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									 scrawl | a9ad1b09e2 | Introduce ShaderManager & ShaderVisitor Actual shaders still to be written. | 2016-02-18 19:37:56 +01:00 |  | 
				
					
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									 scrawl | e28dc3e72f | Preload instances in SceneManager | 2016-02-09 18:35:26 +01:00 |  | 
				
					
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									 scrawl | d11c2864df | Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread | 2016-02-09 15:45:35 +01:00 |  | 
				
					
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									 scrawl | 6f9ca0f68f | Add basic cell preloader class Not properly in use yet, but seems to be working. | 2016-02-07 00:14:13 +01:00 |  | 
				
					
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									 scrawl | df57d4bfba | Use a common base class for resource managers Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while. | 2016-02-06 17:22:17 +01:00 |  | 
				
					
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									 scrawl | f99f403dda | Rename TextureManager to ImageManager | 2016-02-05 23:03:53 +01:00 |  | 
				
					
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									 scrawl | 438b30d6f0 | Move configureLight to a separate file | 2016-01-11 23:10:16 +01:00 |  | 
				
					
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									 scrawl | 6546c05428 | Move Fallback map to components/ | 2016-01-11 23:10:16 +01:00 |  | 
				
					
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									 scrawl | 64424e7262 | Move keyframe loading out of SceneManager to new KeyframeManager | 2015-12-13 15:31:07 +01:00 |  | 
				
					
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									 sandstranger | 7d374b36fd | change cmake variables | 2015-12-03 21:29:50 +03:00 |  | 
				
					
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									 sandstranger | 238a5824be | add custom new variable fot Qt | 2015-12-03 08:54:14 +03:00 |  | 
				
					
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									 sandstranger | bd5057aa3c | enable opengl es1 | 2015-12-02 22:40:04 +03:00 |  | 
				
					
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									 scrawl | d3fa8a8602 | Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2 | 2015-12-02 15:14:39 +01:00 |  | 
				
					
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									 scrawl | 3d12b2ca9d | Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. | 2015-12-02 14:59:32 +01:00 |  | 
				
					
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									 scrawl | f962ce0bbe | Don't link against unnecessary OSG libraries | 2015-11-29 19:56:43 +01:00 |  | 
				
					
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									 scrawl | 62169a7039 | Use a single-precision PositionAttitudeTransform in speed critical places | 2015-11-22 19:54:26 +01:00 |  | 
				
					
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									 scrawl | 8cf57ef6ac | Move BulletShapeManager and BulletShape to resource/ | 2015-11-17 00:20:15 +01:00 |  | 
				
					
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									 scrawl | 59aee04ddb | Implement ScalingLayer, for layouting of widgets in screen-relative coordinates | 2015-11-08 18:30:21 +01:00 |  | 
				
					
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									 scrawl | 51f3a8fec6 | osgMyGUI: move Platform methods to the .cpp file | 2015-11-07 17:39:31 +01:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | 7d4125d97f | Fixes for building with unity build | 2015-09-24 15:21:42 +02:00 |  | 
				
					
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									 scrawl | 3a7d0d8dc8 | Remove a file that isn't in use yet from build | 2015-07-28 23:34:55 +02:00 |  | 
				
					
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									 Koncord | 7924ecef3e | Fix definition conflict | 2015-07-19 23:37:20 +09:00 |  | 
				
					
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									 scrawl | f09e4620b6 | Move OpenMW version information to a textfile instead of compiling it in Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes. | 2015-07-18 03:09:04 +02:00 |  | 
				
					
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									 Koncord | 73731d27e9 | Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt | 2015-07-14 23:54:47 +09:00 |  | 
				
					
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									 scrawl | f70250a296 | Merge branch 'master' of https://github.com/OpenMW/openmw into osg Conflicts:
	apps/launcher/CMakeLists.txt
	apps/opencs/CMakeLists.txt
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/CMakeLists.txt
	components/CMakeLists.txt
	extern/osg-ffmpeg-videoplayer/CMakeLists.txt | 2015-06-13 21:11:24 +02:00 |  | 
				
