Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6f0b9a5f2c 
								
							 
						 
						
							
							
								
								Avoid unnecessary multimap copies  
							
							
							
						 
						
							2013-04-23 21:42:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								512ff3687a 
								
							 
						 
						
							
							
								
								Don't create Ogre animations for skeletons  
							
							
							
						 
						
							2013-04-23 20:42:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								634b0fd067 
								
							 
						 
						
							
							
								
								Fix for controller delta time going below start time  
							
							
							
						 
						
							2013-04-23 17:57:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								adc6a948c7 
								
							 
						 
						
							
							
								
								Add methods to get the rotation, translation, and scale from a NodeTargetValue  
							
							
							
						 
						
							2013-04-22 03:41:38 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								59137d93c9 
								
							 
						 
						
							
							
								
								Partially handle NiGeomMorpherController  
							
							... 
							
							
							
							The morphs aren't actually applied yet, but the Ogre controller is set up so
all that has to be done is to implement the setValue method. 
							
						 
						
							2013-04-22 03:24:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d936291dbf 
								
							 
						 
						
							
							
								
								Remove an unused ostream operator<<  
							
							
							
						 
						
							2013-04-22 02:53:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a3511c62cf 
								
							 
						 
						
							
							
								
								Don't store textkeys in user object bindings  
							
							... 
							
							
							
							It's a bit unwieldy to have them stored in the 'skeleton master' instead
of the skeleton instance. And although the text keys are extracted for
each created instance now, this shouldn't be much worse than the
multimap copying going on before.
Plus, proper serialization can help for future optimizations. 
							
						 
						
							2013-04-22 00:01:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ace7d647e5 
								
							 
						 
						
							
							
								
								Add a method to apply a NodeTargetValue-based controller to a specified node.  
							
							
							
						 
						
							2013-04-20 15:35:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f37a71f025 
								
							 
						 
						
							
							
								
								Use a separate method to build node-based controllers  
							
							
							
						 
						
							2013-04-19 23:56:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3def2a0f45 
								
							 
						 
						
							
							
								
								Treat the particle random values as the max differential  
							
							
							
						 
						
							2013-04-16 19:16:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								36170c5374 
								
							 
						 
						
							
							
								
								Use flag enums instead of hard-coded hex values  
							
							
							
						 
						
							2013-04-16 01:20:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1b1f9f7921 
								
							 
						 
						
							
							
								
								Allow multiple ObjectLists to be created for Animations.  
							
							... 
							
							
							
							addObjectList may not currently be called outside of the related constructor. 
							
						 
						
							2013-04-15 18:55:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7000a1aa3e 
								
							 
						 
						
							
							
								
								Add a ParticleSystemController  
							
							
							
						 
						
							2013-04-14 13:50:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bf8bc989fc 
								
							 
						 
						
							
							
								
								Recognize and partly handle NiBSParticleNode  
							
							
							
						 
						
							2013-04-14 12:52:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f4695ec4ac 
								
							 
						 
						
							
							
								
								Cleanup NIFObjectLoader some  
							
							
							
						 
						
							2013-04-14 00:06:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								acb1b5f002 
								
							 
						 
						
							
							
								
								Try to handle NiBSAnimationNode  
							
							... 
							
							
							
							This is still incomplete guess work. Currently it seems as though flag 0x20
specifies whether the controllers auto-play (if on), rather than follow the
object's animation time. 
							
						 
						
							2013-04-13 22:54:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0b363ba36e 
								
							 
						 
						
							
							
								
								Handle NiParticleColorModifier with Ogre's ColourInterpolator  
							
							... 
							
							
							
							Note that Ogre's ColourInterpolator has a maximum of six color stages. This
seems to be fine so far, but if we want anything better, we'll need a custom
affector for it. 
							
						 
						
							2013-04-13 16:42:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								80a4345787 
								
							 
						 
						
							
							
								
								Keep particles in local space  
							
							
							
						 
						
							2013-04-13 16:26:34 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dd981077b9 
								
							 
						 
						
							
							
								
								Handle the vertical and horizontal parameters of Nif particles  
							
							... 
							
							
							
							Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game. 
							
						 
						
							2013-04-13 16:16:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7191f6ed2a 
								
							 
						 
						
							
							
								
								Start a Nif-style particle emitter  
							
							... 
							
							
							
							Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed. 
							
