Commit Graph

8 Commits (7b064920dbc1766a28279b72379b7f6383f88a4f)

Author SHA1 Message Date
elsid 94b085af9e
Add Navigator and Lua API function to find nearest position on navmesh 1 year ago
elsid 28f7a89530
Reuse dtNavMeshQuery
To avoid redundant allocations.
2 years ago
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
elsid 1a12c453d6
Support different agent collision shape type for pathfinding
Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.

* Add agent bounds to navmesh tile db cache key. This is required to distinguish
  tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
3 years ago
ζeh Matt 18f16eac4c
Refactor DetourNavigator to pass prng along, use world prng for AiWander 3 years ago
jvoisin 421e6629ad Fix unnecessary-copy-initialization
> warning: the variable 'key' is copy-constructed from a const reference but is
only used as const reference; consider making it a const reference
[performance-unnecessary-copy-initialization]

Found by clang-tidy.
3 years ago
elsid 01c712d5f1
Split navigator settings into subtypes
Mostly to distinguish settings that affect properties of the generated navmesh.
3 years ago
elsid 9f808fbe3a
Move findPath-like navigator functions into a separate header 3 years ago