scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37a7ee8fcd 
								
							 
						 
						
							
							
								
								Set alpha value of character animations according to Invisibility / Chameleon effects.  
							
							
							
						 
						
							2013-12-08 23:05:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								062ea627b3 
								
							 
						 
						
							
							
								
								Add parallax mapping for objects  
							
							
							
						 
						
							2013-12-05 15:51:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								69c0bb1723 
								
							 
						 
						
							
							
								
								Add normal, specular & parallax mapping for terrain  
							
							
							
						 
						
							2013-12-05 15:51:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f1878eb54 
								
							 
						 
						
							
							
								
								Add specular mapping (uses alpha channel of diffuse texture)  
							
							
							
						 
						
							2013-12-03 18:41:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								147bc447a5 
								
							 
						 
						
							
							
								
								Add specular lighting for directional light to objects shader  
							
							
							
						 
						
							2013-12-03 16:07:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3452bd2e0b 
								
							 
						 
						
							
							
								
								Add glow effect for enchanted items  
							
							
							
						 
						
							2013-11-20 00:13:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e27437f8ed 
								
							 
						 
						
							
							
								
								New terrain renderer - improvements:  
							
							... 
							
							
							
							- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY  - we can't really enable this yet due to depth precision issues when using a large view distance 
							
						 
						
							2013-08-19 20:34:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03f4e91ceb 
								
							 
						 
						
							
							
								
								Unrelated shadows fix  
							
							
							
						 
						
							2013-05-03 23:08:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								01a1a0b846 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogrenifloader.cpp 
							
						 
						
							2013-04-08 11:46:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								343e2027af 
								
							 
						 
						
							
							
								
								Support NIF detail maps  
							
							
							
						 
						
							2013-04-08 15:17:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e50b6b1cfe 
								
							 
						 
						
							
							
								
								Apply texture matrix 0 in the object shader  
							
							
							
						 
						
							2013-04-06 09:45:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9b56eedc3 
								
							 
						 
						
							
							
								
								Support NIF "glow maps", which are basically an emissive channel.  
							
							
							
						 
						
							2013-04-03 18:51:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5625d73d84 
								
							 
						 
						
							
							
								
								Bump texture support  
							
							
							
						 
						
							2013-04-03 17:16:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a39c129954 
								
							 
						 
						
							
							
								
								Clamp individual light attenuation at 1  
							
							
							
						 
						
							2013-03-29 19:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7beda509fe 
								
							 
						 
						
							
							
								
								Lighting should be done in view space instead of object space, so that attenuation also works correctly for scaled objects  
							
							
							
						 
						
							2013-03-23 09:53:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2486ec6cb9 
								
							 
						 
						
							
							
								
								Material fixes (vertex colors, alpha)  
							
							
							
						 
						
							2013-03-05 13:51:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1d35b73b8 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2013-03-03 19:52:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9fefc7f5d 
								
							 
						 
						
							
							
								
								Simpler, more lightweight underwater effect, changed colors to match vanilla better  
							
							
							
						 
						
							2013-03-03 19:28:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ac0a23a68d 
								
							 
						 
						
							
							
								
								Fix initialization problem  
							
							
							
						 
						
							2013-03-03 14:53:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8966e88050 
								
							 
						 
						
							
							
								
								Fix shadows  
							
							
							
						 
						
							2013-02-27 16:07:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d4264353a3 
								
							 
						 
						
							
							
								
								Merge branch 'z-up' into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader 
							
						 
						
							2013-02-26 14:54:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								284ba58e1e 
								
							 
						 
						
							
							
								
								Z-up conversion: global map, shader fix  
							
							
							
						 
						
							2013-02-26 13:52:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3ef952172d 
								
							 
						 
						
							
							
								
								Z-up conversion: water, sky  
							
							
							
						 
						
							2013-02-26 10:38:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6cceb04adf 
								
							 
						 
						
							
							
								
								When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.  
							
							
							
						 
						
							2013-02-19 03:08:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42883ec64b 
								
							 
						 
						
							
							
								
								cleanup  
							
							
							
						 
						
							2013-02-18 02:33:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								492e0f2ccf 
								
							 
						 
						
							
							
								
								Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.  
							
