scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f8d659f3c 
								
							 
						 
						
							
							
								
								Fix transparency sorting  
							
							
							
						 
						
							2013-03-05 17:09:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2486ec6cb9 
								
							 
						 
						
							
							
								
								Material fixes (vertex colors, alpha)  
							
							
							
						 
						
							2013-03-05 13:51:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2f14f26b96 
								
							 
						 
						
							
							
								
								Use the full unique mesh name for the material instead of the NIF name  
							
							
							
						 
						
							2013-03-04 10:35:13 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4e1e0eaf62 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into material-fix  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogrenifloader.cpp 
							
						 
						
							2013-03-03 14:24:05 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5e50436a94 
								
							 
						 
						
							
							
								
								Convert some BooleanValues to StringValues  
							
							
							
						 
						
							2013-03-03 14:19:02 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								05bd94effb 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							
							
						 
						
							2013-03-03 15:14:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f6fd80294 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwrender/npcanimation.cpp
	files/mygui/openmw_settings_window.layout 
							
						 
						
							2013-03-03 11:02:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								21e2c287eb 
								
							 
						 
						
							
							
								
								Fix/workaround specular issues  
							
							... 
							
							
							
							The glossiness should not be multiplied by 255, however the values set in many
of Bloodmoon's meshes would look horrible otherwise. Now we can let the
NiSpecularProperty specify when to enable specular (which is supposed to
default to on, but due to the aforementioned meshes, we default to off). 
							
						 
						
							2013-03-02 19:30:23 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7930aa82b2 
								
							 
						 
						
							
							
								
								Add missing depthFlags to the hash  
							
							
							
						 
						
							2013-03-02 19:09:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8e35159ad4 
								
							 
						 
						
							
							
								
								Handle NiSpecularProperty  
							
							
							
						 
						
							2013-03-02 19:06:28 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8c0326a49c 
								
							 
						 
						
							
							
								
								Handle NiZBufferProperty  
							
							
							
						 
						
							2013-03-02 18:30:28 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								03785f3ecd 
								
							 
						 
						
							
							
								
								Handle NiVertexColorProperty  
							
							
							
						 
						
							2013-03-02 16:28:32 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								109dff2d29 
								
							 
						 
						
							
							
								
								renamed high level NIF files...  
							
							
							
						 
						
							2013-03-02 13:23:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fdfcd5bb47 
								
							 
						 
						
							
							
								
								Material properties are accumulative along the node tree  
							
							
							
						 
						
							2013-03-02 12:23:29 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e3fd4b8429 
								
							 
						 
						
							
							
								
								Fix restoring the original texture name when the DDS check fails  
							
							
							
						 
						
							2013-03-01 17:57:34 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e6b547b9ba 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into transparency-fixes  
							
							
							
						 
						
							2013-03-01 13:32:30 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								166d529c50 
								
							 
						 
						
							
							
								
								Ensure the material is properly built after creating it  
							
							
							
						 
						
							2013-03-01 13:26:31 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2c05a7477c 
								
							 
						 
						
							
							
								
								Improve checks for texture resource names that include the "textures\" prefix  
							
							
							
						 
						
							2013-02-28 17:16:28 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								eaa6813917 
								
							 
						 
						
							
							
								
								Workaround for meshes without any vertices  
							
							
							
						 
						
							2013-02-28 13:54:53 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1168f15361 
								
							 
						 
						
							
							
								
								Don't disable depth writes when blending is enabled  
							
							
							
						 
						
							2013-02-28 12:17:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a7220518b6 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into skeleton-fixes  
							
							
							
						 
						
							2013-02-27 13:22:33 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3ed0bf97a8 
								
							 
						 
						
							
							
								
								Share the space with the parent entity only when there's real skinned meshes  
							
							... 
							
							
							
							The existence of a base skeleton doesn't mean it shares the same bone
structure. If there isn't an actual skinned entity besides the base, simply
attach it to the bone like unskinned meshes should be. 
							
						 
						
							2013-02-27 13:16:27 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bfe80bb8dc 
								
							 
						 
						
							
							
								
								Avoid duplicating skeletons due to casing issues  
							
							... 
							
							
							
							Manually created resource names are apparently always case sensitive, causing
some skeletons to get loaded multiple times. 
							
						 
						
							2013-02-27 12:33:36 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sergey Shambir 
								
							 
						 
						
							
							
							
							
								
							
							
								03ca7f6123 
								
							 
						 
						
							
							
								
								NIF: added NiStencilProperty record handling  
							
							... 
							
							
							
							NiStencilProperty appears in Better Clothes plugin. If it not handled,
some parts of NPCs bodies will be not rendered. 
							
