uramer
8b2be21eea
Merge branch 'almanac' into 'master'
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Improve weather documentation and prevent division by 0
See merge request OpenMW/openmw!4966
2025-10-28 17:10:48 +00:00
jvoisin
25b2a8c82f
Merge branch 'finitehit' into 'master'
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Require finite values in Actor._onHit
See merge request OpenMW/openmw!4965
2025-10-28 17:06:05 +00:00
Evil Eye
83fe65cff7
Improve weather documentation and prevent division by 0
2025-10-27 19:22:37 +01:00
Evil Eye
c0ac3388df
Require finite values in Actor._onHit
2025-10-27 16:58:04 +01:00
Evil Eye
823dc6a896
Return type as a sol::object instead of a table proxy
2025-10-23 20:51:01 +02:00
Alexei Kotov
ce4606705f
Merge branch 'permanentlyinvalid' into 'master'
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Remove invalid permanent effects
Closes #8737
See merge request OpenMW/openmw!4950
2025-10-19 00:21:01 +03:00
Alexei Kotov
081cf2cf25
Merge branch 'noitemview' into 'master'
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Fix UB in item view controller refocusing during redraw
Closes #8724
See merge request OpenMW/openmw!4948
2025-10-18 18:55:03 +03:00
Alexei Kotov
1f839d264d
Merge branch 'fix_qt_build' into 'master'
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Do not implicitly convert QByteArray to const char*
See merge request OpenMW/openmw!4941
2025-10-18 18:41:24 +03:00
Evil Eye
03a46650af
Merge branch 'stast_handler' into 'master'
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Use abbreviation for GUI stat name
See merge request OpenMW/openmw!4952
2025-10-16 17:46:28 +00:00
Alexei Kotov
2c0205db79
Merge branch 'fix_msvc_tests' into 'master'
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Fix tests for MSVC
See merge request OpenMW/openmw!4951
2025-10-15 21:02:06 +03:00
Evil Eye
5242610366
Differentiate between invalid and unapplied effects and stop marking unapplied revertable effects as applied in godmode
2025-10-14 21:26:06 +02:00
Evil Eye
34ff702212
Allow skills to be fortified by absorbing from a creature
2025-10-14 20:33:00 +02:00
Andrei Kortunov
ed15542d8b
Use abbreviation for GUI stat name
2025-10-14 11:14:00 +04:00
Alexei Kotov
6e8322c466
Merge branch 'focus_unify' into 'master'
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Unify focus object terminology
See merge request OpenMW/openmw!4949
2025-10-13 23:19:52 +03:00
Dave Corley
7e41d81c9e
Always use squared distance in types.Actor.isInActorsProcessingRange
2025-10-13 23:18:31 +03:00
elsid
7bf1ea32b0
Disable not working tests for MSVC
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std::streambuf in MSVC does not support buffers larger than 2**31 - 1:
https://developercommunity.visualstudio.com/t/stdbasic-stringbuf-is-broken/290124
Simple test to check if it works:
TEST(IMemStreamTest, shouldRead)
{
std::string src(std::numeric_limits<uint32_t>::max() / 2 + 1, '\0');
Files::IMemStream stream(src.data(), src.size());
std::string dst(src.size(), '\0');
stream.read(dst.data(), src.size());
EXPECT_FALSE(stream.fail()) << std::generic_category().message(errno);
}
2025-10-12 11:11:24 +02:00
elsid
ab4637f6c7
Do not rely on std::string::reserve
...
Passing an object with capacity through std::ostringstream may change
its capacity. Use malloc instead to make sure the memory is allocated.
2025-10-12 11:11:22 +02:00
Evil Eye
f783993c56
Don't mark skill affecting effects as invalid if the target is a creature
2025-10-11 14:47:45 +02:00
Evil Eye
b905836f45
Remove invalid permanent effects
2025-10-11 13:21:22 +02:00
Andrei Kortunov
48e1ee3ac7
Unify focus object terminology
2025-10-11 13:01:26 +04:00
Alexei Kotov
c75aed5175
Merge branch 'solidlyrooted' into 'master'
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Don't break LuaUi::Element's invariant
Closes #8720
See merge request OpenMW/openmw!4930
2025-10-11 11:59:17 +03:00
Alexei Kotov
1afbc6ba63
Fix UB in item view controller refocusing during redraw ( #8724 )
...
std::clamp's upper bound goes negative when there are no items
2025-10-11 10:26:41 +03:00
Alexei Kotov
3f6ecc4de1
Merge branch 'shield_sheath' into 'master'
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Fix shield equip and unequip animations, add docs for shield sheathing feature
See merge request OpenMW/openmw!4936
2025-10-11 09:13:30 +03:00
Alexei Kotov
afe4edc3c3
Merge branch 'fix_bsatool_afl_findings' into 'master'
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Fix AFL findings in bsatool
See merge request OpenMW/openmw!4925
2025-10-11 08:57:48 +03:00
elsid
c87cc643d1
Add tests for BSAFile
2025-10-06 00:02:32 +02:00
elsid
d7f6d7c13c
Add unit tests for CompressedBSAFile
2025-10-06 00:02:32 +02:00
elsid
0bae2b14b1
Do not implicitly convert QByteArray to const char*
...
