Alexei Kotov
aea7b10986
Add dummy BGSM/BGEM file reader
2024-04-20 19:43:40 +03:00
Evil Eye
a4625ea784
Deduplicate dialogue filter parsing
2024-04-11 22:29:33 +02:00
elsid
215404e126
Report more stats from caches
2024-03-29 14:25:39 +01:00
psi29a
d746918563
Merge branch 'yaml_parse' into 'master'
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Load YAML files via Lua
Closes #7590
See merge request OpenMW/openmw!3924
2024-03-15 11:02:05 +00:00
Andrei Kortunov
715efe892f
Load YAML files via Lua (feature 7590)
2024-03-14 16:29:21 +04:00
AnyOldName3
0730dc2ebb
Get OSG to tell us the plugin filenames it's going to use
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That way, we don't have issues like the checker getting false positives when the right plugins are present for the wrong OSG version or build config, or false negatives when we've generated the wrong filenames.
2024-03-10 18:04:38 +00:00
elsid
5859fd464c
Add option to disable precompiled headers
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To be able to use ccache.
Also fix compilation errors appeared due to absence of precompiled
headers.
2024-03-08 02:11:51 +01:00
psi29a
231b5753e4
Merge branch 'launcher_help_version' into 'master'
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Open matching version of documentation for Launcher Help
See merge request OpenMW/openmw!3909
2024-03-05 09:24:52 +00:00
psi29a
e340b06411
Merge branch 'get-glextensions-properly' into 'master'
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Get the GLExtensions instance when a context is created
Closes #7351
See merge request OpenMW/openmw!3022
2024-03-04 15:05:23 +00:00
psi29a
61f5a13c02
Merge branch 'check-osg-plugins' into 'master'
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Check for dynamic OSG plugins on launch
Closes #7736
See merge request OpenMW/openmw!3748
2024-03-04 08:00:16 +00:00
AnyOldName3
93a84b38ac
Give git-version its name back
2024-02-25 19:05:38 +00:00
AnyOldName3
42c7fc8e92
Update 2 files
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- /components/CMakeLists.txt
- /cmake/GitVersion.cmake
2024-02-25 18:53:19 +00:00
uramer
86a82ae3f1
Open matching version of documentation for Launcher Help
2024-02-25 18:20:40 +01:00
AnyOldName3
36a75cdb29
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
elsid
38990b1fd2
Set components property after it is defined
2024-02-22 11:15:39 +01:00
elsid
efbc37d22f
Build components with position independent code only for Android
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openmw is build as shared library with position independent code enabled there
so linked static libraries need to have this too.
2024-02-18 19:36:58 +01:00
Andrei Kortunov
9a7b9572fd
Deploy base Qt translations when needed
2024-02-15 09:26:14 +04:00
Andrei Kortunov
7e345436f4
Localize Launcher and Wizard
2024-02-01 09:47:25 +04:00
AnyOldName3
e0eb3feb89
Use OSG_PLUGIN_PREFIX instead of CMAKE_SHARED_MODULE_PREFIX
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Logic to generate it copied from OSG's CMake instead of guessed.
2024-01-12 23:49:53 +00:00
AnyOldName3
62f5c46f25
Split list in CMake instead of C++
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That avoids the need for constexpr work, and therefore the need for an MSVC-specific extension
2024-01-12 23:43:14 +00:00
AnyOldName3
ef65f0c70d
Make OSG plugin checker barely functional
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* Work out what module filenames should be in CMake, and give those to C++
* Compare just the module filenames instead of the full strings
* Deal with OSG trying to support both UTF-8 and system-eight-bit-code-page file paths on Windows.
* Add a comment complaining about the constexpr situation.
* Use a stub implementation when using static OSG - apparently we don't actually support mixing and matching static and dynamic OSG plugins even though OSG itself does.
2024-01-12 23:43:14 +00:00
AnyOldName3
c2d1a4c861
Initial stab at OSG plugin checker
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It doesn't work yet due to osgDB::listAllAvailablePlugins returning a list of paths to dynamic libraries.
That means:
* the check fails when the required plugin is linked statically.
* we're going to have to do something to slice up the filenames.
* there'll probably be unicode errors when the OpenMW installation path isn't representable by the current eight-bit code page on Windows.