						 
						
							2013-04-13 14:36:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								07c24e0382 
								
							 
						 
						
							
							
								
								Don't create entities and particles when only the skeleton base is needed  
							
							
							
						 
						
							2013-04-13 13:13:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5b30677e41 
								
							 
						 
						
							
							
								
								Add the start of a custom gravity affector  
							
							
							
						 
						
							2013-04-12 14:39:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d26ffe9de0 
								
							 
						 
						
							
							
								
								Move a method to the Node class  
							
							
							
						 
						
							2013-04-10 23:19:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								62e0abd945 
								
							 
						 
						
							
							
								
								Move the mesh loader to its own source file  
							
							
							
						 
						
							2013-04-10 22:38:46 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								75489b1e9d 
								
							 
						 
						
							
							
								
								Move NIFMaterialLoader to a separate file  
							
							
							
						 
						
							2013-04-10 20:24:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								caff28e20a 
								
							 
						 
						
							
							
								
								Move NIFSkeletonLoader to a separate file  
							
							
							
						 
						
							2013-04-10 19:58:17 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6c6750342c 
								
							 
						 
						
							
							
								
								Specified particle size is actually the radius  
							
							
							
						 
						
							2013-04-10 13:37:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								973fdeb2e0 
								
							 
						 
						
							
							
								
								Improve particle system placement when no emitters are specified  
							
							
							
						 
						
							2013-04-08 15:21:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e7c0f2a211 
								
							 
						 
						
							
							
								
								Minor cleanup to loading texture UV coords  
							
							
							
						 
						
							2013-04-08 14:54:13 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								01a1a0b846 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogrenifloader.cpp 
							
						 
						
							2013-04-08 11:46:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								343e2027af 
								
							 
						 
						
							
							
								
								Support NIF detail maps  
							
							
							
						 
						
							2013-04-08 15:17:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5c868c9f5 
								
							 
						 
						
							
							
								
								Create a separate vertex buffer for each UV set  
							
							
							
						 
						
							2013-04-08 14:54:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dba7308248 
								
							 
						 
						
							
							
								
								Recognize NiParticleRotation  
							
							
							
						 
						
							2013-04-07 17:16:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3c633e275e 
								
							 
						 
						
							
							
								
								Don't create a controller for empty keyframe data  
							
							
							
						 
						
							2013-04-07 15:42:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								261ea1fe5e 
								
							 
						 
						
							
							
								
								Implement a KeyframeController  
							
							
							
						 
						
							2013-04-07 14:56:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f69a8259e1 
								
							 
						 
						
							
							
								
								Update animation source controller targets  
							
							
							
						 
						
							2013-04-07 13:51:04 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								44a59e1b87 
								
							 
						 
						
							
							
								
								Fix a couple messages  
							
							
							
						 
						
							2013-04-07 13:03:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2362e920f3 
								
							 
						 
						
							
							
								
								Use an unconnected object list for animation sources  
							
							... 
							
							
							
							We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes. 
							
						 
						
							2013-04-07 12:41:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								399394ff10 
								
							 
						 
						
							
							
								
								Don't restrict animations to the keyframe time limits  
							
							
							
						 
						
							2013-04-07 10:03:13 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ab5980ae18 
								
							 
						 
						
							
							
								
								Let the default controller function use absolute input  
							
							... 
							
							
							
							And convert the VisController to use it. 
							
						 
						
							2013-04-07 08:29:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fe9a7f12b6 
								
							 
						 
						
							
							
								
								Material fixes  
							
							
							
						 
						
							2013-04-07 07:53:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2e067e95a9 
								
							 
						 
						
							
							
								
								Handle NiWireframeProperty  
							
							
							
						 
						
							2013-04-07 07:12:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ebff64a7a4 
								
							 
						 
						
							
							
								
								Fix UVController and add warn about unhandled material controllers  
							
							
							
						 
						
							2013-04-07 06:56:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								be419bc891 
								
							 
						 
						
							
							
								
								Handle NiCamera nodes  
							
							
							
						 
						
							2013-04-07 02:28:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2db72ae607 
								
							 
						 
						
							
							
								
								Rename EntityList to ObjectList  
							
							
							
						 
						
							2013-04-07 01:52:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								834a6a1f00 
								
							 
						 
						
							
							
								
								Remove old, unused code  
							
							
							
						 
						
							2013-04-07 01:14:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d97b341dc6 
								
							 
						 
						
							
							
								
								Rename NIFMeshLoader to NIFObjectLoader  
							
							
							
						 
						
							2013-04-07 01:02:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								63cbf7ddeb 
								
							 
						 
						
							
							
								
								Specify a default return for failed lookups  
							
							
							
						 
						
							2013-04-06 12:41:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ca289a317c 
								
							 
						 
						
							
							
								
								Separate the UVController function out and make it generic  
							
							... 
							
							
							
							Also fix a timing bug in it. 
							
						 
						
							2013-04-06 12:26:58 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6b151be3f4 
								
							 
						 
						
							
							
								
								Create particle systems even when MRK was specified  
							
							
							
						 
						
							2013-04-06 11:26:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c283991126 
								
							 
						 
						
							
							
								
								Remove an unneeded method  
							
							
							
						 
						
							2013-04-06 10:33:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ebcb4c66c3 
								
							 
						 
						
							
							
								
								Properly read and use the NIF root record list  
							
							
							
						 
						
							2013-04-06 10:17:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								59f1d4b047 
								
							 
						 
						
							
							
								
								Add support for NiUVController on meshes  
							
							
							
						 
						
							2013-04-06 09:44:10 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e0da265972 
								
							 
						 
						
							
							
								
								Use accurate bone lookups for attaching objects  
							
							... 
							
