1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-16 17:29:55 +00:00
Commit graph

2281 commits

Author SHA1 Message Date
scrawl
bd88758962 Use the new skinning system in OpenMW 2015-04-21 18:54:03 +02:00
scrawl
111e3eb6db Slightly improve bounding box for skinned meshes 2015-04-21 18:29:28 +02:00
scrawl
4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
scrawl
167ae600c5 Implement gravity decay (previously unknown float) 2015-04-20 00:37:17 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
f7d2a28930 Port BoneOffset 2015-04-19 14:25:36 +02:00
scrawl
1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
dteviot
4607c4b581 Add Modified DateTime to plug-in tooltip. (Fixes #2479) 2015-04-18 15:33:49 +12:00
scrawl
083c41c950 Environment map for enchanted objects 2015-04-17 01:23:37 +02:00
scrawl
8f6d4fb3e0 Fix filtering bug 2015-04-16 01:26:58 +02:00
scrawl
57fd18b161 Fix frontface bug 2015-04-15 22:43:53 +02:00
scrawl
c334a76a6f Fix skinning bug 2015-04-15 22:38:43 +02:00
scrawl
f7da979669 Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry 2015-04-14 18:56:11 +02:00
scrawl
c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00
scrawl
de2c85e0f8 Port nifloader to the more efficient StateSetController 2015-04-14 16:41:06 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
scrawl
987e923790 LightManager optimization 2015-04-12 19:44:48 +02:00
scrawl
61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
a0b43f426e Avoid setting DYNAMIC DataVariance on StateSets 2015-04-11 23:01:37 +02:00
scrawl
b0ea51a5c8 Colour conversion utility 2015-04-11 20:09:40 +02:00
scrawl
591a35b8d7 *very* early version of the LightManager 2015-04-10 23:16:17 +02:00
scrawl
433e29f297 MorphGeometry optimizations: static bounding box and vertices updated during cull traversal 2015-04-10 14:35:37 +02:00
scrawl
8b206e0aed Enable culling for particle emitters & programs
Big speedup, though might cause timing inconsistencies that we should fix at some point.
2015-04-09 16:54:25 +02:00
scrawl
0b77ae43a4 Minor optimization for particle emitters 2015-04-09 16:51:57 +02:00
scrawl
74c56556cc More fixes for scaled particle systems 2015-04-05 14:10:31 +02:00
scrawl
c4738b11b1 Identify unknown float in NiGravity 2015-04-05 00:09:05 +02:00
scrawl
1eafecd30c Add magic factor as in vanilla MW to gravity affector (Bug #2147) 2015-04-05 00:03:05 +02:00
scrawl
304d7e544f Optimize RigGeometry to update skinning in CullCallback 2015-04-04 19:19:01 +02:00
scrawl
e5e1013c51 TextKeys attached to root node as user data, add .kf loading to scenemanager 2015-04-02 17:34:44 +02:00
scrawl
25f1c1ae76 Remove persistent flag which will be unused 2015-04-02 17:33:24 +02:00
scrawl
31adaf2495 Use simulationTime instead of referenceTime 2015-04-02 17:32:52 +02:00
scrawl
af67de73a5 Delete shiny 2015-04-01 17:06:31 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
scrawl
12f27123f2 Billboard scaling fix and culling bug fix 2015-03-30 17:11:27 +02:00
scrawl
a474c72026 Archive priority fix 2015-03-30 17:11:15 +02:00
scrawl
9975ec1678 Missing clone function 2015-03-29 19:39:22 +02:00
scrawl
5162e9c09e Add comment 2015-03-29 19:39:22 +02:00
scrawl
a7272b73d0 Add utility for assembling body parts / equipment 2015-03-29 19:39:22 +02:00
scrawl
6183926732 Particle fix 2015-03-28 22:21:16 +01:00
scrawl
173887c2d9 AlphaController copy fix 2015-03-28 21:19:16 +01:00
scrawl
232e34bddd OpenCS: port lighting toolbar, fix multiple context GL objects issue 2015-03-28 20:15:17 +01:00
scrawl
c5fd92fde1 Show a default warning texture for not found textures 2015-03-28 02:58:04 +01:00
scrawl
bb32c761df *very* early texture manager, need a lot more thought to design this properly 2015-03-28 02:27:59 +01:00
scrawl
322fcdc2d3 Transform world space particles when attaching to a node 2015-03-28 00:30:49 +01:00
scrawl
961aba5e2b Revert part of e91d9d0903 2015-03-28 00:11:25 +01:00
scrawl
ac2612926e Disable unRefImageDataAfterApply 2015-03-27 23:25:15 +01:00
scrawl
236d628884 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/documentmanager.cpp
	components/CMakeLists.txt
	components/bsa/resources.cpp
	components/nif/data.hpp
	components/nif/node.cpp
	components/nifogre/mesh.hpp
	components/nifogre/ogrenifloader.cpp
	components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
scrawl
e91d9d0903 Fix for behaviour of scaled particle nodes
Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this.
2015-03-27 17:00:10 +01:00