scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								38510a56c2 
								
							 
						 
						
							
							
								
								GeomMorpherController: do not dirty the MorphGeometry unless necessary  
							
							
							
						 
						
							2015-11-22 21:24:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0d49c7fa51 
								
							 
						 
						
							
							
								
								GeomMorpherController: fix double update of MorphGeometry  
							
							
							
						 
						
							2015-11-22 21:23:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28b20428b9 
								
							 
						 
						
							
							
								
								Remove dynamic_cast in GeomMorpherController  
							
							
							
						 
						
							2015-11-22 20:33:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7456e0a1 
								
							 
						 
						
							
							
								
								Explicitely opt for float matrices in performance critical places  
							
							
							
						 
						
							2015-11-22 19:54:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								36e91617c9 
								
							 
						 
						
							
							
								
								Revert "NifOsg::Emitter: ignore psToWorld scale"  
							
							... 
							
							
							
							This reverts commit 7c16630874Fixes  #3022  
							
						 
						
							2015-11-19 22:09:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b96fcc224 
								
							 
						 
						
							
							
								
								Set the particle scaleReferenceFrame to local space  
							
							
							
						 
						
							2015-11-19 15:49:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21e25f4756 
								
							 
						 
						
							
							
								
								Use the traversalNumber as frame number  
							
							
							
						 
						
							2015-11-16 20:03:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7c16630874 
								
							 
						 
						
							
							
								
								NifOsg::Emitter: ignore psToWorld scale  
							
							... 
							
							
							
							Seems wrong to me, but MW appears to do it that way. Without this fix, the light_de_candle_08_64 from http://www.nexusmods.com/morrowind/mods/41654/  has flame particles in the wrong spot. 
							
						 
						
							2015-11-13 00:23:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0965a9059d 
								
							 
						 
						
							
							
								
								Handle NiLODNode using osg::LOD ( Fixes   #3008 )  
							
							
							
						 
						
							2015-11-12 19:52:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1edcb219a7 
								
							 
						 
						
							
							
								
								Leak fix  
							
							
							
						 
						
							2015-11-11 16:27:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc93dc6195 
								
							 
						 
						
							
							
								
								Remove a stray method declaration  
							
							
							
						 
						
							2015-11-11 01:32:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0409e5a043 
								
							 
						 
						
							
							
								
								Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)  
							
							
							
						 
						
							2015-11-10 18:28:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ac408f35 
								
							 
						 
						
							
							
								
								Place Drawables directly in the scene graph when built with OSG 3.4  
							
							... 
							
							
							
							OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents. 
							
						 
						
							2015-11-10 18:23:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd8332d2b0 
								
							 
						 
						
							
							
								
								Remove default copyop argument for nodecallback copy constructors  
							
							... 
							
							
							
							Works around a compiler warning with OSG 3.4:
warning: base class 'class osg::Callback' should be explicitly initialized in the copy constructor [-Wextra]
With no default argument for osg::CopyOp&, the compiler no longer sees the function as a real copy constructor and stops warning about the missing virtual initializations.
We don't care about this warning because there is nothing interesting to initialize in the osg::NodeCallback base anyway.
A proper fix for the warning would require to inserting OSG_VERSION conditional compiling all over the place, that is as long as we are still supporting OSG 3.2. 
							
						 
						
							2015-11-09 18:57:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								64abdbabe3 
								
							 
						 
						
							
							
								
								Small refactor of controllers handling, print warning messages for unhandled controllers  
							
							
							
						 
						
							2015-11-09 17:42:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35f5be680b 
								
							 
						 
						
							
							
								
								Support for NiVisController on trishape nodes  
							
							
							
						 
						
							2015-11-09 17:42:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2ee6b41887 
								
							 
						 
						
							
							
								
								Handle NiAlphaProperty on a drawable basis  
							
							... 
							
							
							
							Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster. 
							
						 
						
							2015-10-19 15:46:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8e69c80bf6 
								
							 
						 
						
							
							
								
								Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used  
							
							
							
						 
						
							2015-09-26 01:21:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								76fb68a9c0 
								
							 
						 
						
							
							
								
								Handle particle systems that don't have emitters  
							
							... 
							
							
							
							Fixes a crash in the Magic Diversity mod. 
							
						 
						
							2015-09-07 22:07:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16b8ef3164 
								
							 
						 
						
							
							
								
								Don't use a shared Material in MaterialColorController  
							
							
							
						 
						
							2015-07-31 00:01:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de479e35c8 
								
							 
						 
						
							
							
								
								Fix AlphaController affecting all instances of the StateSet  
							
							
							
						 
						
							2015-07-30 23:51:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								2d93a6f6cb 
								
							 
						 
						
							
							
								
								Be more verbose when dealing with unhandled nif texture properties  
							
							
							
						 
						
							2015-07-28 18:46:11 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac1f64b559 
								
							 
						 
						
							
							
								
								Fix StencilProperty front face mixup ( Fixes   #2802 )  
							
							
							
						 
						
							2015-07-28 03:20:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								24ae1d5ace 
								
							 
						 
						
							
