elsid
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81a483fc7f
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Remove unused vfs argument from correctMeshPath
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2023-12-26 14:14:52 +01:00 |
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Petr Mikheev
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4beed29404
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Changes required during review
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2023-10-07 17:21:25 +02:00 |
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Andrei Kortunov
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e1cae5a029
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Rework music system
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2023-09-13 09:11:07 +04:00 |
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Andrei Kortunov
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7ce9fc25c5
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Implement Lua bindings for sound system
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2023-08-15 10:28:29 +04:00 |
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Petr Mikheev
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2f16a8d27c
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Fix incorrect model part for records created by Lua scripts
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2023-06-18 00:19:50 +02:00 |
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elsid
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996153f78d
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Convert RefId to class
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2023-02-15 23:20:44 +01:00 |
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Alexei Kotov
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4d0788e016
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Use xnif if its xkf is present even if xnif isn't
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2023-01-14 03:35:50 +03:00 |
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fteppe
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2f2e401559
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is Hidden marker now takes a const RefId& instead of a string_view
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2022-12-27 19:15:55 +01:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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Cédric Mocquillon
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83ee25711e
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Use the pattern according to the esm version
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2022-09-03 18:55:06 +02:00 |
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Cédric Mocquillon
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6a3d27ce82
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Add a dictionary to retrieve the LOD mesh name of a mesh cache
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2022-09-03 18:52:27 +02:00 |
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Evil Eye
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150d1840d6
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Use more string_view and const string&
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2022-08-22 16:55:53 +02:00 |
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uramer
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1fb136a417
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Correct icon and mesh paths in Lua records
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2022-06-12 11:30:29 +02:00 |
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Cédric Mocquillon
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512d64e514
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Extract correctSoundPath method to avoid code duplication. Add unit test for the new method
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2021-11-10 23:06:35 +01:00 |
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elsid
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3caf45807f
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Use common implementation to filter hidden markers
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2021-08-12 22:35:16 +02:00 |
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scrawl
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82c4d01b37
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Add back resource handling workarounds to the gui code
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2015-05-01 18:37:24 +02:00 |
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scrawl
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79c2138e53
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Port ResourceHelpers to new VFS
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2015-03-19 01:45:01 +01:00 |
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scrawl
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41b3a9dba9
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Rewrite animated collision shape support (Fixes #2123)
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2015-01-13 05:37:37 +01:00 |
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MiroslavR
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baa14511cf
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Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
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2014-08-12 12:18:38 +02:00 |
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MiroslavR
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4d403ed747
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Rename and move functions for texture path correction
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2014-08-11 20:04:44 +02:00 |
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