psi29a
9ba3ab2be9
Merge branch 'post_fog' into 'master'
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[Postprocessing] API to work with fog
See merge request OpenMW/openmw!2212
2022-07-31 17:33:08 +00:00
psi29a
1029114172
Merge branch 'water_level' into 'master'
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[Postprocessing] Improve water level handling
See merge request OpenMW/openmw!2217
2022-07-31 17:32:45 +00:00
psi29a
42db39e281
Merge branch 'esscamera' into 'master'
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essimporter: Recover player's pitch from PCDT (bug #6818 )
Closes #6818
See merge request OpenMW/openmw!2210
2022-07-31 17:31:11 +00:00
Alexei Kotov
0b1e6a2b59
Fix pipeline errors
2022-07-31 14:43:57 +03:00
psi29a
a41c9240d9
Merge branch 'wallflower_breakdancing' into 'master'
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Break invisibility before applying CE enchantments
Closes #6913
See merge request OpenMW/openmw!2218
2022-07-31 09:49:14 +00:00
psi29a
e3f04794e3
Merge branch 'spellcasting' into 'master'
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Fix spellcasting state getting stuck due to premature attack attempts
Closes #6917
See merge request OpenMW/openmw!2216
2022-07-31 08:14:31 +00:00
psi29a
7236135631
Merge branch 'esscellrefs' into 'master'
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essimporter: fix doubled actors
See merge request OpenMW/openmw!2213
2022-07-31 08:12:22 +00:00
psi29a
015a5c6b93
Merge branch 'essskills' into 'master'
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essimporter: fix doubled stats
See merge request OpenMW/openmw!2211
2022-07-31 08:11:58 +00:00
Evil Eye
6196e777da
Break invisibility before applying CE enchantments
2022-07-31 09:48:01 +02:00
Andrei Kortunov
5bfca57835
Add a way to check if water is enabled in post processing shaders
2022-07-31 10:33:18 +04:00
Alexei Kotov
7a6e984e90
Fix spellcasting state getting stuck due to premature attack attempts
2022-07-31 09:05:35 +03:00
Andrei Kortunov
888f4d2ac1
Add a post processing API to work with fog
2022-07-30 21:44:18 +04:00
Alexei Kotov
9f49682d01
essimporter: refactor ESSImport::CellRef and fix doubled actors
2022-07-30 19:30:32 +03:00
Alexei Kotov
c7676a9de6
essimporter: fix doubled stats
2022-07-30 16:48:14 +03:00
Alexei Kotov
8f9b2becde
essimporter: Recover player pitch from PCDT (bug #6818 )
2022-07-30 15:46:14 +03:00
psi29a
a62b16df5d
Merge branch 'delevelled' into 'master'
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Editor: Decouple levelled list table columns (bug #6705 )
Closes #6705
See merge request OpenMW/openmw!2209
2022-07-30 12:17:07 +00:00
psi29a
79cdc08253
Merge branch 'clean_despawn' into 'master'
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Remove effects added by unloading cells
Closes #6914
See merge request OpenMW/openmw!2208
2022-07-30 10:09:36 +00:00
Alexei Kotov
0d18f76271
Editor: Decouple levelled list columns (bug #6705 )
2022-07-30 12:48:29 +03:00
Evil Eye
9fc5ced9c9
Remove effects added by unloading cells
2022-07-30 10:59:27 +02:00
psi29a
f2a2880998
Merge branch 'empty_scripts_revival' into 'master'
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Bring back empty script message
See merge request OpenMW/openmw!2207
2022-07-30 08:07:24 +00:00
Cody Glassman
89e0de2314
Bring back empty script message
2022-07-30 08:07:24 +00:00
psi29a
5cd4dbd9a9
Merge branch 'unrestrictedfailure' into 'master'
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Spellcasting timing fixes (bug #4227 )
Closes #4227
See merge request OpenMW/openmw!2201
2022-07-30 07:35:46 +00:00
psi29a
7361a1c6fd
Merge branch 'awareness' into 'master'
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Fix invisibility handling in awareness checks
See merge request OpenMW/openmw!2203
2022-07-30 06:41:07 +00:00
psi29a
7abcb9b0a7
Merge branch 'positioncell' into 'master'
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Snap down any actor teleported with Position/PositionCell (bug #6154 )
Closes #6154
See merge request OpenMW/openmw!2204
2022-07-30 06:40:38 +00:00
Alexei Kotov