							
								
								Fix some issues found by coverity  
							
							
							
						 
						
							2015-07-11 03:34:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bf9c62fa42 
								
							 
						 
						
							
							
								
								Fix for some coverity scan defects  
							
							
							
						 
						
							2015-07-02 20:46:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a5f220ac5 
								
							 
						 
						
							
							
								
								GlowTexture keeps the alpha channel from the previous texture stage  
							
							
							
						 
						
							2015-06-19 17:43:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								39539603bf 
								
							 
						 
						
							
							
								
								Re-enable a warning message  
							
							
							
						 
						
							2015-06-18 03:03:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7c5beb7c5 
								
							 
						 
						
							
							
								
								Remove redundant allocations for NIF meshes  
							
							
							
						 
						
							2015-06-18 01:26:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								81a4a6da6b 
								
							 
						 
						
							
							
								
								Make better use of the available texture units (Bug  #2702 )  
							
							... 
							
							
							
							Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit. 
							
						 
						
							2015-06-17 20:43:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								934166a853 
								
							 
						 
						
							
							
								
								Ignore the alpha value for particle materials (Bug  #2699 )  
							
							
							
						 
						
							2015-06-17 18:04:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7a4a9fd66 
								
							 
						 
						
							
							
								
								Create NIF root nodes as Group instead of Transform when possible  
							
							
							
						 
						
							2015-06-15 15:25:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b79ab1a3b8 
								
							 
						 
						
							
							
								
								Fix InverseWorldMatrix bug introduced by last commit  
							
							
							
						 
						
							2015-06-15 02:22:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ec25f1da95 
								
							 
						 
						
							
							
								
								Fix ParticleSystem bug introduced by last commit  
							
							
							
						 
						
							2015-06-15 02:17:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ad46ff7a98 
								
							 
						 
						
							
							
								
								Remove redundant Transform nodes for TriShapes/ParticleSystems with an identity transform  
							
							
							
						 
						
							2015-06-15 02:06:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ab597f672e 
								
							 
						 
						
							
							
								
								State the filename in NIF loader warning messages  
							
							
							
						 
						
							2015-06-15 01:49:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6a788c3462 
								
							 
						 
						
							
							
								
								Minor cleanup  
							
							
							
						 
						
							2015-06-15 01:29:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5b72a358b 
								
							 
						 
						
							
							
								
								Prune empty nodes in RemoveDrawableVisitor  
							
							... 
							
							
							
							Gets rid of 28 useless transform nodes in base_anim.1st.nif. 
							
						 
						
							2015-06-14 23:56:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e049894e8 
								
							 
						 
						
							
							
								
								Reduce the number of StateSets created for NIF scene graphs  
							
							... 
							
							
							
							The Material state is now set on the NiTriShape's node rather than the Geode, thus merged with other state like NiTexturingProperties, etc that are typically attached to the NiTriShape.
Effectively cuts in half the number of StatSets for a NIF file, resulting in big speedup (~10%) in the Cull and Draw phases. 
							
						 
						
							2015-06-14 21:22:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8d6620b074 
								
							 
						 
						
							
							
								
								Assign an initial bounding box to particle systems  
							
							
							
						 
						
							2015-06-11 02:37:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b5099324d1 
								
							 
						 
						
							
							
								
								Enable ParticleSystem's FreezeOnCull, big speed-up in Vivec  
							
							
							
						 
						
							2015-06-10 20:35:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								93ee11c5e7 
								
							 
						 
						
							
							
								
								Fix particlesystem nested RenderBin issue (Bug  #2631 )  
							
							
							
						 
						
							2015-06-08 21:21:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								347c9b57b8 
								
							 
						 
						
							
							
								
								Copy constructor signature fix  
							
							
							
						 
						
							2015-06-08 01:59:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5edf457ab7 
								
							 
						 
						
							
							
								
								Build fix  
							
							
							
						 
						
							2015-06-08 01:13:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0a411cbd7c 
								
							 
						 
						
							
							
								
								Enable particle lighting  
							
							
							
						 
						
							2015-06-07 04:41:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d8d43f94b9 
								
							 
						 
						
							
							
								
								Fix a typo  
							
							
							
						 
						
							2015-06-05 02:06:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								01944c33f5 
								
							 
						 
						
							
							
								
								Basic water rendering  
							
							
							
						 
						
							2015-06-02 16:35:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f8f19958a 
								
							 
						 
						
							
							
								
								NifLoader: Fix empty StateSets being created in some cases  
							
							
							
						 
						
							2015-05-30 04:26:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								261ed1f4e5 
								
							 
						 
						
							
							
								
								Revert "Enable culling for particle emitters & programs"  
							
							... 
							
							
							
							This reverts commit 8b206e0aed 
							
						 
						
							2015-05-29 20:31:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3dcb167066 
								
							 
						 
						
							
							
								
								Map rendering  
							
							
							
						 
						
							2015-05-26 16:40:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da24e298ee 
								
							 
						 
						
							
							
								
								Fix -Wreorder warnings  
							
							
							
						 
						
							2015-05-23 22:44:00 +02:00