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13 commits

Author SHA1 Message Date
jvoisin
8b9ed57348 Clean up Qt includes 2022-06-17 11:56:54 +02:00
Bo Svensson
6cf74f7041
refactors ESM::Land (#3213)
With this PR we reduce coupling, simplify code, encapsulate a variable and separate actual `ESM` data from its context.
2021-11-04 16:55:32 +01:00
capostrophic
89055f1c6c Generate WNAM upon saving terrain 2020-01-11 02:42:04 +03:00
Nelsson Huotari
c957f0544c Remove unneeded brackets 2019-10-23 00:34:54 +03:00
Nelsson Huotari
8acfa2600f Terrain shape editing related fixes 2019-10-22 21:26:55 +03:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Kyle Cooley
11eae16645 Get rid of duplicate function, fix flag checking 2017-10-14 15:09:12 -04:00
Kyle Cooley
4921e7f5c1 Get rid of reinterpret cast. 2017-09-22 22:42:09 -04:00
Kyle Cooley
50d9d9f78f Get rid of some templates, exceptions instead of assert, and other small changes. 2017-09-17 20:29:51 -04:00
Kyle Cooley
25d4a0370f Changes to land data access in tables, also update Land once per frame in scene view. 2017-09-09 15:37:52 -04:00
Kyle Cooley
72cb405de2 Some bug fixes, changes to land load code. 2017-09-08 21:03:52 -04:00
Kyle Cooley
7cc95a11a4 Add more land table columns 2017-09-03 20:00:19 -04:00
Stanislav Bas
4d24eff859 Show race only when mesh type is Skin (in BodyParts table) 2015-08-22 16:34:54 +03:00