Petr Mikheev
620748480b
Merge branch 'lua_missing_key_codes' into 'master'
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Lua binding for SDL_GetKeyName, two missing scan codes
See merge request OpenMW/openmw!1450
(cherry picked from commit d86e7d4c9a28bc96af0a5638b26879fa49b8a847)
9a073baa Add Apostrophe and Period scan codes
d66f3a35 Add getKeyName to Lua input API
ed64add9 Replace mentions of KeyEvent with KEY
2021-12-03 13:35:57 +00:00
Thomas Lowe
3daa716090
Updated button description.
2021-12-03 06:45:54 -05:00
elsid
7dcb219ecf
Add raw heightfield data to navigator
2021-12-03 01:16:15 +01:00
elsid
8571c317d8
Add raw water data to navigator
2021-12-03 01:16:15 +01:00
elsid
f4f4458d01
Calculate recast mesh bounds when building navmesh
2021-12-03 01:16:15 +01:00
elsid
e10bbb9ad7
Shift heightfield and water in navigator tests
2021-12-03 01:16:15 +01:00
Petr Mikheev
e2c896e4ce
Merge branch 'lua_ui_data' into 'master'
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Add a data field to Lua UI layouts
See merge request OpenMW/openmw!1429
2021-12-02 21:52:29 +00:00
uramer
e65c946452
Add a data field to Lua UI layouts
2021-12-02 21:52:29 +00:00
Evil Eye
58b888a38e
Preserve inventories when resurrecting actors while looting them
2021-12-02 20:36:42 +01:00
Evil Eye
b35cb038d0
Merge branch 'drowningbar' into 'master'
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Bug #5434 : Pinned windows shouldn't cover breath progress bar
Closes #5434
See merge request OpenMW/openmw!1448
2021-12-02 17:01:40 +00:00
andrew-app
13400b2c5f
Bug #5434 : Pinned windows shouldn't cover breath progress bar
2021-12-02 17:01:40 +00:00
psi29a
7256654f29
Merge branch 'navmesh_render' into 'master'
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Rework navmesh render (#6187 )
See merge request OpenMW/openmw!1338
2021-12-02 10:34:41 +00:00
psi29a
1654bebfc8
Merge branch 'master' into 'master'
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#6419 Topic shouldn't be greyed out if they can produce another topic reference.
See merge request OpenMW/openmw!1442
2021-12-02 08:04:32 +00:00
Ivan Beloborodov
ead0cb5ce0
#6419 Topic shouldn't be greyed out if they can produce another topic reference.
2021-12-02 08:04:29 +00:00
jvoisin
693880cc40
Merge branch 'fix-static-urls' into 'master'
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Combine daily and on-push build declarations
See merge request OpenMW/openmw!1445
2021-12-01 21:43:32 +00:00
AnyOldName3
a680952434
Combine daily and on-push build declarations
2021-12-01 21:43:31 +00:00
jvoisin
31170c3842
Merge branch 'yet_another_magical_regression' into 'master'
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Remove teleportation effects after they've been applied
Closes #6460
See merge request OpenMW/openmw!1453
2021-12-01 21:39:54 +00:00
Evil Eye
dca0fa0a41
Remove teleportation effects after they've been applied
2021-12-01 21:39:53 +00:00
Evil Eye
893d569529
Force the loot UI open if it was open while resurrecting the lootee
2021-12-01 18:21:21 +01:00
psi29a
3de8645be9
Merge branch 'stats' into 'master'
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Small QOL improvement for osg_stats
See merge request OpenMW/openmw!1451
2021-12-01 15:30:20 +00:00
fredzio
3754e59de0
Add a regexp_match flag for keys used in stats and timeseries. When set, the argument given is considered a regexp against which the keys are matched.
2021-12-01 15:24:35 +01:00
fredzio
b02560bbae
Add a precision parameter to format floating point number in stats mode
2021-12-01 11:18:22 +01:00
Thomas Lowe
f50cbcad81
* AA combo box no longer disables the AA alpha test checkbox.
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* Updated AA alpha test description to be more accurate
2021-11-30 20:07:29 -05:00
Evil Eye
f1ec8db393
Make Set- and ModStat behave as they should
2021-11-30 19:39:15 +01:00
psi29a
a9008d224a
Merge branch 'light_refactors' into 'master'
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LightManager consolidation
Closes #6389
See merge request OpenMW/openmw!1400
2021-11-30 16:02:28 +00:00
psi29a
e221013692
Merge branch 'recalculate-projection-matrix-on-window-resize' into 'master'
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Recalculate the Projection Matrix every time the window is resized.
