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									 Andrei Kortunov | 6e7bdfe329 | Make progress bar close to vanilla | 2019-04-27 12:31:20 +04:00 |  | 
				
					
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									 Alexei Dobrohotov | 5e405ca679 | Merge pull request #2347 from akortunov/pinning Make pinnable windows hiding persistent | 2019-04-25 20:15:05 +03:00 |  | 
				
					
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									 Andrei Kortunov | 8e48493264 | Make pinnable windows hiding persistent (feature #4994) | 2019-04-25 21:05:43 +04:00 |  | 
				
					
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									 Capostrophic | 34ea9ea813 | Add an option to restore MCP-like movement behavior | 2019-04-24 16:21:12 +03:00 |  | 
				
					
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									 Capostrophic | c7ac06b960 | Always account for every follower travelling | 2019-04-24 16:21:12 +03:00 |  | 
				
					
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									 Andrei Kortunov | 7e0bf40dbe | Allow to shrink tooltip width to its actual text width (bug #3812) | 2019-04-21 08:27:14 +04:00 |  | 
				
					
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									 Capostrophic | fcf679de49 | Make the default vertical FOV in line with vanilla (bug #4933) | 2019-04-14 18:13:21 +03:00 |  | 
				
					
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									 Andrei Kortunov | 31ddb0a482 | Allow to calculate UI skin size based on texture resolution (feature #4968) | 2019-04-10 10:34:07 +04:00 |  | 
				
					
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									 terrabyte25 | 61c3847a12 | Add magic animation option to advanced page | 2019-04-08 14:21:51 -05:00 |  | 
				
					
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									 Andrei Kortunov | 35facc5cde | Add an option to use casting animations for magic items (feature #4962) | 2019-04-08 15:41:29 +04:00 |  | 
				
					
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									 Capostrophic | a1ec2aec26 | Update SDL controller mappings from upstream | 2019-04-04 22:28:55 +03:00 |  | 
				
					
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									 Andrei Kortunov | bbb1fdd92f | Reduce default composite map distance to decrease GPU loading | 2019-03-23 14:25:44 +04:00 |  | 
				
					
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									 Capostrophic | 02242ce66b | Fix shader specular lighting (again) | 2019-03-18 19:30:08 +03:00 |  | 
				
					
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									 Capostrophic | 168e758921 | Correct look and behavior of some setting sliders | 2019-03-17 06:44:42 +03:00 |  | 
				
					
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									 AnyOldName3 | 5b2691e744 | Actually use specular shininess parameter instead of hardcoded value. | 2019-03-15 17:44:52 +00:00 |  | 
				
					
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									 elsid | f2e47d640d | Add option to limit max number of navmesh tiles | 2019-03-08 17:39:04 +03:00 |  | 
				
					
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									 Andrei Kortunov | 5505582a97 | Fix localized 'Invert Y axis' label cutoff | 2019-03-03 20:53:05 +04:00 |  | 
				
					
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									 Andrei Kortunov | 9398117ea7 | Allow to do not reflect terrain | 2019-03-02 14:26:14 +04:00 |  | 
				
					
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									 Andrei Kortunov | 00ab552184 | Add more settings to water reflections in exteriors (feature #4859) | 2019-03-02 14:26:14 +04:00 |  | 
				
					
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									 Andrei Kortunov | 56fea4b062 | Add setting to control composite geometry size | 2019-03-01 18:02:40 +04:00 |  | 
				
					
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									 bzzt | 9d44e18af6 | Allow to configure terrain vertex LOD | 2019-03-01 18:02:38 +04:00 |  | 
				
					
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									 bzzt | fd94d7f7ff | Make Distant Terrain more configurable (feature #4890) | 2019-03-01 14:51:13 +04:00 |  | 
				
					
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									 Bret Curtis | dc1c2358b9 | Merge pull request #2089 from akortunov/qthelp Editor: Add basic info window | 2019-02-25 16:40:11 +01:00 |  | 
				
					
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									 Bret Curtis | df2de8a661 | Merge pull request #2068 from Capostrophic/normalweapons Make normal weapon resistance behavior closer to vanilla (bug #4384) | 2019-02-23 08:38:30 +01:00 |  | 
				
					
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									 Capostrophic | 4138e29ca4 | Add option to restore the previous ammo behavior | 2019-02-22 17:18:23 +03:00 |  | 
				