						 
						
							2013-02-27 23:45:09 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b82ee4872d 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into graphics  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogre_nif_loader.cpp 
							
						 
						
							2013-02-27 12:25:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								369f881170 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into graphics  
							
							
							
						 
						
							2013-02-27 09:25:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b4b20622c6 
								
							 
						 
						
							
							
								
								Properly handle NiAlphaProperty values  
							
							
							
						 
						
							2013-02-26 15:24:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								70b6b68005 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'sergeyshambir/BBfix'  
							
							
							
						 
						
							2013-02-26 22:37:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								aefd12dfe0 
								
							 
						 
						
							
							
								
								Don't create meshes for collision shapes  
							
							
							
						 
						
							2013-02-25 15:44:59 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								429bc23cf6 
								
							 
						 
						
							
							
								
								Convert the 0-1 glossiness parameter to 0-255 for shininess  
							
							
							
						 
						
							2013-02-25 13:08:40 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ff1ecb85c6 
								
							 
						 
						
							
							
								
								Don't bother storing the shape name for the submesh name  
							
							... 
							
							
							
							The submesh name Ogre has is completely useless to us 
							
						 
						
							2013-02-25 08:22:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cacdb33b42 
								
							 
						 
						
							
							
								
								Merge branch 'master' into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/sky.cpp 
							
						 
						
							2013-02-25 15:12:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								53eb553c57 
								
							 
						 
						
							
							
								
								Be a little more aggressive when looking to skip generating a skeleton  
							
							... 
							
							
							
							This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works. 
							
						 
						
							2013-02-24 18:12:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sergey Shambir 
								
							 
						 
						
							
							
							
							
								
							
							
								b1381ddd69 
								
							 
						 
						
							
							
								
								Nif loader: workaround for missed textures in BB/BH  
							
							... 
							
							
							
							Works for Better Bodies / Better Heads addons. 
							
						 
						
							2013-02-25 04:12:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c60e858b02 
								
							 
						 
						
							
							
								
								Create bones for NiTriShape nodes, and attach the entities to them  
							
							... 
							
							
							
							Otherwise some models don't connect properly. NiTriShapes are more guaranteed
to have unique names than their parent nodes. 
							
						 
						
							2013-02-24 12:42:32 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e6c63d9cd 
								
							 
						 
						
							
							
								
								Disable specular on NIF's  
							
							
							
						 
						
							2013-02-24 17:18:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								da5f11700f 
								
							 
						 
						
							
							
								
								Warn about unhandled node types before the controllers  
							
							
							
						 
						
							2013-02-13 00:45:00 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5b2ca6fa7d 
								
							 
						 
						
							
							
								
								Don't complain about RootCollisionNode, it's handled in nifbullet  
							
							
							
						 
						
							2013-02-13 00:43:29 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f4e587c72c 
								
							 
						 
						
							
							
								
								Always create a skeleton from a NIF when there's more than one NiNode  
							
							
							
						 
						
							2013-02-09 17:48:23 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8b1e7b95ba 
								
							 
						 
						
							
							
								
								Attempt to load the skeleton source if it doesn't yet exist  
							
							
							
						 
						
							2013-02-05 17:55:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bec538bfa1 
								
							 
						 
						
							
							
								
								Always declare operator<< for using a TextKeyMap with Ogre::Any  
							
							
							
						 
						
							2013-02-04 09:19:59 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c45b4d6072 
								
							 
						 
						
							
							
								
								Clean up some NIF warning reports  
							
							
							
						 
						
							2013-02-02 22:27:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e6e7c69013 
								
							 
						 
						
							
							
								
								Fix handling of filtered entities  
							
							
							
						 
						
							2013-02-02 05:26:52 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c6a9ea5007 
								
							 
						 
						
							
							
								
								Use the skeleton as defined in the NIF model  
							
							... 
							
							
							
							The avoids having to duplicate models that get attached to different character
skeletons. 
							
						 
						
							2013-01-30 22:37:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b6354c6282 
								
							 
						 
						
							
							
								
								Don't share skeleton instances between bounded parts on an NPC  
							
							... 
							
							
							
							However, a skeleton instance will still be shared between entities in an entity
list. 
							
						 
						
							2013-01-30 09:29:16 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0853fa335c 
								
							 
						 
						
							
							
								
								Avoid redundant string concatenations  
							
							
							
						 
						
							2013-01-29 01:36:17 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								487c83e943 
								
							 
						 
						
							
							
								
								Rename nonaccum to animroot  
							
							
							
						 
						
							2013-01-28 22:09:41 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e1d3933145 
								
							 
						 
						
							
							
								
								Remove an unused struct  
							
							
							
						 
						
							2013-01-28 01:27:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b1ffdf855f 
								
							 
						 
						
							
							
								
								Reset the initial state of animated nodes on the skeleton instances  
							
							... 
							
							
							
							This is so the animation specifies node keyframe data based on the node's
parent. This will also be necessary for applying animations from different
skeleton sources, as they can have different binding positions (even native
.skeleton resources will need to specify animation data this way). 
							
						 
						
							2013-01-26 04:48:53 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d836b3d0ff 
								
							 
						 
						
							
							
								
								Don't try to create animations if there's no text keys and nonaccum node.  
							
							... 
							
							
							
							Such meshes apparently use NiBSAnimationNode, a Bethesda-specific extension
which has animation-related info in its flags (values currently unknown). 
							
						 
						
							2013-01-22 00:24:57 -08:00