dteviot
								
							 
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								407cd50890
								
							
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								fixed warning C4099:
							
							
							
							
							
							
							
							type name first seen using 'class' now seen using 'struct' 
							
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							2015-03-06 21:36:42 +13:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								f11ec653d0
								
							
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								Add setting for showing MRK nodes to NIF loaders
							
							
							
							
							
							
							
							This makes marker objects show up in OpenCS. 
							
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							2015-01-13 17:29:25 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								883f7ec7ce
								
							
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								Move workaround for hiding markers from NIF loader to Scene
							
							
							
							
							
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							2015-01-13 17:19:39 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								41b3a9dba9
								
							
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								Rewrite animated collision shape support (Fixes #2123)
							
							
							
							
							
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							2015-01-13 05:37:37 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								04d6cead3b
								
							
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								Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node (Fixes #2133)
							
							
							
							
							
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							2015-01-12 23:29:57 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								0b34d8d2fd
								
							
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								Add support for animated collision shapes (Fixes #1549)
							
							
							
							
							
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							2014-06-23 20:43:24 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								e002acdeae
								
							
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								Physics: Create actor shapes outside of BulletNifLoader
							
							
							
							
							
							
							
							This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers. 
							
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							2014-06-21 23:37:16 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								7dc30a01cd
								
							
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								Some changes suggested by cppcheck
							
							
							
							
							
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							2013-07-31 18:46:32 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								e30af28860
								
							
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								Markers should still have collision if they have a NiRootCollisionNode
							
							
							
							
							
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							2013-03-14 19:03:42 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								84afd87321
								
							
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								Placeable objects should not collide unless they have a NiRootCollisionNode
							
							
							
							
							
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							2013-03-14 03:04:02 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								d7c4a622cf
								
							
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								Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
							
							
							
							
							
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							2013-03-08 23:46:25 +01:00 | 
						
						
							
							
							
								
							
							
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									Nathan Jeffords
								
							 
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								109dff2d29
								
							
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								renamed high level NIF files...
							
							
							
							
							
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							2013-03-02 13:23:09 -08:00 | 
						
						
							
							
							
								
							
							
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