Alexei Kotov
456277ba6a
Update changelog
2022-06-14 12:50:30 +03:00
Alexei Kotov
61d382dc9f
Set the initial IdleState to CharState_None
2022-06-14 12:50:30 +03:00
Alexei Kotov
4ce08664e9
Fix swim spellcasting stance turning fallback
2022-06-14 12:50:30 +03:00
Alexei Kotov
5dfce6205a
Reset the idle animation after a movement animation ends
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Fix non-biped actor idle reset
2022-06-14 12:50:30 +03:00
Alexei Kotov
1a646374b0
Always reset the idle animation after the landing animation ends
2022-06-14 12:50:30 +03:00
Alexei Kotov
69a1d8ac86
Restart idle instantly only after the hit state ends
2022-06-14 12:50:30 +03:00
psi29a
81e1d72c64
Merge branch 'idleisthepriority' into 'master'
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Fix fallback for missing swim/sneak idle animations
See merge request OpenMW/openmw!2013
2022-06-14 07:55:13 +00:00
Alexei Kotov
35db7b8319
Fix fallback for missing swim/sneak idle animations
2022-06-14 01:12:05 +03:00
AnyOldName3
f04ea4a7a8
See if 1h time limit for Windows has been removed
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https://gitlab.com/gitlab-org/gitlab-runner/-/issues/27771 has been closed and GitLab's published an update since
2022-06-13 22:08:58 +00:00
psi29a
471c111fa2
Merge branch 'yourclonesareveryimpressive' into 'master'
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Make the character controller less miserable, round 3: code duplication and knockout interruption
See merge request OpenMW/openmw!2008
2022-06-13 19:51:52 +00:00
psi29a
1a23f7efb8
Merge branch 'disable_sast' into 'master'
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Get rid of Gitlab SAST
See merge request OpenMW/openmw!2011
2022-06-13 19:20:31 +00:00
jvoisin
9067db523b
Get rid of Gitlab SAST
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It's completely broken currently, beside
being useless: grepping C++ code to find problem
isn't SAST, it's noise.
2022-06-13 20:10:25 +02:00
psi29a
5c8ca4c7b9
Merge branch 'cameradefaults' into 'master'
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Disable all the non-vanilla Lua camera settings by default
See merge request OpenMW/openmw!2009
2022-06-13 17:38:01 +00:00
Alexei Kotov
54896e4883
Disable all the non-vanilla Lua camera settings by default
2022-06-13 18:23:46 +03:00
Alexei Kotov
253de65d13
Fix knockout animation interruption/looping
2022-06-13 17:53:38 +03:00
Alexei Kotov
b8018024a6
Avoid passing weapon short group to refreshXAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
0a38c3ab78
Reset current animation states in a consistent way
2022-06-13 17:53:38 +03:00
Alexei Kotov
dd42a69ca5
Consolidate refreshIdleAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
2c3d385672
Consolidate refreshHitRecoilAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
a105ba14e4
Consolidate refreshJumpAnims
2022-06-13 12:59:18 +03:00
Alexei Kotov
ab46337c41
Rewrite handleTextKey using substring views
2022-06-13 12:28:12 +03:00
Alexei Kotov
9e6b7fed1a
Consolidate refreshMovementAnims()
2022-06-13 12:13:10 +03:00
psi29a
7a390a359f
Merge branch 'macos_for_all' into 'master'
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macos for all!
See merge request OpenMW/openmw!2007
2022-06-12 19:04:34 +00:00
psi29a
e9567e5b3d
macos for all!
