Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a9bcbfd8d3 
								
							 
						 
						
							
							
								
								Use Node::_getFullTransform instead of building the matrix manually  
							
							 
							
							
							
						 
						
							2013-01-09 05:11:32 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								015bb0bf1f 
								
							 
						 
						
							
							
								
								Use the calculated max time for the "all" animation  
							
							 
							
							
							
						 
						
							2013-01-09 04:30:32 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								465fd9c8af 
								
							 
						 
						
							
							
								
								Offset animation times to start at 0  
							
							 
							
							
							
						 
						
							2013-01-09 04:21:56 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1e38e381a4 
								
							 
						 
						
							
							
								
								Use text keys for each animation  
							
							 
							
							
							
						 
						
							2013-01-09 03:30:55 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4054934f16 
								
							 
						 
						
							
							
								
								Store text keys for each animation  
							
							 
							
							
							
						 
						
							2013-01-09 02:51:25 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bb98542c5a 
								
							 
						 
						
							
							
								
								Build separate animations for each group  
							
							 
							
							
							
						 
						
							2013-01-09 01:40:38 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e44729cd43 
								
							 
						 
						
							
							
								
								Make the text keys lower-case when extracting them  
							
							 
							
							... 
							
							
							
							I think it's safe to assume all text keys are treated in a case-insensitive
manner. So far the only known NiTextKeyExtraData records are for animation
keys, which effectively are. 
							
						 
						
							2013-01-09 00:17:42 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9675a6d04a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							 
							
							
							
						 
						
							2013-01-08 02:25:37 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c6ff58d5b5 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/videoplayback'  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt 
							
						 
						
							2013-01-08 11:17:19 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2a9dc5ad94 
								
							 
						 
						
							
							
								
								Ensure mCurGroup always has valid iterators, and only get the animation state when animation keys exist  
							
							 
							
							
							
						 
						
							2013-01-07 21:00:21 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tom Mason 
								
							 
						 
						
							
							
							
							
								
							
							
								9ee823d8f8 
								
							 
						 
						
							
							
								
								fixed typo in vmformat.txt  
							
							 
							
							
							
						 
						
							2013-01-07 21:09:03 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tom Mason 
								
							 
						 
						
							
							
							
							
								
							
							
								4c5ed43cc9 
								
							 
						 
						
							
							
								
								added removesoulgem, and fixed addsoulgem  
							
							 
							
							
							
						 
						
							2013-01-07 21:08:04 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tom Mason 
								
							 
						 
						
							
							
							
							
								
							
							
								c2901fe6cc 
								
							 
						 
						
							
							
								
								added addsoulgem scripting function  
							
							 
							
							
							
						 
						
							2013-01-07 18:16:50 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d8dbd5e206 
								
							 
						 
						
							
							
								
								Store text key iterators for the start and stop times  
							
							 
							
							
							
						 
						
							2013-01-07 05:56:03 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d3e949f5c6 
								
							 
						 
						
							
							
								
								Make the animation text keys lower case to help lookup  
							
							 
							
							
							
						 
						
							2013-01-07 05:23:44 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								05dfafa777 
								
							 
						 
						
							
							
								
								Avoid an unnecessary lookup when moving the scene node  
							
							 
							
							
							
						 
						
							2013-01-07 05:09:15 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5f668976a8 
								
							 
						 
						
							
							
								
								Improve resetting the animation position  
							
							 
							
							
							
						 
						
							2013-01-07 04:48:59 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1b138d0a8 
								
							 
						 
						
							
							
								
								Merge branch 'master' into videoplayback  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt 
							
						 
						
							2013-01-07 13:25:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								14d814d1d3 
								
							 
						 
						
							
							
								
								Avoid creating bones for NiTriShape nodes  
							
							 
							
							... 
							
							
							
							The offset specified for them can be just as easilly handled by the tag point
they get connected to, and as such it's just needless extra nodes. 
							
						 
						
							2013-01-07 04:21:25 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c2b75e28e9 
								
							 
						 
						
							
							
								
								Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback  
							
							 
							
							
							
						 
						
							2013-01-07 13:20:50 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								282601d6e9 
								
							 
						 
						
							
							
								
								support the allowSkipping extra parameter for playBink command.  
							
