scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d9290b0ee0 
								
							 
						 
						
							
							
								
								Array fix  
							
							
							
						 
						
							2016-01-25 21:13:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								48f53e23bf 
								
							 
						 
						
							
							
								
								Allow alternate mesh formats for marker_error  
							
							
							
						 
						
							2016-01-25 17:15:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64424e7262 
								
							 
						 
						
							
							
								
								Move keyframe loading out of SceneManager to new KeyframeManager  
							
							
							
						 
						
							2015-12-13 15:31:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d12b2ca9d 
								
							 
						 
						
							
							
								
								Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.  
							
							
							
						 
						
							2015-12-02 14:59:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7456e0a1 
								
							 
						 
						
							
							
								
								Explicitely opt for float matrices in performance critical places  
							
							
							
						 
						
							2015-11-22 19:54:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffea9ec2c4 
								
							 
						 
						
							
							
								
								Remove comment  
							
							... 
							
							
							
							SharedStateManager::prune is run automatically during the update traversal. 
							
						 
						
							2015-11-22 19:54:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83e9a649e5 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2015-11-17 01:45:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eb2f16d682 
								
							 
						 
						
							
							
								
								Support for loading .osg mesh format  
							
							
							
						 
						
							2015-11-16 23:26:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0409e5a043 
								
							 
						 
						
							
							
								
								Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)  
							
							
							
						 
						
							2015-11-10 18:28:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ac408f35 
								
							 
						 
						
							
							
								
								Place Drawables directly in the scene graph when built with OSG 3.4  
							
							... 
							
							
							
							OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents. 
							
						 
						
							2015-11-10 18:23:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91583fc027 
								
							 
						 
						
							
							
								
								Fix MWRender::Mask_ParticleSystem  
							
							
							
						 
						
							2015-11-10 17:00:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								26656707dd 
								
							 
						 
						
							
							
								
								Use marker_error.nif as replacement when a mesh fails to load  
							
							
							
						 
						
							2015-07-28 03:21:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								43384596d4 
								
							 
						 
						
							
							
								
								Style fix  
							
							
							
						 
						
							2015-06-18 01:26:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b648722d3b 
								
							 
						 
						
							
							
								
								Don't use the ParticleSystem for computing placeable bounds (Bug  #2700 )  
							
							
							
						 
						
							2015-06-17 15:13:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6199c0bbc5 
								
							 
						 
						
							
							
								
								Use osgDB::SharedStateManager for sharing of StateSets across NIF files  
							
							
							
						 
						
							2015-06-16 23:50:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8d6620b074 
								
							 
						 
						
							
							
								
								Assign an initial bounding box to particle systems  
							
							
							
						 
						
							2015-06-11 02:37:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f9f9a32d2 
								
							 
						 
						
							
							
								
								InitWorldSpaceParticles fix  
							
							
							
						 
						
							2015-06-01 16:29:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								723beb1cac 
								
							 
						 
						
							
							
								
								Move IncrementalCompileOperation to SceneManager  
							
							
							
						 
						
							2015-05-26 20:20:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af7cbb2e3b 
								
							 
						 
						
							
							
								
								Leak fix  
							
							
							
						 
						
							2015-05-08 17:52:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5dd1ab24fe 
								
							 
						 
						
							
							
								
								More efficient StateSetController, beginnings of sky rendering  
							
							
							
						 
						
							2015-04-14 15:58:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								74c56556cc 
								
							 
						 
						
							
							
								
								More fixes for scaled particle systems  
							
							
							
						 
						
							2015-04-05 14:10:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5e1013c51 
								
							 
						 
						
							
							
								
								TextKeys attached to root node as user data, add .kf loading to scenemanager  
							
							
							
						 
						
							2015-04-02 17:34:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								232e34bddd 
								
							 
						 
						
							
							
								
								OpenCS: port lighting toolbar, fix multiple context GL objects issue  
							
							
							
						 
						
							2015-03-28 20:15:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb32c761df 
								
							 
						 
						
							
							
								
								*very* early texture manager, need a lot more thought to design this properly  
							
							
							
						 
						
							2015-03-28 02:27:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								322fcdc2d3 
								
							 
						 
						
							
							
								
								Transform world space particles when attaching to a node  
							
							
							
						 
						
							2015-03-28 00:30:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								99e1720980 
								
							 
						 
						
							
							
								
								Add SceneManager and clone utility  
							
							
							
						 
						
							2015-03-26 18:02:51 +01:00