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									 scrawl | 8bdd5d1131 | Merge pull request #1151 from Aussiemon/projectilelightsfix Update to implementation of projectile lights | 2016-12-14 14:33:09 +01:00 |  | 
				
					
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									 mrohrlach | 71e74f5a93 | Moved projectile light calculation to separate method | 2016-12-13 18:04:20 -07:00 |  | 
				
					
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									 Bret Curtis | 065bf47e38 | Merge branch 'master' into master | 2016-12-13 22:07:40 +01:00 |  | 
				
					
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									 Bret Curtis | 582acc8c71 | Merge pull request #1156 from jeffreyhaines/patch-2 Minor grammar and sentence changes | 2016-12-13 22:05:50 +01:00 |  | 
				
					
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									 Bret Curtis | 3f9b36dc3d | Merge branch 'master' into patch-2 | 2016-12-13 21:57:54 +01:00 |  | 
				
					
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									 jeffreyhaines | 829f684899 | Removed Oxford comma | 2016-12-13 15:39:30 -05:00 |  | 
				
					
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									 jeffreyhaines | 6fadcc6748 | Replaced "prior" with "previous" | 2016-12-13 13:29:22 -05:00 |  | 
				
					
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									 jeffreyhaines | 2fe2b57faa | Replaced choose with select | 2016-12-13 13:27:43 -05:00 |  | 
				
					
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									 Bret Curtis | 49e6232de5 | Merge pull request #1155 from jeffreyhaines/patch-1 Minor spelling correction | 2016-12-13 19:18:12 +01:00 |  | 
				
					
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									 jeffreyhaines | d95a663510 | Minor grammar and sentence changes | 2016-12-13 11:11:21 -05:00 |  | 
				
					
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									 jeffreyhaines | 2d928fac36 | Minor spelling correction | 2016-12-13 10:46:16 -05:00 |  | 
				
					
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									 scrawl | 88e07640d5 | Merge pull request #1154 from MiroslavR/swish Fix swish sound ID and play swish sound effects for all creatures | 2016-12-11 21:18:55 +01:00 |  | 
				
					
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									 MiroslavR | 76ee5845ac | Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653) | 2016-12-11 19:35:53 +01:00 |  | 
				
					
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									 scrawl | 7e797eeda0 | Merge pull request #1153 from MiroslavR/itemshadow-bug Remove item shadows properly | 2016-12-10 22:25:56 +01:00 |  | 
				
					
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									 MiroslavR | 8c97ac269d | Remove item shadows properly (Fixes #3652) | 2016-12-10 22:22:41 +01:00 |  | 
				
					
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									 scrawl | b7f8b572ae | Merge pull request #1152 from Aussiemon/disintegration2 Bug #2777: Fix for disintegration efffects eliminated by framerate (attempt #2) | 2016-12-10 18:02:02 +01:00 |  | 
				
					
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									 mrohrlach | f0f78c9d64 | Slight adjustments to disintegration fix | 2016-12-09 19:55:26 -07:00 |  | 
				
					
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									 mrohrlach | 9624d8aade | Added new method and variable to track float remainders of disintegration effections | 2016-12-09 19:48:56 -07:00 |  | 
				
					
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									 mrohrlach | f5da179a90 | Removed two more bad casts | 2016-12-09 18:15:40 -07:00 |  | 
				
					
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									 mrohrlach | 3b0c791892 | Removed bad casts and unnecessary comments | 2016-12-09 18:10:06 -07:00 |  | 
				
					
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									 Allofich | 19143f9bc7 | Require line of sight for AI attacks (Fixes #3646) | 2016-12-06 20:27:04 +01:00 |  | 
				
					
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									 Allofich | e5c9a82a29 | Fix fortify maximum magicka expiration (Fixes #3648) | 2016-12-06 20:26:58 +01:00 |  | 
				
					
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									 scrawl | 876d9c6a84 | Merge pull request #1148 from Allofich/aicombat Require line of sight for AI attacks | 2016-12-06 20:02:39 +01:00 |  | 
				
					
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									 scrawl | 5f92cc413d | Merge pull request #1146 from Allofich/fortify Fix fortify maximum magicka expiration | 2016-12-06 18:02:23 +01:00 |  | 
				
					
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									 Allofich | a6dae51d87 | Require line of sight for AI attacks (Fixes #3646) | 2016-12-07 01:35:30 +09:00 |  | 
				
