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									 epochwon | 0027a5bcab | make the specular terms easier to read, turn the magic number into a const | 2025-07-02 10:49:27 -04:00 |  | 
				
					
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									 epochwon | c89b2b0c60 | fix indenting | 2025-07-01 10:42:42 -04:00 |  | 
				
					
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									 epochwon | 13f1b76a25 | tabs to spaces | 2025-06-25 17:23:04 -04:00 |  | 
				
					
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									 epochwon | fdc878d766 | elongate specular highlight | 2025-06-25 17:04:21 -04:00 |  | 
				
					
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									 Alexei Kotov | f880ada633 | Don't flip the water normal map twice | 2024-04-13 00:06:24 +03:00 |  | 
				
					
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									 Alexei Kotov | f2e0129436 | Convert water/ripple defines to camelCase | 2024-04-04 21:12:47 +03:00 |  | 
				
					
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									 Alexei Kotov | 612177be09 | Improve some cryptic naming in the water shader | 2024-04-04 21:01:14 +03:00 |  | 
				
					
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									 Alexei Kotov | 0be7d7fa4c | Reduce the amount of redundant code in the water shader | 2024-04-04 21:01:14 +03:00 |  | 
				
					
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									 Alexei Kotov | fbe84f4668 | Remove underwater fog radialization remnants The fog is now view-independent so this is not something to concern ourselves as with anymore | 2024-04-04 21:01:14 +03:00 |  | 
				
					
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									 Alexei Kotov | 76105cc2d1 | Make sunlight scattering and wobbly shores optional | 2024-03-29 10:41:04 +03:00 |  | 
				
					
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									 Andrei Kortunov | 525dee00f1 | Refraction fog based on water depth (feature 5926) | 2024-02-08 18:07:48 +04:00 |  | 
				
					
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									 Cody Glassman | c53abd870b | Merge branch 'waterscatter' into 'master' Use sun visibility for sunlight scattering (bug #7309)
Closes #7309
See merge request OpenMW/openmw!3478 | 2023-12-28 22:18:03 +00:00 |  | 
				
					
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									 Alexei Kotov | 099c39ae87 | Use fallback weather ripple settings (bug #7292) | 2023-12-23 11:46:08 +03:00 |  | 
				
					
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									 Alexei Kotov | e1cd5250af | Use sun visibility for sunlight scattering (bug #7309) | 2023-11-07 10:30:26 +03:00 |  | 
				
					
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									 Alexei Kotov | 12abd30e9f | Make sun specularity behavior more intuitive (bug #6190) Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity | 2023-10-29 04:11:40 +03:00 |  | 
				
					
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									 Andrei Kortunov | 1be1f72f6c | Improve shaders formatting | 2023-04-21 09:02:12 +04:00 |  | 
				
					
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									 Andrei Kortunov | 909e301dc6 | Increase distotion level | 2023-04-02 14:02:40 +04:00 |  | 
				
					
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									 Andrei Kortunov | e17281ac67 | Implement shader-based water ripples (feature 3537) | 2023-04-01 17:26:19 +04:00 |  | 
				
					
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									 Cody Glassman | ac4787aeec | shade refactor | 2023-02-25 11:03:39 -08:00 |  |