e8a6950 
								
							 
						 
						
							
							
								
								Add specular mapping for objects  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5cf2441b10 
								
							 
						 
						
							
							
								
								ShaderVisitor: support automatic recognition of normal maps based on file pattern  
							
							... 
							
							
							
							Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern' 
							
						 
						
							2016-02-20 18:00:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6000e48bba 
								
							 
						 
						
							
							
								
								Add terrain shaders and normal map support  
							
							... 
							
							
							
							Textures with _n filename suffix are automatically recognized as terrain normal maps. 
							
						 
						
							2016-02-19 01:37:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								268594dcf1 
								
							 
						 
						
							
							
								
								Recreate shader in NpcAnimation::setAlpha  
							
							
							
						 
						
							2016-02-18 22:48:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a73512afb7 
								
							 
						 
						
							
							
								
								Add shader settings to settings.cfg  
							
							
							
						 
						
							2016-02-18 19:38:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9ad1b09e2 
								
							 
						 
						
							
							
								
								Introduce ShaderManager & ShaderVisitor  
							
							... 
							
							
							
							Actual shaders still to be written. 
							
						 
						
							2016-02-18 19:37:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e05d975020 
								
							 
						 
						
							
							
								
								Change the way that texture filtering settings are applied at runtime  
							
							
							
						 
						
							2016-02-18 19:37:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e28dc3e72f 
								
							 
						 
						
							
							
								
								Preload instances in SceneManager  
							
							
							
						 
						
							2016-02-09 18:35:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								49ecac4ced 
								
							 
						 
						
							
							
								
								Add a mutex lock around the SharedStateManager  
							
							
							
						 
						
							2016-02-07 07:37:35 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df57d4bfba 
								
							 
						 
						
							
							
								
								Use a common base class for resource managers  
							
							... 
							
							
							
							Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while. 
							
						 
						
							2016-02-06 17:22:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ea1efaac0c 
								
							 
						 
						
							
							
								
								Use the osgDB::ObjectCache in SceneManager, cleanup  
							
							
							
						 
						
							2016-02-06 00:15:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e53e12c70 
								
							 
						 
						
							
							
								
								More renaming of TextureManager -> ImageManager  
							
							
							
						 
						
							2016-02-05 23:10:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f99f403dda 
								
							 
						 
						
							
							
								
								Rename TextureManager to ImageManager  
							
							
							
						 
						
							2016-02-05 23:03:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ac688c0e2 
								
							 
						 
						
							
							
								
								Change the way that texture filtering setting changes are applied at runtime to not require keeping a reference to textures  
							
							... 
							
							
							
							The references would be difficult to clean up because there may or may not be another reference to the texture in the osgDB::SharedStateManager. 
							
						 
						
							2016-02-05 21:03:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b972ee777 
								
							 
						 
						
							
							
								
								Move texture filtering settings to SceneManager  
							
							... 
							
							
							
							Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them. 
							
						 
						
							2016-02-05 21:03:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64424e7262 
								
							 
						 
						
							
							
								
								Move keyframe loading out of SceneManager to new KeyframeManager  
							
							
							
						 
						
							2015-12-13 15:31:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d12b2ca9d 
								
							 
						 
						
							
							
								
								Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.  
							
							
							
						 
						
							2015-12-02 14:59:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91583fc027 
								
							 
						 
						
							
							
								
								Fix MWRender::Mask_ParticleSystem  
							
							
							
						 
						
							2015-11-10 17:00:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								26656707dd 
								
							 
						 
						
							
							
								
								Use marker_error.nif as replacement when a mesh fails to load  
							
							
							
						 
						
							2015-07-28 03:21:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fabc5126f3 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2015-06-18 00:30:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f9f9a32d2 
								
							 
						 
						
							
							
								
								InitWorldSpaceParticles fix  
							
							
							
						 
						
							2015-06-01 16:29:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								723beb1cac 
								
							 
						 
						
							
							
								
								Move IncrementalCompileOperation to SceneManager  
							
							
							
						 
						
							2015-05-26 20:20:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af7cbb2e3b 
								
							 
						 
						
							
							
								
								Leak fix  
							
							
							
						 
						
							2015-05-08 17:52:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5dd1ab24fe 
								
							 
						 
						
							
							
								
								More efficient StateSetController, beginnings of sky rendering  
							
							
							
						 
						
							2015-04-14 15:58:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5e1013c51 
								
							 
						 
						
							
							
								
								TextKeys attached to root node as user data, add .kf loading to scenemanager  
							
							
							
						 
						
							2015-04-02 17:34:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								232e34bddd 
								
							 
						 
						
							
							
								
								OpenCS: port lighting toolbar, fix multiple context GL objects issue  
							
							
							
						 
						
							2015-03-28 20:15:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb32c761df 
								
							 
						 
						
							
							
								
								*very* early texture manager, need a lot more thought to design this properly  
							
							
							
						 
						
							2015-03-28 02:27:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								322fcdc2d3 
								
							 
						 
						
							
							
								
								Transform world space particles when attaching to a node  
							
							
							
						 
						
							2015-03-28 00:30:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								99e1720980 
								
							 
						 
						
							
							
								
								Add SceneManager and clone utility  
							
							
							
						 
						
							2015-03-26 18:02:51 +01:00