1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-20 18:23:53 +00:00
Commit graph

687 commits

Author SHA1 Message Date
Nelsson Huotari
4a2d8aaf97 Handle mBrushSize 1. 2019-10-22 21:25:10 +03:00
Nelsson Huotari
16138fc896 Transient land shape editing 2019-10-22 21:25:10 +03:00
Nelsson Huotari
78f2a5181d Default brush size to 1 2019-10-10 14:27:22 +03:00
Nelsson Huotari
301c05662b assignment to memb. init. list, publics to private, virtual -> final 2019-10-10 14:27:22 +03:00
Nelsson Huotari
4ccb951126 move check to outermost scope 2019-09-10 12:15:19 +03:00
Nelsson Huotari
0880923189 Consistency for variable and header argument names. 2019-09-10 12:15:19 +03:00
Nelsson Huotari
6dc3d8b44b More readable code 2019-09-10 12:15:19 +03:00
Nelsson Huotari
780055899d Don't add empty primitive sets to geometry. 2019-09-10 12:15:19 +03:00
Nelsson Huotari
3becacf6d1 Remove globals, const int& -> int, values to const ref. 2019-09-10 12:15:19 +03:00
Nelsson Huotari
1dcee833a1 Less verbose syntax 2019-09-10 12:15:19 +03:00
Nelsson Huotari
5a143fe99d Remove extra include 2019-09-10 12:15:19 +03:00
Nelsson Huotari
39ab449431 Only allow selection of cells in view 2019-09-10 12:15:19 +03:00
Nelsson Huotari
dc8de6c6e6 Make less copies 2019-09-10 12:15:19 +03:00
Nelsson Huotari
001ca68cc7 Remove empty lines 2019-09-10 12:15:19 +03:00
Nelsson Huotari
46ee639892 pass by const ref and other fixes 2019-09-10 12:15:19 +03:00
Nelsson Huotari
20ab7df19f Fixes, cleanup. 2019-09-10 12:15:19 +03:00
Nelsson Huotari
1a08944a8b Remove unused code, clarifications, optimizations 2019-09-10 12:15:19 +03:00
Nelsson Huotari
d6722c7492 Terrain texture selection, support for vertex selection 2019-09-10 12:15:19 +03:00
Nat Meo
af1e5e01b4 Issue #5005: Instance window via Scene window 2019-07-01 23:26:05 +00:00
Capostrophic
85e99182ce Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
2019-04-10 22:31:31 +03:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
elsid
ccb325c663
Add override to fix warnings 2019-03-20 00:19:26 +03:00
Nelsson Huotari
2b674cedaa Implement view cell from r-type hint 2019-03-16 14:38:51 +02:00
Andrei Kortunov
9e4a339ad3 Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
Stomy
71be4cdd20 Ensure Unique Instance Refnum after clone, add, or move 2019-01-21 19:30:11 +00:00
mp3butcher
9de6c630f2 fix moc achieving to reach unparsable boost code 2018-12-01 21:27:43 +01:00
Andrei Kortunov
059a8fd32a Refactor dynamic casts in the editor 2018-11-15 17:50:23 +04:00
Andrei Kortunov
5ac81cfbff Throw exceptions with some info int the editor if dynamic_cast failed 2018-11-14 15:53:43 +04:00
Andrei Kortunov
4ee15ddcb9 Fix many Coverity Scan warnings 2018-11-14 11:21:49 +04:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Capostrophic
03788edd63 Fix redundant drag call in instance dragging (bug #4593) 2018-10-05 18:48:17 +03:00
Kyle Cooley
0096951f25 cleanup 2018-09-27 13:14:59 +04:00
Kyle Cooley
676fc48855 Re-add logic for empty model 2018-09-27 13:14:59 +04:00
Kyle Cooley
f43b70d77b Centralize actor data, simplify logic 2018-09-27 13:14:59 +04:00
