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									 dteviot | 407cd50890 | fixed warning C4099: type name first seen using 'class' now seen using 'struct' | 2015-03-06 21:36:42 +13:00 |  | 
				
					
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									 scrawl | f11ec653d0 | Add setting for showing MRK nodes to NIF loaders This makes marker objects show up in OpenCS. | 2015-01-13 17:29:25 +01:00 |  | 
				
					
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									 scrawl | 883f7ec7ce | Move workaround for hiding markers from NIF loader to Scene | 2015-01-13 17:19:39 +01:00 |  | 
				
					
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									 scrawl | 41b3a9dba9 | Rewrite animated collision shape support (Fixes #2123) | 2015-01-13 05:37:37 +01:00 |  | 
				
					
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									 scrawl | 04d6cead3b | Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node (Fixes #2133) | 2015-01-12 23:29:57 +01:00 |  | 
				
					
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									 scrawl | 0b34d8d2fd | Add support for animated collision shapes (Fixes #1549) | 2014-06-23 20:43:24 +02:00 |  | 
				
					
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									 scrawl | e002acdeae | Physics: Create actor shapes outside of BulletNifLoader This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers. | 2014-06-21 23:37:16 +02:00 |  | 
				
					
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									 scrawl | 7dc30a01cd | Some changes suggested by cppcheck | 2013-07-31 18:46:32 +02:00 |  | 
				
					
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									 scrawl | e30af28860 | Markers should still have collision if they have a NiRootCollisionNode | 2013-03-14 19:03:42 +01:00 |  | 
				
					
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									 scrawl | 84afd87321 | Placeable objects should not collide unless they have a NiRootCollisionNode | 2013-03-14 03:04:02 +01:00 |  | 
				
					
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									 scrawl | d7c4a622cf | Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack | 2013-03-08 23:46:25 +01:00 |  | 
				
					
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									 Nathan Jeffords | 109dff2d29 | renamed high level NIF files... | 2013-03-02 13:23:09 -08:00 |  |