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									 scrawl | 7cf22391a5 | Feature #50: Handle weapon controllers (i.e. bowstring animations, etc) | 2014-02-05 05:18:10 +01:00 |  | 
				
					
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									 scrawl | 975f0e05b4 | Fixes #1157 (attribute layout issue) | 2014-02-05 05:18:10 +01:00 |  | 
				
					
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									 scrawl | e1e7a492e2 | Fix movement speed formula for flying creatures | 2014-02-05 05:18:10 +01:00 |  | 
				
					
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									 scrawl | f608ceeffc | Fixes #1158 (Armor rating label issues) | 2014-02-05 05:18:10 +01:00 |  | 
				
					
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									 scrawl | 8aed4fcfa4 | Correction for marksman weapon inventory preview | 2014-02-05 05:18:10 +01:00 |  | 
				
					
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									 scrawl | 5b076aa570 | Revert "Bug #1074: Inventory paperdoll obscures armour rating" This reverts commit b017a3be3e. | 2014-02-05 05:18:10 +01:00 |  | 
				
					
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									 scrawl | 2c0d46525b | Fast-forward particle systems to make cell loads less obvious. | 2014-02-05 05:18:09 +01:00 |  | 
				
					
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									 scrawl | cf3812188f | Fix bounding box assertions due to negative particle life time Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle) | 2014-02-05 05:18:09 +01:00 |  | 
				
					
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									 scrawl | df78357e05 | Handle knockout separately (Closes #1151) | 2014-02-05 05:18:09 +01:00 |  | 
				
					
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									 Marek Kochanowicz | 04287cb87a | Provide method to return whole data vector from tablemimedata. | 2014-02-04 19:42:52 +01:00 |  | 
				
					
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									 Marek Kochanowicz | 8b799683c1 | Display QPixMap with dragged object. | 2014-02-04 18:48:18 +01:00 |  | 
				
					
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									 Marek Kochanowicz | 3439940a8e | Tablemimedata able to handle vector of objects and return icon. | 2014-02-04 18:38:31 +01:00 |  | 
				
					
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									 Marek Kochanowicz | 423b2906be | Yes, you can drag. But not drop. | 2014-02-04 11:40:48 +01:00 |  | 
				
					
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									 Marek Kochanowicz | dc80bfff55 | Attempt to get basic tablemimedata subclass. | 2014-02-04 09:13:40 +01:00 |  | 
				
					
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									 mrcheko | 688f359a33 | discard creatures speed and negative fatique changes | 2014-02-03 23:09:26 +02:00 |  | 
				
					
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									 Marc Zinnschlag | c5b92ed6c8 | Merge remote-tracking branch 'pvdk/versioninfo' | 2014-02-03 11:21:11 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 21f502df34 | compatibility fix | 2014-02-03 11:20:55 +01:00 |  | 
				
					
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									 pvdk | f263acdac6 | Merge remote-tracking branch 'upstream/master' into versioninfo | 2014-02-03 02:27:24 +01:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | e50a393de4 | Fix linking issues on Windows using MSVC. | 2014-02-02 23:59:57 +01:00 |  | 
				
					
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									 pvdk | 4e03e9cf87 | Changed development version info text and the tooltip now works on all platforms | 2014-02-02 20:10:47 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 2b2ac6f62b | allow declaration of local variables with keywords as names | 2014-02-02 15:43:48 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 32860a05e3 | added dummy implementations for getPcInJail and getPcTraveling | 2014-02-02 15:35:18 +01:00 |  | 
				
					
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									 mrcheko | 761f13d3ce | activate whole-body attack animations | 2014-02-02 16:29:51 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 914ab1b8ab | allow 'x' instead of 'getjournalindex x' | 2014-02-02 15:08:27 +01:00 |  | 
				
					
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									 Marc Zinnschlag | cd9b137129 | allow elseif without matching if (grrrrr) | 2014-02-02 14:24:58 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 858dc80292 | corrected command line switch documentation in readme file | 2014-02-02 14:10:57 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 4ee43612f6 | added new switch: --script-warn | 2014-02-02 14:09:59 +01:00 |  | 
				
					
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									 mrcheko | b85a4dd35e | pos accum without conformity with animation bug/creature speed | 2014-02-02 15:01:49 +02:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | e3d85af70a | Fix an issue with int32_t being unknown on windows. | 2014-02-02 13:57:19 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 8bcdf54570 | added warning mode to script compiler error handler | 2014-02-02 13:55:03 +01:00 |  | 
				
					
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									 Marek Kochanowicz | a36cc26434 | Created new files for TableMimeData class. | 2014-02-01 19:06:41 +01:00 |  | 
				
					
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									 scrawl | 1deb0a7cdf | Savegame dialog: Set key focus to editbox | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | ec46575671 | Overwriting saves fixes - copy description of overwritten slot, ask for confirmation | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | 6d37cd7e86 | Savegame dialog: Don't allow empty save names | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | 63284d21a0 | Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | dea9d21db6 | Some additional safety checks for global map loading | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | f89b3cac02 | Feature #764: Store the actor that gave the dialog response | 2014-02-01 18:42:01 +01:00 |  | 
				
					
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									 scrawl | a988a0d6dc | Don't add duplicate topic responses to the journal | 2014-02-01 18:42:00 +01:00 |  | 
				
					
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									 scrawl | 37ef8ec908 | Savegame dialog: support loading saves using Enter key or double-click | 2014-02-01 18:42:00 +01:00 |  | 
				
					
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									 scrawl | 49e26415be | Don't call loadGame() from within the MWMechanics::Actors update sequence | 2014-02-01 18:42:00 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 1b5301eec0 | Merge branch 'savedgame' Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp | 2014-02-01 18:16:32 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 5b04c10e1d | added creature/NPC state to saved games (only container/inventory for now) | 2014-02-01 17:36:23 +01:00 |  | 
				
					
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									 Marc Zinnschlag | d2ec3ffdc8 | handle equipped items when serialising inventory state | 2014-02-01 17:31:05 +01:00 |  | 
				
					
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									 Marc Zinnschlag | bcc5894e2d | changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later) | 2014-02-01 15:24:01 +01:00 |  | 
				
					
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									 Marc Zinnschlag | dd674566a2 | store content of containers in saved game files | 2014-01-31 13:25:32 +01:00 |  | 
				
					
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									 scrawl | bbd15b185d | Skip inactive controllers. Fixes those bloody bone boots again. | 2014-01-31 05:59:58 +01:00 |  | 
				
					
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									 scrawl | 4ec86d1c68 | Bug #1147: Fix the inventory preview pose used for ranged weapons | 2014-01-31 05:06:35 +01:00 |  | 
				
					
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									 scrawl | 5b300c1052 | Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation) | 2014-01-31 05:06:35 +01:00 |  | 
				
					
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									 scrawl | 60bbab52fe | Support keyframe controllers for bones that aren't in the skeleton base | 2014-01-31 05:06:34 +01:00 |  | 
				
					
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									 scrawl | 305a471c5a | Fix VisController in ascended sleeper's death animation | 2014-01-31 05:06:08 +01:00 |  |