Kyle Cooley
031502b2ab Reorganize ActorAdapter data, use weak cache for sharing 2018-09-27 13:14:59 +04:00
Kyle Cooley
2a9ebac572 Simplify update logic, update when race parts are changed. 2018-09-27 13:14:59 +04:00
Kyle Cooley
1276e0fa9b Handle changes to race record when rendering actors 2018-09-27 13:14:59 +04:00
Kyle Cooley
6bece13a32 Use new Log class for error message 2018-09-27 13:14:59 +04:00
Kyle Cooley
97ac0a92dd Move data handling out of rendering code, equip armor/clothes 2018-09-27 13:14:59 +04:00
Kyle Cooley
6b42f37918 Handle creatures too 2018-09-27 13:14:59 +04:00
Kyle Cooley
e2ac392a40 Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981 Start rendering npc's 2018-09-27 13:14:59 +04:00
Andrei Kortunov
ee4ca87352 Traverse child nodes of cell node in the editor (bug #4654) 2018-09-26 23:13:18 +04:00
Andrei Kortunov
70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
Andrei Kortunov
c7a5548475 Use new logging system for editor 2018-08-14 20:01:09 +04:00
Andrei Kortunov
6ddf6eb885 Use editor markers for lights and creatures levelled lists 2018-07-15 17:25:18 +04:00
Andrei Kortunov
27a5da59ba Fix MSVC warnings C4456 2018-07-10 11:29:39 +04:00
Andrei Kortunov
f4330cf057 Editor: limit FPS in 3D preview windows (feature #3641) 2018-07-02 12:20:34 +04:00
Nelsson Huotari
825c331764 Remove texture filtering, better ltex importing, reindexing duplicates 2018-05-22 14:55:09 +03:00
Nelsson Huotari
8ae46519cf Fix missed worldspacehits, add linebreak to tooltip 2018-05-20 21:58:40 +03:00
Nelsson Huotari
21e8d08e69 Handle invalid texture id's 2018-05-20 21:20:40 +03:00
Nelsson Huotari
17e01ca336 Setting "Scene Drops" rename "3D Scene Editing" 2018-05-16 11:41:37 +03:00
Nelsson Huotari
758ccac75a Show texture id + filename 2018-05-16 11:34:58 +03:00
Nelsson Huotari
1c79d5311c Brush history menu 2018-05-10 21:58:36 +03:00
Nelsson Huotari
62066f01bd clean-up 2018-05-10 11:18:54 +03:00
Nelsson Huotari
d33c98c68d Revert unintended changes 2018-05-10 11:18:54 +03:00
Nelsson Huotari
5656745445 Select dragged texture-assets, add brush settings widget-type, fixes. 2018-05-10 11:18:54 +03:00
Nelsson Huotari
baa707b5e3 User setting for selective cell editing or new land creation 2018-05-10 11:18:54 +03:00
Nelsson Huotari
24977fcc0f improve hit calculation accuracy for texture editing 2018-05-10 11:18:54 +03:00
Nelsson Huotari
e8a9bff85c Drop textures to landtextures from assets (try-method) 2018-05-10 11:18:54 +03:00
Nelsson Huotari
7139889566 Brush button window opens at modebutton, slider 1-50, doxygen comments 2018-05-10 11:18:54 +03:00
Nelsson Huotari
20d1d8ac89 Fixed brush calculations, implement undostack macro when clicked. 2018-05-10 11:18:54 +03:00
Nelsson Huotari
5f3c8b2b99 c_str -> fromStdString, remove TextureBrushButton class 2018-05-10 11:18:54 +03:00
Nelsson Huotari
cf7a0f715e Command macro for complete drag-editing operations. 2018-05-10 11:18:54 +03:00
Nelsson Huotari
9f742d5b1f Brush affects adjancent cells 2018-05-10 11:18:54 +03:00
Nelsson Huotari
1ca2710a2a Formatting, fixes 2018-05-10 11:18:54 +03:00