Operators supporting this conversion can be disabled via
QT_NO_CAST_FROM_BYTEARRAY breaking the build. For example:
https://koschei.fedoraproject.org//package/openmw
https://kojipkgs.fedoraproject.org/work/tasks/5096/137735096/build.log
2025-10-05 23:52:25 +02:00
Andrei Kortunov
d9b441ccaa
Fix shield equip and unequip animations, add docs for shield sheathing feature (bug 8734)
2025-10-04 16:07:15 +04:00
Alexei Kotov
ef05e089ab
Merge branch 'encucumberance' into 'master'
...
Update encumbrance unconditionally (#8729 )
Closes #8729
See merge request OpenMW/openmw!4934
2025-10-04 11:14:35 +03:00
Alexei Kotov
d9bcc3dc4f
Merge branch 'kelapasawit8123' into 'master'
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Make weapon usage less restrictive
See merge request OpenMW/openmw!4906
2025-10-03 21:03:14 +03:00
Alexei Kotov
0eb1a79b00
Update encumbrance unconditionally ( #8729 )
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The flag is only set when items are physically added/removed, which doesn't happen during barter
2025-10-02 08:29:24 +03:00
Alexei Kotov
f60875dd8f
Merge branch 'soontm' into 'master'
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Bump us up to 0.51
See merge request OpenMW/openmw!4900
2025-10-02 00:01:10 +03:00
Alexei Kotov
ae0886ae36
Make sure gamepad triggers can be bound ( #8721 )
2025-09-29 02:19:06 +03:00
Evil Eye
b2beb4a8f8
Don't break LuaUi::Element's invariant
2025-09-28 21:20:40 +02:00
psi29a
98973426a4
Merge branch 'dremoraspearsarepointy' into 'master'
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Make Absorb Skill safe for creatures
Closes #8710
See merge request OpenMW/openmw!4926
2025-09-28 16:16:40 +00:00
Evil Eye
000c5d2a08
Ensure error marker assignment is thread safe
2025-09-25 20:47:10 +02:00
Evil Eye
d2958a17fa
Make Absorb Skill safe for creatures
2025-09-22 22:13:03 +02:00
elsid
91ccb0fe8d
Use proper naming for BSA File and Hash members
2025-09-20 19:21:17 +02:00
Evil Eye
ff79c2d826
Turn menu.saveGame into a delayed action
2025-09-20 10:39:43 +00:00
Alexei Kotov
1182004937
Use l10n for inventory gamepad actions
2025-09-14 15:46:02 +03:00
Alexei Kotov
b0055ec8e7
Use l10n for map gamepad actions
2025-09-14 03:23:48 +03:00
Alexei Kotov
baf575e594
Add Sex into OpenMW
...
...as well as the other lines required to expose the race menu gamepad actions to l10n and use them
2025-09-14 01:41:11 +03:00
Kuyondo
4168b6d02e
less restrictive probes and lockpicks equipping too
2025-09-11 22:08:58 +08:00
psi29a
9257beea4e
Merge branch 'bmdhacks-controller-deslect-bug' into 'master'
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Controller tooltip display preferences survive mouse movement
See merge request OpenMW/openmw!4858
2025-09-09 21:00:56 +00:00
bmdhacks
072504d3b7
fixed a tooltip bug in spell creation and made controller tooltip toggling a helper function in the window manager
2025-09-06 09:50:27 -07:00
Alexei Kotov
9a92904f11
Use l10n for inventory offer action
2025-09-05 10:11:10 +03:00
Alexei Kotov
1740e6bac4
Use l10n for stats window scroll down action
2025-09-05 10:00:15 +03:00
Alexei Kotov
3159c363a1
Use l10n for trading menu offer action
2025-09-05 09:49:05 +03:00
Alexei Kotov
bd4d844b87
Use l10n for repair gamepad actions
2025-09-05 09:33:22 +03:00
Alexei Kotov
b7d9d01cc8
Use l10n for wait dialog gamepad actions
2025-09-05 09:29:34 +03:00