Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								a2f5e1c075 
								
							 
						 
						
							
							
								
								Fix multiview use in techniques  
							
							
							
						 
						
							2025-01-26 16:26:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								2762be9f85 
								
							 
						 
						
							
							
								
								opaque depth texture must account for multiview  
							
							
							
						 
						
							2025-01-26 14:57:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7a6fa45ece 
								
							 
						 
						
							
							
								
								Merge branch 'ripple-tweaks' into 'master'  
							
							... 
							
							
							
							Ripple shader tweaks
See merge request OpenMW/openmw!4351  
							
						 
						
							2024-09-09 19:04:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									epochwon 
								
							 
						 
						
							
							
							
							
								
							
							
								c1a9294e17 
								
							 
						 
						
							
							
								
								ripple tweaks  
							
							
							
						 
						
							2024-08-31 14:07:28 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								176dec45a7 
								
							 
						 
						
							
							
								
								Make light attenuation fade optional  
							
							... 
							
							
							
							This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button 
							
						 
						
							2024-08-30 10:03:37 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								f87aa02390 
								
							 
						 
						
							
							
								
								Don't clamp individual light contribution in shaders as FFP doesn't do this  
							
							
							
						 
						
							2024-05-23 18:06:10 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								6b90d7f1da 
								
							 
						 
						
							
							
								
								Deobfuscate lighting illumination calculation  
							
							
							
						 
						
							2024-04-30 16:57:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								f2e0129436 
								
							 
						 
						
							
							
								
								Convert water/ripple defines to camelCase  
							
							
							
						 
						
							2024-04-04 21:12:47 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								187f63d3d3 
								
							 
						 
						
							
							
								
								support postprocess distortion  
							
							
							
						 
						
							2023-12-21 10:56:38 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								93ea9dbc3b 
								
							 
						 
						
							
							
								
								Do all lighting calculations in one place, support per-vertex specularity  
							
							... 
							
							
							
							Force PPL when specular maps are used 
							
						 
						
							2023-12-15 11:44:54 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								d1274fd3db 
								
							 
						 
						
							
							
								
								Deduplicate lambert calculations, consolidate doLighting  
							
							
							
						 
						
							2023-12-15 10:36:47 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								4a96885323 
								
							 
						 
						
							
							
								
								Untangle normals and parallax handling  
							
							... 
							
							
							
							Move tangent space generation to the vertex shaders
Support diffuse parallax when no normal map is present
Don't use diffuse parallax if there's no diffuse map
Generalize normal-to-view conversion
Rewrite parallax 
							
						 
						
							2023-12-12 22:42:53 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								820fc068d1 
								
							 
						 
						
							
							
								
								Support point specular lighting ( #6188 )  
							
							... 
							
							
							
							Fix passing light specular colors with shader lighting methods (with help from wazabear) 
							
						 
						
							2023-11-04 17:58:51 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								09928ba265 
								
							 
						 
						
							
							
								
								use a dynamic falloff range for soft effect and use shader flags  
							
							
							
						 
						
							2023-10-28 10:23:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1be1f72f6c 
								
							 
						 
						
							
							
								
								Improve shaders formatting  
							
							
							
						 
						
							2023-04-21 09:02:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b0a129d6e4 
								
							 
						 
						
							
							
								
								Merge branch 'ripples' into 'master'  
							
							... 
							
							
							
							Implement shader-based water ripples
See merge request OpenMW/openmw!2877  
							
						 
						
							2023-04-02 22:43:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								e666f36b60 
								
							 
						 
						
							
							
								
								[Multiview] Fix transparent pass and vertex shader  
							
							
							
						 
						
							2023-04-01 20:27:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e17281ac67 
								
							 
						 
						
							
							
								
								Implement shader-based water ripples (feature 3537)  
							
							
							
						 
						
							2023-04-01 17:26:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								6a64f352a4 
								
							 
						 
						
							
							
								
								fix shader compilation  
							
							
							
						 
						
							2023-02-26 14:31:53 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								ac4787aeec 
								
							 
						 
						
							
							
								
								shade refactor  
							
							
							
						 
						
							2023-02-25 11:03:39 -08:00