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									 scrawl | 12de0afb03 | Feature #50: Spawn projectiles Fix a bug in copyObjectToCell.
Make actor rotations more consistent. | 2014-03-08 01:31:27 +01:00 |  | 
				
					
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									 cc9cii | 5c11a94511 | Fix 32bit Windows non-debug build with MSVC 11.0 crash during startup. | 2014-02-28 00:29:57 +11:00 |  | 
				
					
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									 scrawl | d4aeb177f9 | Remove unused btKinematicCharacterController | 2014-01-15 14:53:29 +01:00 |  | 
				
					
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									 scrawl | c004fb778f | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 |  | 
				
					
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									 scrawl | 5b0a4c9424 | Get rid of unused file and some other cruft. | 2014-01-02 01:44:09 +01:00 |  | 
				
					
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									 Lukasz Gromanowski | bfd79bfbe6 | Various fixes for CppCheck warnings. Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> | 2013-12-06 07:36:16 +01:00 |  | 
				
					
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									 scrawl | f12d5b728a | Ogre 1.9 compatibility changes | 2013-08-29 17:14:25 +02:00 |  | 
				
					
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									 Chris Robinson | 3fa65f21dd | Use a proper cone shape with a contact test to check for melee hits | 2013-08-23 12:27:40 -07:00 |  | 
				
					
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									 Chris Robinson | 1aa92067c2 | Fix tracing down | 2013-08-19 04:56:02 -07:00 |  | 
				
					
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									 Chris Robinson | 8c3564326e | Improve movement inertia Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it. | 2013-08-18 05:38:50 -07:00 |  | 
				
					
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									 Chris Robinson | 8bcce0fb55 | Clean up the trace struct | 2013-08-17 05:09:33 -07:00 |  | 
				
					
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									 Chris Robinson | 62c7b3698d | Get rid of the old newtrace method | 2013-08-17 05:09:33 -07:00 |  | 
				
					
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									 Chris Robinson | 65ce3c6ba5 | Use a better method to do actor physics traces | 2013-08-17 05:09:32 -07:00 |  | 
				
					
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									 Marc Zinnschlag | 41b2fa985b | silenced some warnings | 2013-08-03 15:26:53 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 9123afa863 | Merge remote-tracking branch 'gus/MeleeCombat2' | 2013-08-03 15:23:36 +02:00 |  | 
				
					
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									 gus | 4c7dcdc8aa | check if there is an object in the way | 2013-08-03 11:33:34 +02:00 |  | 
				
					
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									 gus | 830762722d | first attempt: hit detection with a sphere (not finished) | 2013-08-03 11:26:36 +02:00 |  | 
				
					
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									 scrawl | 7dc30a01cd | Some changes suggested by cppcheck | 2013-07-31 18:46:32 +02:00 |  | 
				
					
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									 gus | b248d85b84 | Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2 | 2013-07-31 10:04:50 +02:00 |  | 
				
					
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									 gus | 565cbe146d | function declaration | 2013-07-31 10:04:09 +02:00 |  | 
				
					
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									 scrawl | aa555b3086 | Doors no longer get hindered by actors that have collision disabled | 2013-07-31 02:39:42 +02:00 |  | 
				
					
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									 scrawl | 04b90b7d14 | Other actors no longer collide with an actor that has collision disabled | 2013-07-30 22:00:48 +02:00 |  | 
				
					
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									 Chris Robinson | dbdfa624e1 | Don't start the player with collision disabled Since we spawn properly at the door now, there's no reason
to start with tcl on. | 2013-07-08 13:12:12 -07:00 |  | 
				
					
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									 Vincent Heuken | f43b48015e | remove actor's collisionbox on death | 2013-06-27 19:42:27 -07:00 |  | 
				
					
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									 scrawl | 0c4a963132 | Container UI rewrite | 2013-05-11 18:38:27 +02:00 |  | 
				
					
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									 gus | fe5aaa9dff | fix NPC collisions | 2013-05-09 11:12:55 +01:00 |  | 
				
					
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									 gus | 15afbe58a8 | minor corretion | 2013-05-07 19:43:44 +01:00 |  | 
				
					
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									 gus | 603af21715 | little interface improvement | 2013-05-07 19:42:21 +01:00 |  | 
				
					
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									 gus | a328a03bd3 | more fix. Fargoth quest almost work as in vanilla now. | 2013-05-07 19:35:10 +01:00 |  | 
				
					
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									 gus | 006f25d1c0 | First try to improve AI. Does not work yet due to strange bug in physicsystem | 2013-05-06 00:46:50 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 95eeea2a27 | Revert "Merge remote-tracking branch 'glorf/acrobatics'" This reverts commit 089ef7a2a0, reversing
changes made to67422c397c. | 2013-05-01 16:56:16 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 089ef7a2a0 | Merge remote-tracking branch 'glorf/acrobatics' | 2013-05-01 13:44:23 +02:00 |  | 
				
					
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									 Glorf | 236ec3409f | Finished acrobatics | 2013-05-01 12:21:59 +02:00 |  | 
				
					
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									 scrawl | 627c3fdb6b | Added GetStandingPC, GetStandingActor; Fixed GetStartingPos | 2013-05-01 11:15:43 +02:00 |  | 
				
					
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									 scrawl | 91c89e5db4 | Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace | 2013-04-30 20:26:59 +02:00 |  | 
				
					
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									 scrawl | 2e1dda9010 | Fix old bullet versions | 2013-04-28 16:19:40 +02:00 |  | 
				
					
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									 scrawl | 208f9ca8c5 | Fix problem with newer (or older?) bullet version (thanks travis) | 2013-04-28 15:56:09 +02:00 |  | 
				
					
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									 scrawl | 9343b4459e | Opening doors | 2013-04-28 14:59:15 +02:00 |  | 
				
					
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									 scrawl | b34caccd2e | Fix moving NPCs not getting their collision box moved | 2013-04-18 16:46:38 +02:00 |  | 
				
					
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									 scrawl | b98063bba0 | Fix deleted pointer access (getPosition, getRotation) | 2013-04-11 18:02:44 +02:00 |  | 
				
					
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									 scrawl | ebaf80d539 | Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. | 2013-04-03 23:55:57 +02:00 |  | 
				
					
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									 scrawl | af6409b9f5 | Fix NPC physics scale problem | 2013-03-31 13:50:57 +02:00 |  | 
				
					
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									 Marc Zinnschlag | b2f6f67d53 | Merge remote-tracking branch 'scrawl/master' into next | 2013-03-21 22:07:37 +01:00 |  | 
				
					
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									 scrawl | 3277ef26da | Fix a crash when dropping objects without a collision shape | 2013-03-21 21:08:23 +01:00 |  | 
				
					
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									 scrawl | 84afd87321 | Placeable objects should not collide unless they have a NiRootCollisionNode | 2013-03-14 03:04:02 +01:00 |  | 
				
					
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									 scrawl | d7c4a622cf | Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack | 2013-03-08 23:46:25 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 7e100c36b5 | Merge remote-tracking branch 'gus/AI' | 2013-03-06 19:05:55 +01:00 |  | 
				
					
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									 gus | 5938e19362 | Clean up | 2013-03-06 17:31:57 +00:00 |  | 
				
					
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									 gus | 48b3f1e0cf | Clean up. But still a little hacky | 2013-03-04 12:08:35 +00:00 |  | 
				
					
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									 gus | 7fb2ff18a3 | Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public) | 2013-03-03 13:06:45 +00:00 |  |