Commit Graph

790 Commits (7b064920dbc1766a28279b72379b7f6383f88a4f)

Author SHA1 Message Date
scrawl 3dcb167066 Map rendering 10 years ago
scrawl da24e298ee Fix -Wreorder warnings 10 years ago
scrawl 7882c3d7f0 Fix incorrect rotation for meshes with BoneOffset 10 years ago
scrawl 8d033f0558 Fix UpdateRigBounds not being copied properly 10 years ago
scrawl 8b768f4377 Minor fix for behaviour with non-existing LightManager 10 years ago
scrawl b6cb73e6e8 Fix deep copying of controllers
This fixes the cell loading crash.
10 years ago
scrawl 65f0195c71 Readded animated collision shape support 10 years ago
scrawl 15bdb7db01 transformBoundingSphere optimization 10 years ago
scrawl a98dc78cc5 Bounds fix 10 years ago
scrawl 83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 10 years ago
scrawl 63b69db617 Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
10 years ago
scrawl b4a06bd78d Improve skinning performance 10 years ago
scrawl 09742d5b95 Animation playback works, no movement accumulation yet 10 years ago
scrawl 12f3198f68 Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
10 years ago
scrawl cd7808fc11 Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 04accb7652 Add LightController 10 years ago
scrawl 5fbcf8a859 Mesh filtering fix 10 years ago
scrawl a254877abe Clone fix 10 years ago
scrawl 28643660d3 Change triangle indices to unsigned 10 years ago
scrawl 102eadf91c Add some comments 10 years ago
scrawl eaa4316ff8 Move skinning code to SceneUtil 10 years ago
scrawl bd88758962 Use the new skinning system in OpenMW 10 years ago
scrawl 68f93294da Port EffectManager 10 years ago
scrawl f7d2a28930 Port BoneOffset 10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
scrawl 8f6d4fb3e0 Fix filtering bug 10 years ago
scrawl 57fd18b161 Fix frontface bug 10 years ago
scrawl c334a76a6f Fix skinning bug 10 years ago
scrawl c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
scrawl de2c85e0f8 Port nifloader to the more efficient StateSetController 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl 987e923790 LightManager optimization 10 years ago
scrawl 61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
scrawl b0ea51a5c8 Colour conversion utility 10 years ago
scrawl 591a35b8d7 *very* early version of the LightManager 10 years ago
scrawl 5162e9c09e Add comment 10 years ago
scrawl a7272b73d0 Add utility for assembling body parts / equipment 10 years ago
scrawl 99e1720980 Add SceneManager and clone utility 10 years ago