Dave Corley
659874cb65
FEAT: Update land flag representation in ESMTool
2024-06-10 02:03:02 -05:00
Evil Eye
a4625ea784
Deduplicate dialogue filter parsing
2024-04-11 22:29:33 +02:00
Evil Eye
958f70736f
Implement auto calculated potion values
2024-03-02 12:45:48 +01:00
elsid
95a39b3281
Use sized types for land records members
2023-08-18 18:30:06 +02:00
elsid
d541436b15
Support parent, type and value fields in esmtool for ESM4
2023-01-29 03:02:00 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
elsid
51314db2f1
Remove AI_CNDT from AI package types
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AI_CNDT is a label of subrecord containing cell name. It's not AI package type.
2022-09-13 00:05:12 +02:00
psi29a
20abe6dcf5
Merge branch 'esmtool_string_view' into 'master'
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Use std::string_view for esmtool labels
See merge request OpenMW/openmw!2396
2022-09-12 20:55:01 +00:00
elsid
52b7b66e9f
Add comma to the last array element to prevent putting multiple elements on a single line
2022-09-12 21:00:51 +02:00
elsid
40e899f56d
Use std::string_view for esmtool labels
2022-09-12 18:58:53 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Evil Eye
6c87219ba3
Print record flags in esmtool
2022-04-17 09:00:58 +02:00
Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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esm typo
esm typo
2022-01-23 17:04:48 +01:00
Andrei Kortunov
aacb569acb
Use more C++11 in tools code
2020-06-10 10:30:37 +04:00
Capostrophic
ad333e88fe
Handle enchantment autocalc flag as a flag (bug #5363 )
2020-04-11 00:03:14 +03:00
Andrei Kortunov
34873b6065
Fix dead code
2019-11-13 15:29:18 +04:00
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
2019-11-07 11:05:18 +04:00
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
Capostrophic
832870dc79
esmtool cleanup
2018-12-02 23:10:29 +03:00
Bret Curtis
c781d1f8ed
purge unnecessary imports
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add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
2017-06-09 19:08:53 +02:00
cc9cii
b81454d226
Fix using wrong bit flag for NPC stats auto-calculation. Also set the corresponding mNpdtType which is used when determining which data structure to save. Should resolve Bug #2668 .
2015-06-13 14:37:47 +10:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
ab9d9c7001
Add magic effect flags from ESM files to esmtool
2014-09-19 08:09:40 +02:00
cc9cii
bbe77d656a
Minor fixes from static analysis.
2014-05-28 21:15:50 +10:00
scrawl
805843d7ff
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
scrawl
52b9ebff9d
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
2014-01-14 07:42:03 +01:00
scrawl
1d19d36bd6
Remove unused magic effect flags and update esmtool output
2014-01-12 01:25:00 +01:00
Chris Robinson
e3d5a1b38d
Dialog function 72 is not player-specific
...
It's used to force any NPC in werewolf form to play the appropriate
growls for combat.
2013-08-08 06:02:16 -07:00
scrawl
e27e53f607
Fix not playable body parts appearing in the race selection menu.
2013-03-30 20:04:05 +01:00
Douglas Mencken
a3e421167b
esmtool/labels: bodyPartLabel, meshPartLabel, meshTypeLabel
...
Signed chars, unsigned chars... Just use int for index everywhere.
2013-02-16 14:48:44 +01:00
Douglas Mencken
df5919f2c5
Use `signed char' explicitly where needed. It is important because:
...
- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
and unsigned char.
- Assuming that char is always unsigned or signed can lead to
compile-time and run-time errors.
You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).
Conflicts:
components/esm/loadcell.hpp
2013-02-15 20:28:14 +01:00
cfcohen
e4a61486c8
Removed minor comments left in by accident.
2012-10-10 22:15:19 -04:00
cfcohen
68a856ff6f
Human readable labels for many records types. Human readable flags
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for many record types. Improved DialInfo rule parsing. Discovered
several issues involving the assignment of various flag bits.
2012-10-10 22:00:44 -04:00