							... 
							
							
							
							Fixed a very obvious land <-> water seam. 
							
						 
						
							2013-02-14 19:45:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3772cd9257 
								
							 
						 
						
							
							
								
								Refraction can be disabled separately now  
							
							
							
						 
						
							2013-02-05 14:29:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd8d793fec 
								
							 
						 
						
							
							
								
								Removing gamma correction due to caused inconsistencies.  
							
							
							
						 
						
							2013-01-09 21:41:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								111e38ef25 
								
							 
						 
						
							
							
								
								Revert "fog now distance based instead of depth"  
							
							... 
							
							
							
							This reverts commit 7ee038fdd7 
							
						 
						
							2013-01-09 20:18:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a6c3e06e54 
								
							 
						 
						
							
							
								
								fixed fog in some cells  
							
							
							
						 
						
							2012-12-15 20:36:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9f821e5df2 
								
							 
						 
						
							
							
								
								fix shaders  
							
							
							
						 
						
							2012-10-22 16:56:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ee038fdd7 
								
							 
						 
						
							
							
								
								fog now distance based instead of depth  
							
							
							
						 
						
							2012-10-03 12:03:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d9f6072f02 
								
							 
						 
						
							
							
								
								gamma correct rendering & adjustment setting  
							
							
							
						 
						
							2012-09-19 23:25:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8ac2d11f56 
								
							 
						 
						
							
							
								
								changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins  
							
							
							
						 
						
							2012-08-11 14:42:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37c7becb07 
								
							 
						 
						
							
							
								
								some potential compability fixes  
							
							
							
						 
						
							2012-07-25 23:53:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f0b3142966 
								
							 
						 
						
							
							
								
								switch to glsl 1.2  
							
							
							
						 
						
							2012-07-23 02:54:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6bfcf2bc1b 
								
							 
						 
						
							
							
								
								- exchanged the preprocessor again, no warnings now  
							
							... 
							
							
							
							- disable line directives for now, causing some trouble 
							
						 
						
							2012-07-22 02:45:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								014396e80c 
								
							 
						 
						
							
							
								
								remove the plugins.cfg files, do not enforce CG plugin  
							
							
							
						 
						
							2012-07-20 16:44:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f5ffea4d4b 
								
							 
						 
						
							
							
								
								new button, water timescale  
							
							
							
						 
						
							2012-07-19 23:30:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e077814a8c 
								
							 
						 
						
							
							
								
								water  
							
							
							
						 
						
							2012-07-19 22:23:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9d7470e14c 
								
							 
						 
						
							
							
								
								temp commit  
							
							
							
						 
						
							2012-07-19 20:18:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								739455e6f8 
								
							 
						 
						
							
							
								
								new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc  
							
							
							
						 
						
							2012-07-19 16:23:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								778e59ee37 
								
							 
						 
						
							
							
								
								terrain as it was before, with about 4x less code  
							
							
							
						 
						
							2012-07-15 08:21:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b8384162b6 
								
							 
						 
						
							
							
								
								merge  
							
							
							
						 
						
							2012-07-13 06:16:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ad7383be43 
								
							 
						 
						
							
							
								
								sky  
							
							
							
						 
						
							2012-07-11 09:08:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e0a99f104b 
								
							 
						 
						
							
							
								
								settings tab "shadows"  
							
							
							
						 
						
							2012-07-11 04:28:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								865bfc6f47 
								
							 
						 
						
							
							
								
								sync mrt_output setting  
							
							
							
						 
						
							2012-07-11 02:31:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1a9f59d5d4 
								
							 
						 
						
							
							
								
								shadows  
							
							
							
						 
						
							2012-07-10 00:07:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								81d30ff63a 
								
							 
						 
						
							
							
								
								temp commit  
							
							
							
						 
						
							2012-07-09 19:20:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a095572205 
								
							 
						 
						
							
							
								
								fixed some textures, started with sky  
							
							
							
						 
						
							2012-07-06 10:31:48 +02:00