					
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									 Allofich | 6816e935f1 | Fix fortify maximum magicka expiration (Fixes #3648) | 2016-12-06 21:00:03 +09:00 |  | 
				
					
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									 scrawl | 9febb3e824 | Merge pull request #1147 from MiroslavR/NiSphericalCollider Implement NiSphericalCollider (Closes #3644) | 2016-12-06 02:31:11 +01:00 |  | 
				
					
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									 MiroslavR | 99bcf47167 | Implement NiSphericalCollider (Closes #3644) | 2016-12-06 01:32:13 +01:00 |  | 
				
					
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									 scrawl | 3ac66ec9d4 | Update AUTHORS.md | 2016-12-05 00:56:11 +01:00 |  | 
				
					
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									 scrawl | 4269a2d140 | Merge pull request #1144 from Aussiemon/master Feature #3523:  Light source on magic projectiles | 2016-12-05 00:55:50 +01:00 |  | 
				
					
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									 mrohrlach | c2e5f24e98 | Tidying up | 2016-12-04 16:31:11 -07:00 |  | 
				
					
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									 mrohrlach | ef5cf76ad8 | Implemented retrieval of effect colors for lights, made recommended changes | 2016-12-04 16:11:21 -07:00 |  | 
				
					
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									 mrohrlach | e1deb8b1d4 | Merge branch 'master' of https://github.com/openmw/openmw | 2016-12-04 16:09:22 -07:00 |  | 
				
					
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									 scrawl | 1e654ca4c3 | Update AUTHORS.md | 2016-12-04 15:33:37 +01:00 |  | 
				
					
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									 scrawl | 250c862ded | Merge pull request #1143 from kurnevsky/crash-fix Crash fix when item is disabled before it casts spell. | 2016-12-04 15:32:41 +01:00 |  | 
				
					
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									 mrohrlach | 3816d0f6dc | Changed light values to better match vanilla. Still need to pull diffusion properties from spells | 2016-12-03 19:44:52 -07:00 |  | 
				
					
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									 mrohrlach | 099e79edbe | Changed a line that did not need to be changed apparently | 2016-12-03 19:12:25 -07:00 |  | 
				
					
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									 mrohrlach | 61097d93b9 | Replaced tabs with spaces (oops) | 2016-12-03 19:09:03 -07:00 |  | 
				
					
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									 mrohrlach | 49ce80346c | Changed methods slightly to ensure non-magic projectiles do not receive lights | 2016-12-03 15:42:24 -07:00 |  | 
				
					
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									 mrohrlach | 83945cf280 | Added reasonable approximation of magic bolt lights | 2016-12-03 15:24:21 -07:00 |  | 
				
					
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									 Kurnevsky Evgeny | 28639c3b2f | Crash fix when item is disabled before it casts spell. | 2016-12-03 17:13:31 +03:00 |  | 
				
					
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									 scrawl | 908cc699ce | Merge pull request #1141 from MiroslavR/water-sounds Implement water sounds | 2016-12-02 14:40:22 +01:00 |  | 
				
					
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									 scrawl | 9d8275580b | Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with. | 2016-12-02 14:34:25 +01:00 |  | 
				
					
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									 scrawl | e0afd6d0f7 | Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with. | 2016-12-02 02:25:05 +01:00 |  | 
				
					
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									 MiroslavR | c34d85ffc2 | Implement water sounds (Closes #451) | 2016-11-28 21:34:58 +01:00 |  | 
				
					
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									 scrawl | be14ce414e | Update AUTHORS.md | 2016-11-27 05:36:48 +01:00 |  | 
				
					
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									 scrawl | 6759f70229 | Merge pull request #1140 from ShadowRadiance/master Slowfall now reduces momentum based on magnitude when jumping | 2016-11-27 05:36:02 +01:00 |  | 
				
					
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									 ShadowRadiance | 354a89e3bc | Slowfall now reduces momentum based on magnitude when jumping (Allows Constant Effect Slowfall to work as in MW) | 2016-11-26 06:27:11 -05:00 |  | 
				
					
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									 Nikolay Kasyanov | 4f2a64ae17 | [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS | 2016-11-25 02:54:10 +01:00 |  | 
				
					
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									 Nikolay Kasyanov | ee7f5d7d85 | [macOS] Move all configs & resources into app bundles Fixes #3566 (https://bugs.openmw.org/issues/3566). | 2016-11-25 02:54:02 +01:00 |  |