					
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									 scrawl | 89c2a7e26b | Fix for possibly missing library on windows | 2015-06-12 15:22:19 +02:00 |  | 
				
					
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									 scrawl | e13a938896 | Add support to build with Qt5 (Task #2665) Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing. | 2015-06-12 15:13:42 +02:00 |  | 
				
					
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									 scrawl | cf95d3fc35 | Refactor cmake scripts, reducing the amount of find_package(Boost) | 2015-06-12 01:45:19 +02:00 |  | 
				
					
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									 scrawl | fc5176dc38 | Refactor cmake scripts, reducing the amount of find_package(Qt4) | 2015-06-11 23:38:08 +02:00 |  | 
				
					
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									 scrawl | cc71e894e1 | Add WorkQueue class | 2015-06-10 18:15:31 +02:00 |  | 
				
					
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									 scrawl | 4bb3cbf0fb | Remove last remains of Ogre | 2015-06-03 23:04:35 +02:00 |  | 
				
					
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									 scrawl | 974fda5bde | Merge branch 'master' of https://github.com/OpenMW/openmw into osg Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp | 2015-06-03 03:18:29 +02:00 |  | 
				
					
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									 scrawl | cdd0623009 | Terrain rendering | 2015-06-03 01:35:41 +02:00 |  | 
				
					
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									 scrawl | 025a1a7866 | Restore savegame screenshot display | 2015-05-28 02:34:38 +02:00 |  | 
				
					
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									 scrawl | 5442bf23a6 | Apply video mode & gamma setting changes | 2015-05-14 20:31:16 +02:00 |  | 
				
					
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									 scrawl | 9ea416b852 | Readded HW cursor manager (no image rotation yet) | 2015-05-13 18:56:14 +02:00 |  | 
				
					
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									 scrawl | 39fb46601a | Readded input & event handling | 2015-05-13 16:50:47 +02:00 |  | 
				
					
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									 scrawl | 0498e6e5f0 | Readded window icon | 2015-05-13 15:03:21 +02:00 |  | 
				
					
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									 scrawl | 375b736e74 | Use SDL to create the window No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code. | 2015-05-13 02:53:09 +02:00 |  | 
				
					
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									 scrawl | 47758c11cd | Readded collision objects and movement physics | 2015-05-12 03:02:15 +02:00 |  | 
				
					
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									 scrawl | c31b416ba1 | Move physicssystem to a new mwphysics module | 2015-05-10 01:09:00 +02:00 |  | 
				
					
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									 scrawl | c843cfc8e2 | Physics stub in preparation for rewrite | 2015-05-10 00:28:51 +02:00 |  | 
				
					
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									 scrawl | cac288d5be | Remove OgreInit | 2015-05-01 21:49:36 +02:00 |  | 
				
					
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									 scrawl | d9d84bd7b2 | Remove bullet raycasting shapes, to be replaced with OSG ray casts | 2015-05-01 21:43:21 +02:00 |  | 
				
					
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									 scrawl | 9f74be8fcb | Add back the custom MyGUI log facility for utf8 paths on windows | 2015-05-01 02:04:24 +02:00 |  | 
				
					
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									 scrawl | a59940a2c7 | Move MyGUI platform to components | 2015-05-01 01:44:21 +02:00 |  | 
				
					
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									 k1ll | 8e094d6fa5 | Add static bullet to components | 2015-04-29 18:31:29 +02:00 |  | 
				
					
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									 k1ll | b194af4ab2 | Add static qt to components | 2015-04-29 18:31:29 +02:00 |  | 
				
					
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									 k1ll | 00b7712a59 | Fix shlwapi include case and add the lib for linking when building for windows | 2015-04-29 18:31:28 +02:00 |  | 
				
					
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									 scrawl | 372a54bbc7 | Dead code removal | 2015-04-25 01:28:01 +02:00 |  |