Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								95eeea2a27 
								
							 
						 
						
							
							
								
								Revert "Merge remote-tracking branch 'glorf/acrobatics'"  
							
							... 
							
							
							
							This reverts commit 089ef7a2a067422c397c 
							
						 
						
							2013-05-01 16:56:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								089ef7a2a0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'glorf/acrobatics'  
							
							
							
						 
						
							2013-05-01 13:44:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								236ec3409f 
								
							 
						 
						
							
							
								
								Finished acrobatics  
							
							
							
						 
						
							2013-05-01 12:21:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								627c3fdb6b 
								
							 
						 
						
							
							
								
								Added GetStandingPC, GetStandingActor; Fixed GetStartingPos  
							
							
							
						 
						
							2013-05-01 11:15:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91c89e5db4 
								
							 
						 
						
							
							
								
								Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace  
							
							
							
						 
						
							2013-04-30 20:26:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e1dda9010 
								
							 
						 
						
							
							
								
								Fix old bullet versions  
							
							
							
						 
						
							2013-04-28 16:19:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								208f9ca8c5 
								
							 
						 
						
							
							
								
								Fix problem with newer (or older?) bullet version (thanks travis)  
							
							
							
						 
						
							2013-04-28 15:56:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9343b4459e 
								
							 
						 
						
							
							
								
								Opening doors  
							
							
							
						 
						
							2013-04-28 14:59:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								933f894148 
								
							 
						 
						
							
							
								
								Added Blind and Night Eye effects  
							
							
							
						 
						
							2013-04-25 02:31:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21bdcc9f20 
								
							 
						 
						
							
							
								
								Only use the shader based mygui manager if the fixed pipeline is unavailable  
							
							
							
						 
						
							2013-04-25 02:31:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b34caccd2e 
								
							 
						 
						
							
							
								
								Fix moving NPCs not getting their collision box moved  
							
							
							
						 
						
							2013-04-18 16:46:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								254c6840d8 
								
							 
						 
						
							
							
								
								Fix particle direction  
							
							
							
						 
						
							2013-04-13 18:22:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dd981077b9 
								
							 
						 
						
							
							
								
								Handle the vertical and horizontal parameters of Nif particles  
							
							... 
							
							
							
							Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game. 
							
						 
						
							2013-04-13 16:16:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7191f6ed2a 
								
							 
						 
						
							
							
								
								Start a Nif-style particle emitter  
							
							... 
							
							
							
							Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed. 
							
						 
						
							2013-04-13 14:36:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9cc97b195c 
								
							 
						 
						
							
							
								
								Implement Gravity particle affector effects  
							
							
							
						 
						
							2013-04-13 13:03:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5b30677e41 
								
							 
						 
						
							
							
								
								Add the start of a custom gravity affector  
							
							
							
						 
						
							2013-04-12 14:39:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b98063bba0 
								
							 
						 
						
							
							
								
								Fix deleted pointer access (getPosition, getRotation)  
							
							
							
						 
						
							2013-04-11 18:02:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3768e04a0c 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-07 17:24:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4daaa4030d 
								
							 
						 
						
							
							
								
								Added shader based MyGUI render manager to allow using Ogre's next generation render systems.  
							
							
							
						 
						
							2013-04-07 00:12:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								81615c1ae5 
								
							 
						 
						
							
							
								
								Add a custom GrowFade particle affector  
							
							
							
						 
						
							2013-04-06 00:18:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4d14fe0d95 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-04 22:06:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								77ba0fbe73 
								
							 
						 
						
							
							
								
								Prepare for creating particles  
							
							... 
							
							
							
							This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet). 
							
						 
						
							2013-04-04 05:10:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebaf80d539 
								
							 
						 
						
							
							
								
								Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.  
							
