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									 AnyOldName3 | 3d18ddc8e4 | Take into account previous #line directives when expanding @foreach shader macros | 2017-11-17 17:18:33 +00:00 |  | 
				
					
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									 AnyOldName3 | 590531595b | Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp | 2017-11-10 02:02:27 +00:00 |  | 
				
					
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									 AnyOldName3 | 715f29165b | Dynamically adjust shaders to have the required number of shadow maps. | 2017-11-07 20:22:45 +00:00 |  | 
				
					
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									 AnyOldName3 | 56fa33af66 | Enable parallel split shadow maps | 2017-11-07 00:32:04 +00:00 |  | 
				
					
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									 AnyOldName3 | 3f63ebce77 | Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch) | 2017-11-05 14:37:36 +00:00 |  | 
				
					
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									 AnyOldName3 | e15d461921 | Add (potentially physically-flawed) shadow support to the water shader | 2017-10-30 20:06:52 +00:00 |  | 
				
					
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									 AnyOldName3 | 147455626e | Merge OpenMW/master | 2017-10-13 21:39:15 +01:00 |  | 
				
					
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									 AnyOldName3 | 26a7b48d69 | Attempt to make a VDSM work, and also to set up a debug HUD, but without success. | 2017-10-13 18:19:29 +01:00 |  | 
				
					
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									 AnyOldName3 | f8fe992dc0 | Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files | 2017-10-11 21:58:55 +01:00 |  | 
				
					
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									 AnyOldName3 | e0ce284272 | Fix the same shader preprocessor variable issue for the third time now | 2017-10-08 01:34:54 +01:00 |  | 
				
					
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									 AnyOldName3 | 2b78fb436d | Fix issue with shader preprocessor variables | 2017-10-08 00:44:35 +01:00 |  | 
				
					
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									 AnyOldName3 | ba1e2cab2f | Merge remote-tracking branch 'upstream/master' into osgshadow-test | 2017-10-03 03:00:15 +01:00 |  | 
				
					
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									 AnyOldName3 | ebd3dcf2b3 | Remove unnecessary preprocessor variable in shaders | 2017-10-03 02:58:25 +01:00 |  | 
				
					
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									 Miloslav Číž | 64793a55dc | get rid of buggy shader trick | 2017-09-28 20:44:43 +02:00 |  | 
				
					
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									 Miloslav Číž | c9c6326d87 | fix non-refraction water rain ripples | 2017-09-28 19:23:37 +02:00 |  | 
				
					
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									 Miloslav Číž | 8416feaf5b | link rain water ripple effect to actual rain | 2017-09-28 19:04:31 +02:00 |  | 
				
					
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									 Miloslav Číž | 4a332a1807 | improve rain ripples | 2017-09-27 21:25:14 +02:00 |  | 
				
					
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									 Miloslav Číž | 5c50506c83 | water shader refactor plus basic rain ripples | 2017-09-27 17:13:21 +02:00 |  | 
				
					
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									 Miloslav Číž | cde2c13900 | make water depth independent of view frustum | 2017-09-26 14:14:28 +02:00 |  | 
				
					
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									 Miloslav Číž | 9dececcbd2 | rename a constant in water shader | 2017-09-22 21:10:05 +02:00 |  | 
				
					
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									 Miloslav Číž | 28f58d5a32 | add deleted letter in macro | 2017-09-22 21:06:03 +02:00 |  | 
				
					
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									 Miloslav Číž | f274bc84cc | fix depth computation in water shader | 2017-09-22 21:03:09 +02:00 |  | 
				
					
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									 Miloslav Číž | 8df79625e8 | fix water shader | 2017-09-22 10:53:02 +02:00 |  | 
				
					
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									 Miloslav Číž | 658fa0fdae | fix typo | 2017-09-21 22:33:57 +02:00 |  | 
				
					
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									 Miloslav Číž | c43baf6e94 | remove commented code | 2017-09-21 22:31:26 +02:00 |  | 
				
					
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									 Miloslav Číž | 16d9773c6c | fix water shader artifacts at shores | 2017-09-21 22:25:36 +02:00 |  | 
				
					
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									 AnyOldName3 | e33bec97be | Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location. | 2017-09-21 02:03:53 +01:00 |  | 
				
					
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									 AnyOldName3 | 26ecf2088b | Make shadows play nicely with per-vertex lighting | 2017-09-21 01:59:02 +01:00 |  | 
				
					
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									 AnyOldName3 | c67b3267fb | Stop shadowing ambient lighting from the light casting a shadow when using per-pixel lighting. | 2017-09-21 00:49:34 +01:00 |  | 
				
					
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									 AnyOldName3 | f50063402d | Adjust shaders to support shadows | 2017-09-21 00:25:48 +01:00 |  | 
				
					
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									 scrawl | 45ae8d5ffa | Add support for GL_AMBIENT colorMode to shaders as required by particle systems | 2017-02-08 18:39:24 +01:00 |  | 
				
					
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									 Nikolay Kasyanov | db69342b5d | [macOS] Move all configs & resources into app bundles Fixes #3566 (https://bugs.openmw.org/issues/3566). | 2016-11-23 22:32:54 +01:00 |  | 
				
					
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									 scrawl | 77bc807305 | Attenuate the light ambient in lighting.glsl (Fixes #3597) | 2016-10-17 15:01:10 +02:00 |  | 
				
					
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									 scrawl | f291aabc4b | Fix shader compile error for objects without diffuse map | 2016-08-09 01:04:02 +02:00 |  | 
				
					
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									 scrawl | bc04989448 | Remove unused uniforms | 2016-06-17 00:20:53 +02:00 |  | 
				
					
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									 scrawl | 8e23c37668 | Flip the parallax offset Y component based on tangent parity (Bug #3440) | 2016-06-16 18:07:10 +02:00 |  | 
				
					
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									 scrawl | 6f5b68859f | Comment out UV test that is not working | 2016-06-16 17:33:54 +02:00 |  | 
				
					
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									 scrawl | 6a1fd05074 | Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) | 2016-06-16 17:32:27 +02:00 |  | 
				
					
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									 scrawl | aa5a643e3b | Fix incorrect multiplication order of TBN matrix (Bug #3440) | 2016-06-16 17:31:17 +02:00 |  | 
				
					
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									 scrawl | 6f31b3d79f | Add parallax mapping for objects | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | b59b2c6d6d | Move to parallax.glsl | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | b4dda045a6 | Pass the tangent in object space | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | 157c11398d | Add terrain parallax mapping | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | 6e7c6fdd7e | Implement NiTexturingProperty::DecalTexture | 2016-03-01 18:41:36 +01:00 |  | 
				
					
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									 scrawl | 414c19f717 | Fix detailMapUV bug | 2016-03-01 18:40:18 +01:00 |  | 
				
					
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									 scrawl | 5e105da3ba | Generate texture coordinates per-pixel when normal map + environment map are used | 2016-02-24 21:28:55 +01:00 |  | 
				
					
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									 scrawl | 900b522d13 | Rename viewPos to viewDirection | 2016-02-21 01:28:42 +01:00 |  | 
				
					
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									 scrawl | 0db7163363 | Add specular mapping for terrain | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | f01e8a6950 | Add specular mapping for objects | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | 6000e48bba | Add terrain shaders and normal map support Textures with _n filename suffix are automatically recognized as terrain normal maps. | 2016-02-19 01:37:30 +01:00 |  |