					
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									 Bret Curtis | 942f7f776d | Merge pull request #2168 from Capostrophic/gamepad Option to disable controller (feature #3980) | 2019-02-22 15:03:01 +01:00 |  | 
				
					
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									 Chris Djali | cb5a57e41b | Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm Shadows | 2019-02-20 15:35:49 +00:00 |  | 
				
					
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									 elsid | 9626b6ec42 | Add option to disable DetourNavigator component to find paths | 2019-02-16 15:50:58 +03:00 |  | 
				
					
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									 Capostrophic | 39dcbacf44 | Option to disable controller (feature #3980) | 2019-02-15 18:40:22 +03:00 |  | 
				
					
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									 AnyOldName3 | f3fc888ab9 | Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm | 2019-02-09 15:51:30 +00:00 |  | 
				
					
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									 AnyOldName3 | 9b92943d1a | Don't rely exclusively on a shadow map when out of its depth range | 2019-02-05 20:51:56 +00:00 |  | 
				
					
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									 AnyOldName3 | abe9ba736e | Add line breaks to make settings more readable. | 2019-01-31 15:00:04 +00:00 |  | 
				
					
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									 AnyOldName3 | 556c9a3382 | Add normal-offset shadow mapping to remove shadow acne (flicker) | 2019-01-30 22:28:00 +00:00 |  | 
				
					
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									 Capostrophic | 731f91759e | Account for inverted tangents on normal-mapped objects (bug #3733) | 2019-01-30 02:03:26 +03:00 |  | 
				
					
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									 Andrei Kortunov | 8580a58ba0 | Optimize HUD update (do not do unnecessary work) | 2019-01-25 21:15:29 +04:00 |  | 
				
					
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									 Andrei Kortunov | 8687a49c19 | Editor: Added basic info window | 2018-12-21 18:51:02 +04:00 |  | 
				
					
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									 AnyOldName3 | e2515f6db7 | Merge branch 'master' into osgshadow-test-vdsm | 2018-12-18 19:51:27 +00:00 |  | 
				
					
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									 Bret Curtis | 83e346e1e6 | add new bugtracker | 2018-12-12 16:18:49 +01:00 |  | 
				
					
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									 Bret Curtis | b8b1a52216 | add commit date; revert boost as we are not breaking anything yet | 2018-12-12 10:27:09 +01:00 |  | 
				
					
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									 Bret Curtis | fc10adb608 | makes openmw.appdata.xml a template that accepts @OPENMW_VERSION@ so we do not have to update it all the time; fix deprecated warning for boost header; un-ignore openmw.appdata.xml | 2018-12-11 21:30:37 +01:00 |  | 
				
					
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									 AnyOldName3 | 2d5da1a6fa | Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal. | 2018-12-08 20:39:41 +00:00 |  | 
				
					
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									 Capostrophic | 7b5932a49d | Add Invert X Axis option (feature #3610) | 2018-12-01 19:08:02 +03:00 |  | 
				
					
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									 AnyOldName3 | 0a409c0ab8 | Make shadow map front-face culling configurable | 2018-12-01 00:26:43 +00:00 |  | 
				
					
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									 AnyOldName3 | dd207d9e54 | Make the shadow polygon offset parameters configurable | 2018-11-30 00:55:54 +00:00 |  | 
				
					
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									 AnyOldName3 | 49487355a5 | Merge branch 'osgshadow-test-vdsm' of https://github.com/AnyOldName3/openmw into osgshadow-test-vdsm | 2018-11-29 01:26:22 +00:00 |  | 
				
					
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									 AnyOldName3 | 642002b302 | Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm | 2018-11-29 01:19:01 +00:00 |  | 
				
					
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									 Bret Curtis | caad388c26 | bump our versions to 0.46, keep this commit in mind when trying to automate this into one place | 2018-11-14 16:32:24 +01:00 |  | 
				
					
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									 Stanislaw Halik | caefe8cda0 | fix win32 app manifest copy-paste error | 2018-11-11 21:46:15 +01:00 |  | 
				
					
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									 AnyOldName3 | 02a8c6a7ce | Merge branch 'master' into pr/fix-hidpi-resolution | 2018-11-08 23:05:07 +00:00 |  | 
				
					
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									 Bret Curtis | f6243fae83 | Merge pull request #1615 from akortunov/holstered_weapons Weapon sheathing | 2018-11-08 20:44:20 +01:00 |  |