| 
								
								
									 Petr Mikheev | a70d5831c5 | Lua scripts configuration in omwaddon | 2022-06-05 01:36:39 +02:00 |  | 
				
					
						| 
								
								
									 psi29a | 6d55317d57 | Merge branch 'refactor/prng-2' into 'master' Save random state and refactor usage of generators
See merge request OpenMW/openmw!1715 | 2022-03-23 09:50:54 +00:00 |  | 
				
					
						| 
								
								
									 ζeh Matt | b502dc12f0 | Add prng to World instance and serialize state in Save | 2022-03-21 17:49:42 +02:00 |  | 
				
					
						| 
								
								
									 Petr Mikheev | d251c4e2a1 | [Lua] Change behavior of obj.type | 2022-03-15 23:35:36 +01:00 |  | 
				
					
						| 
								
								
									 duncanspumpkin | 3a117cac22 | Switch to a constexpr for FourCC constant Add static asssert on wrong size | 2022-03-08 14:48:37 +00:00 |  | 
				
					
						| 
								
								
									 Petr Mikheev | 68ef96410c | Make ESM::Position not packed (should fix #6566) | 2022-01-29 02:32:58 +01:00 |  | 
				
					
						| 
								
								
									 Evil Eye | 5a7a3a0d2d | Silence a signed/unsigned mismatch warning | 2022-01-04 17:11:55 +01:00 |  | 
				
					
						| 
								
								
									 elsid | 5a6b39f8e0 | Store mesh source data in recast mesh | 2021-12-10 23:55:02 +01:00 |  | 
				
					
						| 
								
								
									 Petr Mikheev | 47c89567fb | Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. | 2021-10-26 21:52:42 +02:00 |  | 
				
					
						| 
								
								
									 Petr Mikheev | 8c6d303730 | Saving/loading for Lua scripts (saves format is changed) | 2021-07-09 20:24:56 +02:00 |  | 
				
					
						| 
								
								
									 jvoisin | 89f721fad3 | Use a constexpr for esm cc | 2021-05-12 22:35:00 +02:00 |  | 
				
					
						| 
								
								
									 Andrei Kortunov | 89f3f860ed | Allow to get a rotation vector from ESM::Position | 2021-01-13 14:25:25 +04:00 |  | 
				
					
						| 
								
								
									 Andrei Kortunov | d997842f8d | Use FourCC to declare all ESM record names | 2020-06-09 10:07:37 +04:00 |  | 
				
					
						| 
								
								
									 Andrei Kortunov | 75e7a3e8b1 | Do not store object position, if it is the same as in CellRef | 2020-06-07 09:25:46 +04:00 |  | 
				
					
						| 
								
								
									 Andrei Kortunov | 81805b7263 | Introduce a separate class to control world date and time | 2020-06-05 12:07:32 +04:00 |  | 
				
					
						| 
								
								
									 MiroslavR | 301dd77efb | Save controls state (Fixes #3598) | 2016-10-20 02:12:01 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | fc8e40889d | Move common subrecord definitions (NAME, DELE) to defs.hpp | 2015-11-13 18:07:18 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | a066b24303 | Restore WeaponAnimation | 2015-05-31 01:07:43 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 68f93294da | Port EffectManager | 2015-04-19 17:55:56 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 232e34bddd | OpenCS: port lighting toolbar, fix multiple context GL objects issue | 2015-03-28 20:15:17 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | bea88c3643 | Stolen item tracking overhaul part 2 (Fixes #2338) | 2015-02-06 01:27:16 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 8b5effe3e0 | Fix wrong magic number for JOUR in openmw savegames | 2015-01-23 15:34:47 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 1e92cab3e7 | ESSImport: read dialogue/journal records, not converted yet | 2015-01-23 15:34:14 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | e19ab77d00 | Store camera first person state in savegame (Fixes #2255) | 2015-01-07 02:34:24 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 45b4304237 | Store levitation/teleport enabled state in savegames (Fixes #1923) | 2014-09-24 12:21:19 +02:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | d1d861e1be | Merge branch 'run' Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt | 2014-09-14 11:59:54 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 4f92044d71 | Allow user-created markers on local map (Fixes #1571) | 2014-08-26 17:45:23 +02:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | 30f114873d | added debug profile record | 2014-08-03 10:12:03 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | e458cf1df2 | Savegame: Store death counter (Fixes #1477) | 2014-06-13 02:26:53 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | e266aff561 | Savegame: store projectiles | 2014-05-17 05:24:32 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 61187c2fef | Savegame: store actorIds | 2014-05-14 09:47:49 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 6cc691115b | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 041319c43e | Fixes #1234: Store dynamic record counter in savegame to prevent name clashes | 2014-05-11 00:32:22 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 17bb8d7f9a | Fixes #1252: Add item/magic keybindings to savegame | 2014-05-01 21:16:32 +02:00 |  | 
				
					
						| 
								
								
									 slothlife | 1acd1bd913 | Feature #1173: Saved Game: include weather state Removed some unused state in and changed Ogre::String to std::string in
WeatherManager. | 2014-03-20 01:25:52 -05:00 |  | 
				
					
						| 
								
								
									 Bret Curtis | ab224f93c9 | remove our stdint.h version that uses boost and force usage of system stdint.h | 2014-03-05 17:08:58 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | 9f721fd144 | store list of known topics in saved game files | 2014-02-16 12:54:27 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | 29c3a288e3 | load and save of reference in cells (without CustomData state) | 2014-01-27 13:27:42 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | e0de76a6f7 | Save/load global map | 2014-01-25 19:06:14 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | 419e3a7d30 | write references in cells to saved game file | 2014-01-23 12:51:42 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | 22cb4784b5 | store cell state in saved game files (no references yet) | 2014-01-23 11:29:40 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | 8c5f313546 | added savedgame-specifc record structs for objects state | 2014-01-14 15:29:55 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | 3590fa40bd | store global script state in saved game files | 2013-12-15 16:16:50 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | eec9821cd8 | added records for storing journals in saved game files | 2013-11-30 14:41:12 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | dc75627d53 | added secondary saved game header record | 2013-11-19 10:51:30 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | baae548106 | added project scope filter saving | 2013-09-27 13:56:40 +02:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | 65081f5520 | added variant class | 2013-03-04 14:32:23 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | a7102c143f | ESX variable type cleanup | 2013-02-26 14:37:11 +01:00 |  | 
				
					
						| 
								
								
									 greye | 3494e17b7c | wipe record superclass | 2012-10-01 00:51:54 +04:00 |  | 
				
					
						| 
								
								
									 greye | c54750977f | remove underscores in guards | 2012-09-23 22:11:08 +04:00 |  |