Nelsson Huotari
1c113eca9c 15 to landTextureSize-1 2018-05-10 11:18:54 +03:00
Nelsson Huotari
3327d6f7c4 Drag terrain painting, code cleanup 2018-05-10 11:18:54 +03:00
Nelsson Huotari
a54a1b9940 Command system and undo 2018-05-10 11:18:54 +03:00
Nelsson Huotari
cc415526b0 fix texture index +1, better icons 2018-05-10 11:18:54 +03:00
Nelsson Huotari
316d05bdc4 {} to () 2018-05-10 11:18:54 +03:00
Nelsson Huotari
4649d1258c Direct data terrain editing 2018-05-10 11:18:54 +03:00
Nelsson Huotari
4ae75d1d20 Terrain texture brush frame 2018-05-10 11:18:54 +03:00
Nelsson Huotari
69aacdff17 Lamoot's new icon set 2018-04-15 12:35:45 +03:00
Miloslav Číž
1f5feeddb9 CS: Change camera parameter types to int 2017-12-15 14:46:23 +01:00
Miloslav Číž
f2777f7242 CS: Mover object-marker-alpha under Rendering 2017-12-15 14:36:12 +01:00
Miloslav Číž
79527b746a Remove unused variable 2017-12-14 17:29:24 +01:00
Miloslav Číž
b246580c63 Fix orbit camera axis 2017-12-13 20:08:38 +01:00
Miloslav Číž
e309dfd234 CS: Rename variables (AppVeyor fix) 2017-12-08 22:06:03 +01:00
Miloslav Číž
199e41833f
Merge branch 'master' into cs-cam 2017-12-08 20:56:05 +01:00
Miloslav Číž
d85f8deaa3 CS: Add fixed roll setting, plus ortho fix 2017-12-08 20:51:40 +01:00
Miloslav Číž
1b77e3ed62 CS: Add ortho camera setting 2017-12-08 18:18:27 +01:00
Miloslav Číž
bfad5ebde4 CS: Fix camera orbit control with keys 2017-12-08 17:42:20 +01:00
Miloslav Číž
5e076ee015 CS: Fix camera orbit with arbitrary roll 2017-12-08 00:19:05 +01:00
Miloslav Číž
cfdc6c788e CS: Make camera FOV change dynamically 2017-12-08 00:05:50 +01:00
Miloslav Číž
7d36dd68dc CS: Make orbit camera not change roll 2017-12-07 23:52:05 +01:00
Miloslav Číž
360d786ff2 CS: Add rendering prefs and camera FOV 2017-12-07 23:48:34 +01:00
Kyle Cooley
eb23367175 Fix rendering depth/order issues 2017-11-26 17:39:57 -05:00
Kyle Cooley
c8f79ea838 Adjust rotation markers 2017-11-25 20:46:14 -05:00
Kyle Cooley
1cd539bad2 Fix render order for markers 2017-11-10 02:06:06 -05:00
Kyle Cooley
556117f6e6 Update marker transparency when changed. 2017-11-10 01:56:06 -05:00
Kyle Cooley
de214db8d4 Use configured transparency. 2017-11-09 13:45:32 -05:00
Kyle Cooley
197ea95646 Prevent arrows for move/scale markers from intersecting. 2017-11-09 13:04:46 -05:00
Kyle Cooley
492b99b008 Transparent object markers 2017-11-07 00:41:27 -05:00
Kyle Cooley
25d4a0370f Changes to land data access in tables, also update Land once per frame in scene view. 2017-09-09 15:37:52 -04:00
Kyle Cooley
d030b595f8 Fix potential segfault, cleanup, get rid of warnings. 2017-09-09 11:48:13 -04:00
Kyle Cooley
2eacc2f093 Changes to land creation, add ability to specifically clear terrain cache 2017-09-08 14:37:03 -04:00
Kyle Cooley
ab607f3028 Tweaks to land loading, land cloning, terrain signals, placeholder land update handling 2017-09-08 00:51:46 -04:00
Kyle Cooley
d3014cf394 Temporary fix for adding new lands, cloned lands will still reference old data though 2017-09-04 15:13:45 -04:00
scrawl
4fba157d3b Implement releaseGLObjects for cached resources 2017-08-26 19:29:12 +00:00