							
							
						 
						
							2013-04-03 23:55:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af6409b9f5 
								
							 
						 
						
							
							
								
								Fix NPC physics scale problem  
							
							
							
						 
						
							2013-03-31 13:50:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b2f6f67d53 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master' into next  
							
							
							
						 
						
							2013-03-21 22:07:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3277ef26da 
								
							 
						 
						
							
							
								
								Fix a crash when dropping objects without a collision shape  
							
							
							
						 
						
							2013-03-21 21:08:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6c1ff8caca 
								
							 
						 
						
							
							
								
								Merge branch 'master' into next  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwworld/weather.cpp
	components/fileorderlist/model/datafilesmodel.cpp 
							
						 
						
							2013-03-20 02:29:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f84db69ade 
								
							 
						 
						
							
							
								
								Remove the background window trick, which currently doesn't serve any purpose  
							
							
							
						 
						
							2013-03-18 19:46:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84afd87321 
								
							 
						 
						
							
							
								
								Placeable objects should not collide unless they have a NiRootCollisionNode  
							
							
							
						 
						
							2013-03-14 03:04:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7c4a622cf 
								
							 
						 
						
							
							
								
								Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack  
							
							
							
						 
						
							2013-03-08 23:46:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d696da7677 
								
							 
						 
						
							
							
								
								Fix selection buffer  
							
							
							
						 
						
							2013-03-07 21:38:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7e100c36b5 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'gus/AI'  
							
							
							
						 
						
							2013-03-06 19:05:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								5938e19362 
								
							 
						 
						
							
							
								
								Clean up  
							
							
							
						 
						
							2013-03-06 17:31:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								48b3f1e0cf 
								
							 
						 
						
							
							
								
								Clean up. But still a little hacky  
							
							
							
						 
						
							2013-03-04 12:08:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5341bf9504 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							
							
						 
						
							2013-03-03 15:51:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								3e97943e06 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/includes'  
							
							
							
						 
						
							2013-03-03 15:37:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								05bd94effb 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							
							
						 
						
							2013-03-03 15:14:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								7fb2ff18a3 
								
							 
						 
						
							
							
								
								Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public)  
							
							
							
						 
						
							2013-03-03 13:06:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9a84f6744f 
								
							 
						 
						
							
							
								
								Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr)  
							
							
							
						 
						
							2013-03-03 13:11:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f6fd80294 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwrender/npcanimation.cpp
	files/mygui/openmw_settings_window.layout 
							
						 
						
							2013-03-03 11:02:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								109dff2d29 
								
							 
						 
						
							
							
								
								renamed high level NIF files...  
							
							
							
						 
						
							2013-03-02 13:23:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9810eafe23 
								
							 
						 
						
							
							
								
								Removing now unused oengine/imagerotate  
							
							
							
						 
						
							2013-03-01 22:27:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d8f2d0195a 
								
							 
						 
						
							
							
								
								Got rid of the texture rotation hack by rendering the cursor manually.  
							
							
							
						 
						
							2013-03-01 18:45:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d4264353a3 
								
							 
						 
						
							
							
								
								Merge branch 'z-up' into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader 
							
						 
						
							2013-02-26 14:54:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e7bc1a368 
								
							 
						 
						
							
							
								
								Z-up conversion: local map, fix tcg  
							
							
							
						 
						
							2013-02-26 13:39:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cacdb33b42 
								
							 
						 
						
							
							
								
								Merge branch 'master' into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/sky.cpp 
							
						 
						
							2013-02-25 15:12:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fe6fa9ebe7 
								
							 
						 
						
							
							
								
								Simplify newtrace a bit  
							
							
							
						 
						
							2013-02-20 04:14:52 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								66743ecee7 
								
							 
						 
						
							
							
								
								Remove some unused trace fields  
							
							
							
						 
						
							2013-02-19 07:00:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								86f6491bc8 
								
							 
						 
						
							
							
								
								Remove unused pmove code  
							
							
							
						 
						
							2013-02-19 06:38:48 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								89fabdb3a9 
								
							 
						 
						
							
							
								
								Update the PhysicActor's RigidBody when moving  
							
							... 
							
							
							
							This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together. 
							
						 
						
							2013-02-19 04:18:15 -08:00