1e7cbb88d2
Merge branch 'fix_initial_player_landing' into 'master'
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Trace down player on initial cell loading after all cells are loaded (#6907 )
Closes #6907
See merge request OpenMW/openmw!2206
2022-07-29 23:45:10 +00:00
elsid
37b0ff596c
Trace down player on initial cell loading after all cells are loaded
2022-07-29 23:16:25 +02:00
Alexei Kotov
fede5c7c02
Fix invisibility handling in awareness checks
2022-07-29 18:54:14 +03:00
Alexei Kotov
435ddcfb6b
Snap down any actor teleported with Position/PositionCell (bug #6154 )
2022-07-29 18:51:49 +03:00
Alexei Kotov
8005d3ca25
Rename updateState back into updateWeaponState
2022-07-29 17:22:51 +03:00
Alexei Kotov
a914d7a9b0
Spellcasting timing fixes (bug #4227 )
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Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
psi29a
4f9bcfd3f5
Merge branch 'issue_6888' into 'master'
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Implement Add switch for armor degradation fix. #6888
See merge request OpenMW/openmw!2184
2022-07-29 13:24:16 +00:00
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2022-07-29 13:24:16 +00:00
Alexei Kotov
93eb470024
Break invisibility after stopping preparing the attack (bug #5976 )
2022-07-29 14:01:55 +03:00
psi29a
461fdcd11b
Merge branch 'mybodyisready' into 'master'
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Delay any quick key use while the player isn't ready (bug #6054 )
Closes #6054
See merge request OpenMW/openmw!2198
2022-07-29 09:47:08 +00:00
psi29a
4ecfc0e9ac
Merge branch 'torchwood' into 'master'
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Don't extinguish held light sources when they're hidden (bug #6910 )
Closes #6910
See merge request OpenMW/openmw!2194
2022-07-29 09:40:48 +00:00
psi29a
48c26117da
Merge branch 'stagger' into 'master'
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Cancel stagger after weapon release animations (bug #6869 )
Closes #6869
See merge request OpenMW/openmw!2192
2022-07-29 09:40:22 +00:00
psi29a
3db753a30c
Merge branch 'invisibility' into 'master'
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Don't headtrack or greet magically hidden actors (bug #5978 )
Closes #5978
See merge request OpenMW/openmw!2196
2022-07-29 09:38:54 +00:00
Alexei Kotov
55f34f4f0d
Delay any quick key use while the player isn't ready (bug #6054 )
2022-07-29 11:29:41 +03:00
Alexei Kotov
88bd3d559a
Don't headtrack or greet magically hidden actors (bug #5978 )
2022-07-29 10:47:50 +03:00
Alexei Kotov
94dfcdd062
Don't extinguish held light sources when they're hidden (bug #6910 )
2022-07-29 10:16:29 +03:00
Alexei Kotov
16e373f30e
Make enchanted item casting use accurate aiming for 1 frame (bug #6909 )
2022-07-28 19:10:53 +03:00
Alexei Kotov
a2c5161ac4
Cancel stagger animation when an attack ends (bug #6869 )
2022-07-28 18:42:38 +03:00
psi29a
c54822acf9
Merge branch 'locale_menu' into 'master'
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Add a way to configure locale settings in-game
See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00
Andrei Kortunov
351ce94f56
Make ComboBox usage consistent
2022-07-27 13:03:34 +04:00
Andrei Kortunov
4ac3c347ad
Add a None item for cases when there is no secondary localization
2022-07-27 13:03:34 +04:00
Andrei Kortunov
cf90581995
Set ComboBox value prior to interactive MessageBox
2022-07-27 13:03:34 +04:00
Andrei Kortunov
cb64f49ba1
Allow to configure locales via settings menu
2022-07-27 13:03:34 +04:00
Andrei Kortunov
8ff64ca176
Add a default way to store arrays in the settings.cfg
2022-07-27 13:03:34 +04:00
psi29a
f315afbcce
Merge branch 'character_string_view' into 'master'
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Use string_view in the CharacterController
See merge request OpenMW/openmw!2189
2022-07-27 08:37:02 +00:00
psi29a
59f1bcc966
Merge branch 'quickerkeys' into 'master'
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Allow activating quick keys menu in menus (bug #6898 )
Closes #6898
See merge request OpenMW/openmw!2178
2022-07-27 08:36:10 +00:00