See merge request OpenMW/openmw!1382
2021-11-30 16:00:31 +00:00
OnlyForF1
c5b33185b5
Recalculate the Projection Matrix every time the window is resized.
2021-11-30 16:00:30 +00:00
psi29a
7f2c0df3fd
Merge branch 'follow_the_path_of_peace' into 'master'
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Remove allies from combat when stopping combat
Closes #1930
See merge request OpenMW/openmw!1441
2021-11-30 15:59:06 +00:00
psi29a
12167291a3
Merge branch 'plz_no_particles' into 'master'
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Hopefully fix #6353 once and for all
Closes #6353
See merge request OpenMW/openmw!1433
2021-11-30 15:57:38 +00:00
psi29a
cb38ec7e7f
Merge branch 'fix_unity_build' into 'master'
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Fix unity build (#6436 )
Closes #6436
See merge request OpenMW/openmw!1417
2021-11-30 15:53:39 +00:00
psi29a
a332dec681
Merge branch 'fix_esm_loader' into 'master'
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Load only supported content formats by EsmLoader
See merge request OpenMW/openmw!1427
2021-11-30 15:51:22 +00:00
psi29a
a15cc0959f
Merge branch 'murmur_hash' into 'master'
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Use MurmurHash3_x64_128 for Files::getHash
See merge request OpenMW/openmw!1404
2021-11-30 15:50:11 +00:00
psi29a
8d1baa9ae0
Merge branch 'refactor_content_loader' into 'master'
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Refactor MWWorld::ContentLoader and derived classes
See merge request OpenMW/openmw!1432
2021-11-30 15:36:19 +00:00
Thomas Lowe
95d7bdd0c9
alpha test defaults to false
2021-11-30 07:50:30 -05:00
Thomas Lowe
bdb7b6079e
Removed a period from the checkbox's display text to conform with other buttons.
2021-11-29 20:49:31 -05:00
Thomas Lowe
4f77c18af4
Removed unneeded signal.
2021-11-29 20:44:47 -05:00
elsid
c4cd2f36c3
Move convertMagicEffects into separate file
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As completely unrelated to EsmLoader.
2021-11-29 22:45:35 +01:00
elsid
47219b4def
Avoid base class call antipattern in classes derived from ContentLoader
2021-11-29 22:45:08 +01:00
AnyOldName3
b991263a92
Work around https://gcc.gnu.org/bugzilla/show_bug.cgi?id=89062
2021-11-29 20:16:49 +00:00
Bret Curtis
246912f73a
Merge pull request #3206 from akortunov/groundcover_loading
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Use a separate storage for groundcover data
2021-11-29 20:09:21 +01:00
Evil Eye
383f7eb0a5
Merge branch 'fix#6451' into 'master'
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Update spell hud first before weapon hud
Closes #6451
See merge request OpenMW/openmw!1447
2021-11-29 18:47:16 +00:00
Kindi
5927924ebc
Update CHANGELOG.md
2021-11-29 17:29:35 +00:00
Thomas Lowe
5f355a14cd
Changed default setting for anti-alias alpha test to true.
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Added checkbox in advanced page for anti-alias alpha test, connected to AA combobox in the graphics page.
2021-11-29 07:18:49 -05:00
kuyondo
01a9eaf4a8
fix#6451
2021-11-29 19:04:34 +08:00
AnyOldName3
5e9d460032
Remove redundant conversion operator
2021-11-28 20:33:17 +00:00
AnyOldName3
bc4b54157b
Remove commented-out test conditions
2021-11-28 20:30:16 +00:00
fredzio
989f09930a
Use the scaled mesh translation for collision shape position for living actors. It seems only (some) dead
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actors really needs to use the vertical half-extent.
2021-11-28 18:58:40 +01:00
Petr Mikheev
f10202dbbe
Merge branch 'lua_ui_reset_properties' into 'master'
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Correctly set UI properties to defaults when passed nil
See merge request OpenMW/openmw!1439
2021-11-28 11:31:34 +00:00
uramer
e9f8c34372
Correctly set UI properties to defaults when passed nil
2021-11-28 11:31:34 +00:00
kuyondo
6e43206d69
remove empty/redundant lines
2021-11-28 04:58:49 +08:00