							 
							
							
							
						 
						
							2013-01-07 13:19:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								35f4d09288 
								
							 
						 
						
							
							
								
								swscale handled better (cmake)  
							
							 
							
							
							
						 
						
							2013-01-07 13:06:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								2557ef4d7d 
								
							 
						 
						
							
							
								
								post merge fixes and some misc clean up  
							
							 
							
							
							
						 
						
							2013-01-07 12:17:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								41767f8dfa 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'blunted2night/better_flicker'  
							
							 
							
							
							
						 
						
							2013-01-07 12:06:21 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								648e3331f5 
								
							 
						 
						
							
							
								
								Don't try to move objects that aren't in a cell  
							
							 
							
							
							
						 
						
							2013-01-06 23:20:20 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								921ae76ea9 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							 
							
							
							
						 
						
							2013-01-06 21:20:49 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5b3a20ef69 
								
							 
						 
						
							
							
								
								Update the object position as the animation moves  
							
							 
							
							
							
						 
						
							2013-01-06 21:18:48 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7ba09ff025 
								
							 
						 
						
							
							
								
								Catch errors from buildBones  
							
							 
							
							
							
						 
						
							2013-01-06 20:05:50 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								910619eb21 
								
							 
						 
						
							
							
								
								Store the NonAccum animation root from the skeleton instance  
							
							 
							
							... 
							
							
							
							Currently this is assumed to be the node with the animation text keys. 
							
						 
						
							2013-01-06 17:31:53 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b96a979719 
								
							 
						 
						
							
							
								
								Store an MWWorld::Ptr with the Animation  
							
							 
							
							
							
						 
						
							2013-01-06 17:05:48 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								0f3712f284 
								
							 
						 
						
							
							
								
								change flickering light's brightness pattern  
							
							 
							
							
							
						 
						
							2013-01-06 14:29:22 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e31cd1c805 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'corristo/master'  
							
							 
							
							
							
						 
						
							2013-01-06 18:40:30 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nikolay Kasyanov 
								
							 
						 
						
							
							
							
							
								
							
							
								1d3f3bcce3 
								
							 
						 
						
							
							
								
								clang build fix  
							
							 
							
							
							
						 
						
							2013-01-06 19:19:12 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2b1fe7dc44 
								
							 
						 
						
							
							
								
								Add part info for weapons and shields  
							
							 
							
							
							
						 
						
							2013-01-06 05:39:39 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								25815ab8f7 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'potatoesmaster/to_utf8-rewrite'  
							
							 
							
							
							
						 
						
							2013-01-06 13:31:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								0b7d11d38d 
								
							 
						 
						
							
							
								
								to_utf8 test: fix Utf8Encoder constructor  
							
							 
							
							
							
						 
						
							2013-01-06 11:39:18 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								976b042cca 
								
							 
						 
						
							
							
								
								Use a list to reduce some repeating code  
							
							 
							
							
							
						 
						
							2013-01-06 02:14:19 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								99769879e3 
								
							 
						 
						
							
							
								
								Fix some createEntities calls  
							
							 
							
							
							
						 
						
							2013-01-06 00:32:38 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								efca5ded47 
								
							 
						 
						
							
							
								
								Clean up some header includes to reduce nesting  
							
							 
							
							
							
						 
						
							2013-01-05 21:12:08 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8ebf49a35b 
								
							 
						 
						
							
							
								
								Only lower-case the model name  
							
							 
							
							... 
							
							
							
							The skeleton name will already be lower-case 
							
						 
						
							2013-01-05 20:54:57 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								18389c7b04 
								
							 
						 
						
							
							
								
								Set non-bone nodes as manually controlled  
							
							 
							
							
							
						 
						
							2013-01-05 17:50:22 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								63f09462fd 
								
							 
						 
						
							
							
								
								to_utf8, Utf8Encoder: pass encoding as constructor parameter  
							
							 
							
							... 
							
							
							
							Edit other files accordingly. 
							
						 
						
							2013-01-06 01:37:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e5ce55b6a4 
								
							 
						 
						
							
							
								
								Remove a hack  
							
							 
							
							
							
						 
						
							2013-01-05 06:20:21 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								043e6c09fe 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'chris/animation2'  
							
							 
							
							
							
						 
						
							2013-01-05 13:34:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								20e624e11a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'jordanmilne/443-fix'  
							
							 
							
							
							
						 
						
							2013-01-05 13:31:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								58d35dbfcf 
								
							 
						 
						
							
							
								
								Have createEntities' caller retrieve the text keys as needed  
							
							 
							
							
							
						 
						
							2013-01-05 04:01:11 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								761914bdaa 
								
							 
						 
						
							
							
								
								Use a separate method to build the animation  
							
							 
							
							
							
						 
						
							2013-01-05 03:31:51 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								818a24cdd6 
								
							 
						 
						
							
							
								
								Hold on to the AnimationState being used for animating  
							
							 
							
							
							
						 
						
							2013-01-05 00:03:14 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6e84d4bcdd 
								
							 
						 
						
							
							
								
								Add a helper method to load entity objects  
							
							 
							
							
							
						 
						
							2013-01-04 23:19:48 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jordan Milne 
								
							 
						 
						
							
							
							
							
								
							
							
								3ed77ca189 
								
							 
						 
						
							
							
								
								Include C++ header instead  
							
							 
							
							
							
						 
						
							2013-01-05 01:17:07 -04:00