							
							
							NIFs don't requires nodes to have unique names, which means looking up a
bone by name may get the wrong one. Instead, use a NifIndex:BoneHandle
map to make sure we can get the proper bone from a given Nif::Node. 
							
						 
						
							2013-04-06 08:15:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								95730cc127 
								
							 
						 
						
							
							
								
								Create entities and particle systems for hidden objects  
							
							... 
							
							
							
							They're set as (in)visible as appropriate. 
							
						 
						
							2013-04-06 06:53:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f764f243d2 
								
							 
						 
						
							
							
								
								Fix the particle quota  
							
							
							
						 
						
							2013-04-06 06:44:34 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								41ce5464c9 
								
							 
						 
						
							
							
								
								Recognize NiBSAnimationNode as a record type  
							
							... 
							
							
							
							And don't warn about animated nodes without textkeys 
							
						 
						
							2013-04-06 05:00:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								99b915e652 
								
							 
						 
						
							
							
								
								Fix some material warnings  
							
							
							
						 
						
							2013-04-06 00:54:53 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								af756bfa9c 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-06 00:22:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b5017e0543 
								
							 
						 
						
							
							
								
								Implement NiParticleGrowFade  
							
							
							
						 
						
							2013-04-06 00:19:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								aa9df818a5 
								
							 
						 
						
							
							
								
								Add support for NiVisController  
							
							
							
						 
						
							2013-04-05 10:38:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								75b462b974 
								
							 
						 
						
							
							
								
								If alpha rejection was forced, we also need to force depth_write and depth_check  
							
							
							
						 
						
							2013-04-05 18:24:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								12fada2862 
								
							 
						 
						
							
							
								
								Don't offset the animation time to 0  
							
							
							
						 
						
							2013-04-05 05:34:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dc9f5f93e7 
								
							 
						 
						
							
							
								
								Use a helper function to get node properties  
							
							
							
						 
						
							2013-04-05 05:14:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b5719e0ec7 
								
							 
						 
						
							
							
								
								Create particle systems for NiAutoNormalParticles and NiRotatingParticles nodes  
							
							... 
							
							
							
							Very incomplete, but it's something to work with. 
							
						 
						
							2013-04-04 05:10:53 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								97d617d43f 
								
							 
						 
						
							
							
								
								Use more appropriate VBO settings  
							
							... 
							
							
							
							Unskinned meshes don't need dynamic VBOs; they aren't rewritten since their
transformations are handled by the modelview matrix. They also don't need the
local RAM copy (the "shadow buffer") since it's really only useful for skinning
purposes (though this means the VBO has to be readable for static geometry to
work). 
							
						 
						
							2013-04-04 05:10:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9b56eedc3 
								
							 
						 
						
							
							
								
								Support NIF "glow maps", which are basically an emissive channel.  
							
							
							
						 
						
							2013-04-03 18:51:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5625d73d84 
								
							 
						 
						
							
							
								
								Bump texture support  
							
							
							
						 
						
							2013-04-03 17:16:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								095daca058 
								
							 
						 
						
							
							
								
								Create entities when iterating through the NIF  
							
							
							
						 
						
							2013-04-03 03:27:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								512534be11 
								
							 
						 
						
							
							
								
								Read the correct texture resource for other layers  
							
							
							
						 
						
							2013-04-02 22:58:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f6f165852d 
								
							 
						 
						
							
							
								
								Better handle material texture layers  
							
							
							
						 
						
							2013-04-02 21:09:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6c1ff8caca 
								
							 
						 
						
							
							
								
								Merge branch 'master' into next  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwworld/weather.cpp
	components/fileorderlist/model/datafilesmodel.cpp 
							
						 
						
							2013-03-20 02:29:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e30af28860 
								
							 
						 
						
							
							
								
								Markers should still have collision if they have a NiRootCollisionNode  
							
							
							
						 
						
							2013-03-14 19:03:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								599207a92d 
								
							 
						 
						
							
							
								
								Transparency sorting should be enabled only when alpha blending is enabled  
							
							
							
						 
						
							2013-03-13 01:00:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7f8d659f3c 
								
							 
						 
						
							
							
								
								Fix transparency sorting  
							
							
							
						 
						
							2013-03-05 17:09:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2486ec6cb9 
								
							 
						 
						
							
							
								
								Material fixes (vertex colors, alpha)  
							
							
							
						 
						
							2013-03-05 13:51:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2f14f26b96 
								
							 
						 
						
							
							
								
								Use the full unique mesh name for the material instead of the NIF name  
							
							
							
						 
						
							2013-03-04 10:35:13 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4e1e0eaf62 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into material-fix  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogrenifloader.cpp 
							
						 
						
							2013-03-03 14:24:05 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								05bd94effb 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							
							
						 
						
							2013-03-03 15:14:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								109dff2d29 
								
							 
						 
						
							
							
								
								renamed high level NIF files...  
							
							
							
						 
						
							2013-03-02 13:23:09 -08:00