2022-06-12 19:03:50 +00:00
psi29a
c8eb246198
Merge branch 'no_update_useless_ugly_nodes' into 'master'
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Only update active children
See merge request OpenMW/openmw!2001
2022-06-12 18:47:56 +00:00
psi29a
eac1d8599a
Merge branch 'lua_record_paths' into 'master'
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Correct VFS paths in Lua records
See merge request OpenMW/openmw!1853
2022-06-12 18:45:24 +00:00
psi29a
b7918282ad
Merge branch 'minor_simpl_sortfilteritemodel' into 'master'
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Minor simplifications in sortfilteritemmodel.cpp
See merge request OpenMW/openmw!1975
2022-06-12 18:43:50 +00:00
psi29a
33c5b192c9
Merge branch 'crossovercharacter' into 'master'
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Make the character controller less miserable, round 2: state mappings
See merge request OpenMW/openmw!2003
2022-06-12 18:37:13 +00:00
jvoisin
8d56e79877
Minor simplifications in sortfilteritemmodel.cpp
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- Change an if-else-if-else… spaghetti into a switch-case
- Replace a linear search in a dynamically constructed
vector with a switch-case. Thanks elsid for the idea!
2022-06-12 18:00:43 +02:00
psi29a
bf8cc36645
Merge branch 'camera_settings' into 'master'
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In-game camera settings
Closes #6715
See merge request OpenMW/openmw!1924
2022-06-12 12:47:11 +00:00
psi29a
3b95797473
Merge branch 'Project5791-master-patch-42764' into 'master'
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Update CI/build_googletest.sh
See merge request OpenMW/openmw!2005
2022-06-12 12:38:22 +00:00
Project579
d3d9e66ffd
Update CI/build_googletest.sh
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googletest v1.11.0 is required for building with C++20.
2022-06-12 12:07:40 +00:00
uramer
bf905fce4c
Don't use WindowManager outside of UI, correct paths for new record types
2022-06-12 13:07:50 +02:00
uramer
fd7965d77f
Use correctMeshPath instead of string constants
2022-06-12 11:30:29 +02:00
uramer
1fb136a417
Correct icon and mesh paths in Lua records
2022-06-12 11:30:29 +02:00
psi29a
c8fc1afb45
Merge branch 'CPP20' into 'master'
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Update to C++20 and see if our CI can handle it.
See merge request OpenMW/openmw!1695
2022-06-12 08:00:11 +00:00
psi29a
bb0dad7c08
Update to C++20 and see if our CI can handle it.
2022-06-12 08:00:11 +00:00
Alexei Kotov
c2e637d661
Mark setAttackingOrSpell as const
2022-06-12 03:02:23 +03:00
Alexei Kotov
47f574e14b
Move death state mapping out of playDeath/playRandomDeath
2022-06-12 02:58:04 +03:00
Alexei Kotov
b4e87abfe1
Clean up run-to-walk state conversion
2022-06-12 02:52:49 +03:00
Alexei Kotov
31d636ea20
Map movement animation groups with a switch
2022-06-12 02:49:13 +03:00
Petr Mikheev
73eda27e7f
Update l10n/OMWCamera/en.yaml
2022-06-12 01:00:41 +02:00
Petr Mikheev
5f0a7c2b16
Fix jumping when using move360 with a controller
2022-06-12 00:09:13 +02:00
Petr Mikheev
1ca0a3a555
Addition camera features: move360, pov_auto_switch, slow_view_change
2022-06-12 00:09:13 +02:00
Petr Mikheev
3fb470dcce
Increase the size of the settings menu; reduce the size of Lua settings "number" in order to make camera settings look good with the default size of the settings menu.
2022-06-12 00:09:13 +02:00
Petr Mikheev
65efd6f1c2
Remove from settings.cfg camera settings that are controlled from Lua
2022-06-12 00:06:39 +02:00
Petr Mikheev
c548708a27
Remove Lua package openmw.settings
2022-06-12 00:06:39 +02:00
Petr Mikheev
860d5899c4
Control camera settings in-game
2022-06-12 00:06:39 +02:00
Petr Mikheev
f47e64b0f8
Merge branch 'autosize_singleline_edit' into 'master'
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Lua UI: Enable autoSize for single line text edit
See merge request OpenMW/openmw!2002
2022-06-11 22:04:28 +00:00
uramer
6d2dcaea50
Lua UI: Enable autoSize for single line text edit
2022-06-11 22:24:20 +02:00