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12 commits

Author SHA1 Message Date
Cody Glassman
302d92561d docs - begin restructing docs 2025-06-16 15:36:43 -07:00
Evil Eye
c05d2d1d38 Restrict openmw.animation to local scripts 2025-06-05 20:15:40 +02:00
Dave Corley
5ef2cf23b3 CLEANUP: Loop param, also, is a bool 2025-04-23 11:20:46 -07:00
Dave Corley
22172f3b0e FIX: useAmbientLighting arg of addVfx options is a bool 2025-04-10 11:48:57 -07:00
Dave Corley
b68935e917 FIX: Model param of addVfx should not be a header 2025-04-10 11:44:34 -07:00
Sebastian Fieber
5cb6da4b02 add overwriteLighting a toggle option for addVfx 2024-12-31 01:57:09 +00:00
phenine
3df183460d openmw.animation minor punctuation. 2024-09-06 01:01:38 +08:00
Mads Buvik Sandvei
09f6daf155 Rewrite addvfx and spawnvfx to take a model path instead of a static. Mode vfx from core to world. Add event handlers for AddVfx and SpawnVfx. 2024-08-10 14:56:35 +02:00
Dave Corley
277f7d17e8 CLEANUP(animation.lua): Camelcase everything 2024-07-23 14:39:56 -05:00
Dave Corley
8130410200 FIX(animation.lua): Use lowercase instead of camelcase as the function
expects lower
2024-06-29 22:14:19 -05:00
Zackhasacat
575fb4e637 Correct docs 2024-04-24 17:53:26 -05:00
Mads Buvik Sandvei
a94add741e Lua: Animation bindings 2024-01-26 21:39:33 +00:00