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									 AnyOldName3 | d34724a3c4 | Hopefully fix Clang warning about hiding overloaded virtual functions | 2019-03-07 20:46:10 +00:00 |  | 
				
					
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									 AnyOldName3 | 0c8ad0a3bb | Double buffer debug HUD frustum geometries to prevent race conditions. | 2019-02-19 18:13:03 +00:00 |  | 
				
					
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									 AnyOldName3 | 0a409c0ab8 | Make shadow map front-face culling configurable | 2018-12-01 00:26:43 +00:00 |  | 
				
					
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									 AnyOldName3 | dd207d9e54 | Make the shadow polygon offset parameters configurable | 2018-11-30 00:55:54 +00:00 |  | 
				
					
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									 AnyOldName3 | 061fa57335 | Switch to better-performing data types for debug hud geometry | 2018-11-21 22:38:50 +00:00 |  | 
				
					
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									 AnyOldName3 | 474770eca8 | Switch shadow map rendering to a specialised, simplified shader. | 2018-10-16 21:23:31 +01:00 |  | 
				
					
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									 AnyOldName3 | db707a31ec | Add clipping planes when allow shadow map overlap is enabled | 2018-08-23 13:14:02 +01:00 |  | 
				
					
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									 AnyOldName3 | 2c30bc1b4f | Accidentally fix the one remaing case where shadows look awful while refactoring some stuff. | 2018-05-18 22:39:57 +01:00 |  | 
				
					
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									 AnyOldName3 | 7255c266ba | Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps | 2018-05-16 21:21:05 +01:00 |  | 
				
					
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									 AnyOldName3 | fc1aee10f4 | Remove function declaration that somehow snuck in. | 2018-05-16 21:20:17 +01:00 |  | 
				
					
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									 AnyOldName3 | 1b30d47d7f | Add a hacky temporary version of cascading shadow maps | 2018-05-13 12:56:40 +01:00 |  | 
				
					
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									 AnyOldName3 | 166e7df778 | Improve debug HUD frustum | 2018-05-11 19:08:42 +01:00 |  | 
				
					
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									 AnyOldName3 | 4547151863 | Add the view frustum to the debug HUD (in the most annoying way possible) | 2018-05-05 00:08:00 +01:00 |  | 
				
					
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									 AnyOldName3 | 882b63cba9 | Make split point control parameters configurable with the new shadow technique. | 2018-02-26 23:00:46 +00:00 |  | 
				
					
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									 AnyOldName3 | e233dae1cd | Hook up the new shadow technique | 2018-02-26 22:27:09 +00:00 |  | 
				
					
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									 AnyOldName3 | 97b607fc66 | Make whitespace match upstream OSG | 2018-02-26 21:10:06 +00:00 |  | 
				
					
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									 AnyOldName3 | 639a4f5e8c | Remove TODO left in by accident. Also, become 100 commits ahead of upstream. | 2018-02-26 20:52:19 +00:00 |  | 
				
					
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									 AnyOldName3 | 478367bef3 | Ensure the debug HUD won't crash if settings are changed at runtime. | 2018-02-26 20:50:54 +00:00 |  | 
				
					
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									 AnyOldName3 | 7b52091a82 | Make the debug hud enableable | 2018-02-26 20:36:43 +00:00 |  | 
				
					
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									 AnyOldName3 | 5d719e9d5f | Add the debug HUD to the new shadow technique | 2018-02-26 20:20:01 +00:00 |  | 
				
					
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									 AnyOldName3 | 76f23c28b1 | Make shadows disableable. | 2018-02-26 16:25:44 +00:00 |  | 
				
					
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									 AnyOldName3 | 4c31b38f77 | Move CLSB changes to new shadow technique | 2018-02-26 14:58:12 +00:00 |  | 
				
					
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									 AnyOldName3 | 06b2ce6646 | Fix alignment issues caused by renaming classes | 2018-02-26 14:34:14 +00:00 |  | 
				
					
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									 AnyOldName3 | 7bd4c5e4b3 | Change class name | 2018-02-24 00:57:58 +00:00 |  | 
				
					
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									 AnyOldName3 | c815366044 | Move to the correct namespace part 2 | 2018-02-24 00:55:24 +00:00 |  | 
				
					
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									 AnyOldName3 | 11e59d3c11 | Move to the correct namespace. | 2018-02-24 00:52:46 +00:00 |  | 
				
					
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									 AnyOldName3 | 324b398d29 | Add a notice clarifying the source of the shadow technique files. | 2018-02-24 00:15:54 +00:00 |  |