Andrei Kortunov
ffffb427f5
Implement crime disposition modifier (bug 4683)
2023-12-26 14:04:23 +04:00
Evil Eye
b0ef42ae3c
Drop support for save game format 3
2023-12-09 18:05:57 +01:00
Evil Eye
becc5ef8fa
Drop support for save game format 2
2023-12-09 17:45:42 +01:00
Evil Eye
521cff08f8
Drop support for save game format 1
2023-12-09 17:22:11 +01:00
Evil Eye
194bcb0187
Drop support for save game format 0 (pre 0.37)
2023-12-01 16:37:29 +01:00
Evil Eye
23aacbd914
Introduce a minimum supported save game format
2023-12-01 16:37:29 +01:00
Andrei Kortunov
fc74cc49dd
Add additional fields to save metadata (feature 7618)
2023-10-14 09:53:44 +04:00
Mads Buvik Sandvei
364f2a98e9
Use refnum instead of slot for items during spellcast
2023-07-25 21:23:59 +00:00
florent.teppe
21bd28542a
Applies review advice
...
2d coord hash moved to hash.hpp file
format version adds suffix to be more coherent
don't use ESM::RefId::sEmpty
RefId equality with string_view, conversion to refId unecessary
action teleport remove test that mCellId is empty
removes some const references, when copy is enough
invalid refid => empty refid
removes useless change
2023-04-03 14:17:35 +02:00
florent.teppe
53b14c8b42
fix tests
...
hopefully also fixes clang tidy
2023-04-03 14:17:17 +02:00
florent.teppe
fb6701ac1a
ESM::CellId is no longer stored on saves.
2023-04-03 14:16:05 +02:00
elsid
452d1e7e49
Store original string id for Dialogue records
2023-03-26 19:07:32 +02:00
elsid
d5954aba68
Add suffix to the format version name
2023-03-26 15:21:25 +02:00
Evil Eye
54d6fb29c2
Don't store a save's cell name as a RefID
2023-03-22 22:57:52 +01:00
elsid
0992624c8b
Support reading and writing typed ESM::RefId to ESM
2023-03-19 17:20:48 +01:00
elsid
80e6d6cbe3
Support variable size strings in ESM3
2023-02-13 10:18:32 +01:00
elsid
080700f8fe
Name all custom ESM format versions and add tests
2023-02-10 19:54:15 +01:00