Evil Eye
b15ae08a07
Reduce type conversions in books
2025-09-22 20:59:13 +02:00
Evil Eye
5308e22f6d
Address more conversion warnings in the engine
2025-09-22 18:10:34 +02:00
Evil Eye
e77ce5a507
Fix KeywordSearch
2025-09-22 17:12:24 +02:00
Evil Eye
478df08433
Address more engine conversion warnings
2025-09-22 13:33:27 +02:00
Evil Eye
bcad4a7fd5
Address more conversion warnings in the engine
2025-09-21 17:45:38 +02:00
Evil Eye
fc700c61fd
Resolve various conversion warnings in mwgui
2025-09-21 15:58:38 +02:00
Evil Eye
39f17f5651
Remove scaled GlyphInfo copy
2025-09-21 12:32:31 +02:00
Evil Eye
1caac90e93
Add btVector3 -> osg::Vec3f helper
2025-09-21 12:14:50 +02:00
Evil Eye
b845e07ad6
Address various conversion warnings in openmw
2025-09-21 12:00:59 +02:00
Evil Eye
9523f46409
Address conversion warnings in opencs
2025-09-21 10:45:21 +02:00
Evil Eye
712ea46537
Fix include order
2025-09-20 17:19:54 +02:00
Evil Eye
f181420cce
Address conversion warning in the launcher
2025-09-20 16:22:18 +02:00
Evil Eye
ddd614f815
Address conversion warnings in essimporter
2025-09-20 16:20:47 +02:00
Evil Eye
ea2ff63bf6
Address conversion warnings in esmtool
2025-09-20 16:16:01 +02:00
Evil Eye
3ba702690c
Require SOL_PROPAGATE_EXCEPTIONS to be off
2025-09-20 16:07:59 +02:00
Evil Eye
b0cf148393
Support wrapped arthimetic types
2025-09-20 12:58:37 +02:00
Evil Eye
71fa8c9f7d
Fix conversion warnings in components_tests
2025-09-20 12:12:31 +02:00
Evil Eye
cb82d37992
Address remaining conversion warnings in components
2025-09-20 11:39:31 +02:00
Evil Eye
a8831651bb
Swap arguments
2025-09-18 22:01:24 +02:00
Evil Eye
f7292680d6
Fix most conversion warnings in components
2025-09-18 22:00:55 +02:00
AnyOldName3
98291f1377
First batch of warning fixes
2025-09-18 00:38:08 +01:00
AnyOldName3
7520e86ab3
Don't treat the repo root as a system include directory
...
This is a regression from 99ba45a308 (9a2aa4db38d3115ed60da621e012c0efc0172aae_322_319) , and caused many of our headers not to generate warnings.
It also combined with MSVC bug https://developercommunity.visualstudio.com/t/Including-a-header-with-pragma-system_h/10968424?port=1025&fsid=327e3050-e79a-41b0-8237-b262a60103e3 to prevent warnings in any TU that includes a CMake-generated precompiled header.
2025-09-17 19:02:51 +01:00
Alexei Kotov
fbb726cee0
Merge branch 'shooting-at-macs-without-looking' into 'master'
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Some MacOS tidying
See merge request OpenMW/openmw!4905
2025-09-14 01:18:50 +03:00
psi29a
28a540d5fd
Merge branch 'googleenpassant' into 'master'
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Add some missing French translations
See merge request OpenMW/openmw!4918
2025-09-13 13:22:16 +00:00
AnyOldName3
fe97e3c888
Move brew repair and update to architecture-independent script
...
It installs things now, so these commands are useful.