Alternatively, we can switch to listing the required file extension support, and use osgDB::Registry::instance()->getReaderWriterList() and each element's supportedExtensions() function, but I don't think we've actually got that list of extensions anywhere and it might get desynced with the existing list of plugins if we add more.
2024-01-12 23:43:14 +00:00
psi29a
cb24475662
Merge branch 'what-a-selection-you-have' into 'master'
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Feat(CS): Add More Selection Controls
See merge request OpenMW/openmw!3674
2023-12-30 09:40:29 +00:00
psi29a
e9f3e5c6d1
Merge branch 'lua_actions_electric_boogaloo' into 'master'
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Lua actions take 3
See merge request OpenMW/openmw!2628
2023-12-29 18:56:59 +00:00
uramer
0e2e386dc9
Lua actions take 3
2023-12-29 18:56:59 +00:00
Dave Corley
5c10727380
Feat(CS): Add definition files for selection group record type
2023-12-23 15:05:13 -06:00
Andrei Kortunov
e6690bbcc7
Use CMAKE_CURRENT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
2023-12-19 19:58:52 +04:00
Andrei Kortunov
2e041073fc
Move *.ui files for different applications to different folders
2023-12-19 15:21:08 +04:00
Alexei Kotov
9cdaf2c29b
Handle NiFogProperty (feature #5173 )
2023-12-09 17:13:16 +03:00
Andrei Kortunov
81a6a7cd2f
Rework resolution selection (feature 7709)
2023-11-28 22:22:34 +04:00
elsid
f08ab9af56
Use SDL2 generate cmake files to find the package
2023-11-24 15:56:54 +01:00
Cody Glassman
de8c93d049
[Postprocessing] Add an API version, mirroring Lua
2023-11-16 15:24:16 +00:00
elsid
dcd81d026f
Use settings values for Video settings
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* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
Bret Curtis
1bd4860026
no more obsolete mygui shizzle for macos
2023-10-22 11:25:39 +02:00
AnyOldName3
2ed584428c
Add missing headers to components/CMakeLists.txt
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Otherwise, they won't show up as part of the project in IDEs.
2023-10-15 15:44:24 +01:00
elsid
08902371b4
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
elsid
1d94527a19
Avoid using settings in components to get actor model
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Settings::Values are initialized only for engine. Accessing them from other
binaries leads to a crash.
2023-09-27 21:00:46 +02:00
psi29a
0b74146b05
Merge branch 'luautflib' into 'master'
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Lua utf-8 support
Closes #6505
See merge request OpenMW/openmw!3327
2023-09-03 17:05:27 +00:00
psi29a
ccc465db27
Merge branch 'nif' into 'master'
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Modernize NIF loader, part 1
See merge request OpenMW/openmw!3394
2023-09-03 10:34:46 +00:00
Petr Mikheev
d39552962f
Validate version of resources
2023-08-31 20:56:02 +02:00
Petr Mikheev
f260fa006e
Show OpenMW version and Lua API revision in documentation.
2023-08-31 20:56:02 +02:00
Alexei Kotov
fb8ead2bd4
Rename nif/controlled to nif/texture
2023-08-31 18:59:33 +03:00
Alexei Kotov
4a88726aba
Move particle modifiers into a dedicated file
2023-08-31 18:43:13 +03:00
Petr Mikheev
32f3a16db3
Change FormId::toString to be consistent with RefId. Remove FormIdRefId.
2023-08-27 09:55:06 +02:00
elsid
db16caa963
Support yaml-cpp 0.8.0
2023-08-18 15:08:00 +02:00
Kindi
8622a6da3b
luautf8lib
2023-08-10 18:50:22 +08:00
elsid
2a49919b53
Move esm3terrain to esmterrain
2023-08-06 19:17:44 +02:00
Petr Mikheev
5d54ca6fdb
Refactor components/esm4
2023-08-05 13:12:24 +02:00
psi29a
c290754077
Revert "Merge branch 'loadSSEAlchemyTable' into 'master'"
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This reverts merge request !3267
2023-08-03 19:55:06 +00:00
psi29a
5160fbc2a0
Merge branch 'fixedtimestamp' into 'master'
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Move TimeStamp to ESM3 and remove sized reads
See merge request OpenMW/openmw!3295
2023-08-02 08:11:33 +00:00