Petr Mikheev
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a70d5831c5
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Lua scripts configuration in omwaddon
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2022-06-05 01:36:39 +02:00 |
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psi29a
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6d55317d57
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Merge branch 'refactor/prng-2' into 'master'
Save random state and refactor usage of generators
See merge request OpenMW/openmw!1715
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2022-03-23 09:50:54 +00:00 |
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ζeh Matt
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b502dc12f0
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Add prng to World instance and serialize state in Save
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2022-03-21 17:49:42 +02:00 |
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Petr Mikheev
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d251c4e2a1
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[Lua] Change behavior of obj.type
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2022-03-15 23:35:36 +01:00 |
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duncanspumpkin
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3a117cac22
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Switch to a constexpr for FourCC constant
Add static asssert on wrong size
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2022-03-08 14:48:37 +00:00 |
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Petr Mikheev
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68ef96410c
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Make ESM::Position not packed (should fix #6566)
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2022-01-29 02:32:58 +01:00 |
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Evil Eye
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5a7a3a0d2d
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Silence a signed/unsigned mismatch warning
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2022-01-04 17:11:55 +01:00 |
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elsid
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5a6b39f8e0
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Store mesh source data in recast mesh
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2021-12-10 23:55:02 +01:00 |
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Petr Mikheev
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47c89567fb
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Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.
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2021-10-26 21:52:42 +02:00 |
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Petr Mikheev
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8c6d303730
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
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jvoisin
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89f721fad3
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Use a constexpr for esm cc
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2021-05-12 22:35:00 +02:00 |
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Andrei Kortunov
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89f3f860ed
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Allow to get a rotation vector from ESM::Position
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2021-01-13 14:25:25 +04:00 |
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Andrei Kortunov
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d997842f8d
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Use FourCC to declare all ESM record names
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2020-06-09 10:07:37 +04:00 |
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Andrei Kortunov
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75e7a3e8b1
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Do not store object position, if it is the same as in CellRef
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2020-06-07 09:25:46 +04:00 |
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Andrei Kortunov
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81805b7263
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Introduce a separate class to control world date and time
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2020-06-05 12:07:32 +04:00 |
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MiroslavR
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301dd77efb
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
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scrawl
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fc8e40889d
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Move common subrecord definitions (NAME, DELE) to defs.hpp
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2015-11-13 18:07:18 +01:00 |
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scrawl
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a066b24303
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Restore WeaponAnimation
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2015-05-31 01:07:43 +02:00 |
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scrawl
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68f93294da
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
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scrawl
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232e34bddd
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OpenCS: port lighting toolbar, fix multiple context GL objects issue
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2015-03-28 20:15:17 +01:00 |
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scrawl
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bea88c3643
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Stolen item tracking overhaul part 2 (Fixes #2338)
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2015-02-06 01:27:16 +01:00 |
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scrawl
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8b5effe3e0
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Fix wrong magic number for JOUR in openmw savegames
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2015-01-23 15:34:47 +01:00 |
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scrawl
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1e92cab3e7
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ESSImport: read dialogue/journal records, not converted yet
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2015-01-23 15:34:14 +01:00 |
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scrawl
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e19ab77d00
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Store camera first person state in savegame (Fixes #2255)
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2015-01-07 02:34:24 +01:00 |
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scrawl
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45b4304237
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Store levitation/teleport enabled state in savegames (Fixes #1923)
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2014-09-24 12:21:19 +02:00 |
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Marc Zinnschlag
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d1d861e1be
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Merge branch 'run'
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
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2014-09-14 11:59:54 +02:00 |
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scrawl
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4f92044d71
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Allow user-created markers on local map (Fixes #1571)
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2014-08-26 17:45:23 +02:00 |
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Marc Zinnschlag
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30f114873d
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added debug profile record
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2014-08-03 10:12:03 +02:00 |
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scrawl
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e458cf1df2
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Savegame: Store death counter (Fixes #1477)
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2014-06-13 02:26:53 +02:00 |
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scrawl
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e266aff561
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Savegame: store projectiles
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2014-05-17 05:24:32 +02:00 |
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scrawl
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61187c2fef
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Savegame: store actorIds
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2014-05-14 09:47:49 +02:00 |
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scrawl
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6cc691115b
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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scrawl
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041319c43e
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Fixes #1234: Store dynamic record counter in savegame to prevent name clashes
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2014-05-11 00:32:22 +02:00 |
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scrawl
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17bb8d7f9a
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Fixes #1252: Add item/magic keybindings to savegame
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2014-05-01 21:16:32 +02:00 |
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slothlife
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1acd1bd913
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Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
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2014-03-20 01:25:52 -05:00 |
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Bret Curtis
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ab224f93c9
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
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Marc Zinnschlag
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9f721fd144
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store list of known topics in saved game files
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2014-02-16 12:54:27 +01:00 |
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Marc Zinnschlag
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29c3a288e3
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load and save of reference in cells (without CustomData state)
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2014-01-27 13:27:42 +01:00 |
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scrawl
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e0de76a6f7
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Save/load global map
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2014-01-25 19:06:14 +01:00 |
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Marc Zinnschlag
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419e3a7d30
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write references in cells to saved game file
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2014-01-23 12:51:42 +01:00 |
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Marc Zinnschlag
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22cb4784b5
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store cell state in saved game files (no references yet)
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2014-01-23 11:29:40 +01:00 |
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Marc Zinnschlag
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8c5f313546
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added savedgame-specifc record structs for objects state
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2014-01-14 15:29:55 +01:00 |
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Marc Zinnschlag
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3590fa40bd
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store global script state in saved game files
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2013-12-15 16:16:50 +01:00 |
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Marc Zinnschlag
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eec9821cd8
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added records for storing journals in saved game files
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2013-11-30 14:41:12 +01:00 |
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Marc Zinnschlag
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dc75627d53
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added secondary saved game header record
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2013-11-19 10:51:30 +01:00 |
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Marc Zinnschlag
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baae548106
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added project scope filter saving
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2013-09-27 13:56:40 +02:00 |
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Marc Zinnschlag
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65081f5520
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added variant class
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2013-03-04 14:32:23 +01:00 |
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Marc Zinnschlag
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a7102c143f
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ESX variable type cleanup
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2013-02-26 14:37:11 +01:00 |
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greye
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3494e17b7c
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wipe record superclass
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2012-10-01 00:51:54 +04:00 |
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greye
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c54750977f
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remove underscores in guards
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2012-09-23 22:11:08 +04:00 |
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