2025-09-12 18:09:12 +01:00
Alexei Kotov
0471b98436
Add French translations for Doppler factor lines
2025-09-12 12:59:20 +03:00
Alexei Kotov
e70eb1e2e1
Add French lines for OMWCombat
2025-09-12 12:59:20 +03:00
psi29a
9257beea4e
Merge branch 'bmdhacks-controller-deslect-bug' into 'master'
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Controller tooltip display preferences survive mouse movement
See merge request OpenMW/openmw!4858
2025-09-09 21:00:56 +00:00
Alexei Kotov
8074331637
Merge branch 'gamepadactionl10n' into 'master'
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Translate gamepad actions, part 3
See merge request OpenMW/openmw!4916
2025-09-08 19:40:20 +03:00
Alexei Kotov
b3f4287bca
Update Swedish Interface lines
2025-09-06 22:15:08 +03:00
AnyOldName3
aa5510fb46
Use CCache in GitHub Actions build again
2025-09-06 17:55:09 +01:00
bmdhacks
072504d3b7
fixed a tooltip bug in spell creation and made controller tooltip toggling a helper function in the window manager
2025-09-06 09:50:27 -07:00
Evil Eye
1403fbce1b
Merge branch 'flatpak-paths' into 'master'
...
Document Flatpak paths
See merge request OpenMW/openmw!4884
2025-09-06 09:39:42 +00:00
AnyOldName3
998c738ed0
Add some options from the Windows script to the MacOS script
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Hopefully, they might even work, too.
Also move ccache installation to the CI script as it's not mandatory to use ccache for local builds.
2025-09-06 01:29:44 +01:00
AnyOldName3
98bb4af0cb
Use correct shebang
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[[ doesn't work in real sh, only in more advanced shells pretending to be sh.
2025-09-06 01:07:02 +01:00
AnyOldName3
0a2c929a76
Don't meddle with people's git settings
...
I can't see any reason for this to have been necessary in CI in the first place as we do CI runs for commits on a branch, not for a detached head.
Despite that, I've left it in the Linux and Android scripts as we don't suggest anyone runs those on their own machines.
2025-09-06 00:56:46 +01:00
AnyOldName3
ff60b741a7
Move architecture-independent tool installation to common script
2025-09-06 00:51:52 +01:00
Alexei Kotov
9a92904f11
Use l10n for inventory offer action
2025-09-05 10:11:10 +03:00
Alexei Kotov
1740e6bac4
Use l10n for stats window scroll down action
2025-09-05 10:00:15 +03:00
Alexei Kotov
3159c363a1
Use l10n for trading menu offer action
2025-09-05 09:49:05 +03:00
Alexei Kotov
bd4d844b87
Use l10n for repair gamepad actions
2025-09-05 09:33:22 +03:00
Alexei Kotov
b7d9d01cc8
Use l10n for wait dialog gamepad actions
2025-09-05 09:29:34 +03:00
Alexei Kotov
1ab32749ee
Use l10n for travel travel window action
2025-09-05 09:20:16 +03:00
Alexei Kotov
43617286fb
Use l10n for scroll down scroll gamepad action
2025-09-05 09:16:21 +03:00
bmdhacks
81fc72a5b8
clang-format
2025-09-04 18:30:35 -07:00
bmdhacks
cf51812a6f
Controller cursor highlight fixes
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This resolves two issues:
1) Ensure that cursor tooltips stay displayed when buying spells or selling or consuming items and any other place where actions can highlight new items.
2) Ignore small mouse movements if we've just warped the mouse pointer a long distance. This resolves an issue where slight cursor wiggle will trigger after changing the dpad highlight.
2025-09-04 18:12:58 -07:00
bmdhacks
12aef44fe1
Controller tooltip display preferences survive mouse movement
2025-09-04 18:12:58 -07:00
AnyOldName3
c70a7cd15b
Eliminate single-line ccache scripts
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They used to be necessary because they selected CMake of the same architecture as the build target, but now we use native ccache, they don't do anything meaningful.
Make things consistent with other platforms and just call ccache directly in the CI script.
2025-09-05 01:01:41 +01:00
AnyOldName3
6cdcbd957a
And the same with CMake
2025-09-05 00:56:36 +01:00
AnyOldName3
a4be773e9c
Native ccache won't work if we insist on an architecture
2025-09-05 00:56:36 +01:00