Commit Graph

13 Commits (84f8a6848a8b05502d7618ca7af8cca74f2c3bae)

Author SHA1 Message Date
elsid 948e2f5db9
Do not use collision shapes with visual only collision to generate navmesh
These collision shapes are not used for actors movement physics simulation.
2 years ago
Andrei Kortunov 8ca3c3b123 Mark overrided methods by override keyword 4 years ago
Kyle Cooley 979b0d7211 Code cleanup and more cache clearing 7 years ago
scrawl 051c17a184 Make reportStats const 8 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
scrawl 246566cef4 Preload instances in BulletShapeManager 9 years ago
scrawl e055ae094a Improve const-correctness in BulletShapeManager
Sadly, two const_cast's are needed to work around Bullet API quirks.
9 years ago
scrawl df57d4bfba Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl ea1efaac0c Use the osgDB::ObjectCache in SceneManager, cleanup 9 years ago
scrawl 909c4d96b6 Use the osgDB::ObjectCache in BulletShapeManager 9 years ago
scrawl 3d12b2ca9d Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. 9 years ago
scrawl e62470d674 Auto-generate the collision shape for native mesh formats 9 years ago
scrawl 8cf57ef6ac Move BulletShapeManager and BulletShape to resource/ 9 years ago